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Path of the wizardFollow

#1 Dec 17 2004 at 4:42 PM Rating: Default
At lvl 20 u will have to pick your path, I chose Wizard. I thought i had only to fight 3 mobs at the mage tower in South Qeynos so after defeating the 3rd i zoned into a 4th encounter at half power and health to a yellow con mob, needless to say i died. Ok, no biggie, went back in and the mob now cons red with 2 up arrows, died again, went back in and died again, so i now have 3 shards missing and up the creek without a paddle. Asked every one i knew and checked every site/board i knew and no help. Sent a bug report twice (with never an answer either way) and did a petition, he said he cud not help me. That gave me a clue that i was missing something so went back in and did not attack the mob, noticed there was 3 different colored portals so i zoned into each one and killed the mobs (same ones i had killed on the first attempt) got full health/power and zoned into the 4th mob and he now cons yellow again and i beat his butt hehe. Hope this will keep someone from going thru what i did and save u a lot of hassle.
#2 Dec 23 2004 at 9:09 PM Rating: Decent
44 posts
Posts like this bother me. Having discovered the secret to this trial myself, anytime any of my fellow guildmates asks me about it, I merely tell them the same thing the GM told you...that you're missing something. Too many spoilers takes all the fun out of the game.

Simply observing the fact that the first mob you see is a level 47 Groupx2 raid target should give you enough clues that there is more to it than meets the eye.

Oh well, I guess.

/rant off.
#3 Dec 23 2004 at 10:52 PM Rating: Decent
thing is buddy... if you dun like spoilers dont read it. Its very simple
#4 Dec 24 2004 at 10:55 AM Rating: Decent
Thanks Korthor, I get too frustrated when I have to look for something, especially at Milestone quests. I don't mind figureing out regular quests but the ones that are going to make me Wizard are very important and I just want to get it over with. I don't know why Sony chose to do this, It's more annoying than it is fun. Thanks for your help that's what I pay Allakhazam for.
#5 Dec 25 2004 at 10:32 AM Rating: Decent
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97 posts
I agree completely with Korthor and JohnnyArcanna. I don't consider myself lazy but rather impatient with brain teasers that don't matter to me. I'm not here to figure out someone else's agenda for me. I don't like riddles either. I'm here to hack and slash and play with other people.
#6 Dec 25 2004 at 10:51 PM Rating: Decent
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1,463 posts
Sony's always been good at throwing "chores" at us. At least this system is more player and click-friendly than old EQ. They sometimes seem to confuse "give the player a challenge" with "test his stamina to the limits of his sanity". To be brutally honest I'm surprised Sony didn't go out of business from Carpal Tunnel Syndrome lawsuit damages from the "Shawl Quest" in old EQ (shudder!).

"Come on over baby, whole lotta clickin' goin' on!"

Speaking of these limited instanced parts of our hallmark quests....

I with they'd been more creative with these instanced dungeons - they're okay - some are even good. But I'm not blown away by them, either. And there should be more of them - optional ones. Yeah yeah, everyone's tired of us Sony-bashers bashing Sony - I know (and I'm honestly not trying to bash here - constructive criticism is actualy a healthy thing). But I just expected more. What we have so far are small, few in number, and... not "the next generation of mmo type of blow-me-away stuff". Most are ho-hum. Had they had these 4 years ago ... hey, I'd have been impressed. But the envelop is getting pushed and pushed fast, and imo they need to try a little harder to keep up w/ it. Honestly, LDoNs in old EQ are arguably "better" and "more advanced" in many respects compared to these instanced encounters.

Anarchy On-Line showed years ago that you could have zillions of solo and team instanced dungeons running in these mmo's. Like I said in another post, I get the feeling w/ eq2 that the developers started on a cool "let's give them some awesome instanced places to explore" ... and then got cold feet and backed off - leaving us what imo is a rather parismonious offering. Hopefully they're onto some good ideas here, and hopefully they'll get them running soon. If not they're missing a really good bet - and some other company is going to show them up in this area.

(you may think I'm crazy - but think about it a minute - think about what could go on in special instanced encounters - rules can be different - I mean, some can be pure tactics, some can be brain teasers, some can be pure color and fun - some can be a mix - some could be so different every time that spoilers would be almost no good ---- the potential is awesome if you let you imagination run w/ it - if you LDoNed in old EQ - just imagine what could be done if you ran w/ that concept and went a little wild with it - what if you went beyond "missions" and made "LDoNs" that were ... how to say it - Disneyland's Pirates of the Caribbean ride as opposed to a merry-go-round --- sorry I can't find the right words to describe what I'm feeling here)
#7 Jan 25 2005 at 10:30 PM Rating: Decent
At 18th level, I had troubles completing the last part of this quest in the S. Qeynos mage tower. Two tough fights down to the last bit of my health. However, it was a piece of cake at 19.

The root/nuke tactic could get you in trouble inside the instanced version of the mage tower: it's those damn teleporter pads.

The reward is a staff that is okay, but nothing that'll knock your socks off considering your level now. I think it's pretty equal to the Willow Wood Walking Staff I was using before the quest. The quest staff is equipable at 19th level.
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