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#1 Dec 16 2004 at 10:01 AM Rating: Good
29 posts
Thank Toxic for this on the main boards just thought I would put it here for us priests!
PRIEST CLASSES

Cleric
1 Minor Healing - Instantly heals a chosen ally.

3 Smite - Deals instant divine damage to the enemy.

4 Minor Arch Healing - Instantly heals a chosen ally for a large amount of health.

5 Courage - An augmentation which increases stamina and defense for the Priest and their allies.

5 Divine Providence - Allows a priest to create a heroic opportunity using the spells at his or her disposal.

6 Cure Noxious - Cures poison and disease ailments on the chosen ally.

6.6 Summon Food and Water - Summons food and drink for the chosen ally.

7 Weakness - An impairment which decreases enemy strength.

8 Revive - Resurrects an ally.

9 Enduring Breath - An augmentation which grants the chosen ally the ability to breathe under water.

10 Rebuke - Impairment that reduces Armor Class on an opponent.

11 Radiant Strike - Does instant Mental damage to an opponent. If this opponent is undead, it deals extra Divine damage.

11.6 Divine Awakening - Summons a Divine Essence which can be used to revive a fallen priest.

12 Bestowal of Vitae - Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

13 Cure Trauma - Cures Trauma impairments from an ally, and briefly increases their Armor Class.

13.4 Distract - Reduces Hate towards the Cleric from all opponents within a close proximity, and grants a minor heal to the Cleric.

13.8 Odyssey - This spell requires an Odyssey Stone. Transports an ally to their home village.

14 Symbol of Transal - Augmentation that increases the Health pool of the Cleric and their allies which has a chance to briefly increase Armor Class when the Cleric or an ally is under attack.

14.6 Soothing Sermon - Augmentation that individually heals the Cleric or an ally when they are attacked. This augmentation has a limited number of heals across the entire party.

15 Prayer of Amelioration - Heals allies that are in the immediate area of the Cleric.

16 Redoubt - Increases an ally's health pool.

18 Mark of Pawns - Impairment that is cast on an opponent which has a chance to heal over time and increase armor class whe nan ally attacks this opponent.

19.6 Daring - Augmentation that grants stamina and armor class to the cleric's party.


Inquisitor
20 Forced Submission - Impairment that decreases the offensive skills of an opponent and its surrounding encounter members.

20 Unholy Fear - Enforces the fear of faith upon the inquisitors group.

21 Iniquity - Impairment that decreases the strength and intelligence of the inquisitors enemy.

22 Reforming Soul - Resurrects a dead ally and grants a divine damage shield for a brief period of time.

23 Reproach - Decreases armor class and elemental resistances.

24 Cleansing Fire - Deals heat damage over time.

24 Swill - Grants water breathing and increases the ally's elemental mitigation.

25 Oppression - Lowers strength and stamina of opponent while dealing mental damage over time.

26 Favor of the Repentant - Instantly heals the targeted player when they are succesfully attacked, but it has a limited number of heals before expiring. Also does instant divine damage to the attacker.

26 Heretic's Demise - Deals instant heat damage to the enemy's allies when the enemy is slain.

27 Disorient - Reduces hate towards the caster, and briefly stuns the inquisitors enemies.

28 Contrite Grace - Augmentation that instantly heals the inquisitor's allies when they are successfully attacked, but has a limited number of heals before expiring. Also does instant divine damage to the attacker.

28 Devotee's Retribution - Impairment that grants a counterattack when the inquisitors enemy successfully attacks.

28 Fanatical Reverence - Augmentation that increases the health pool of the inquisitors allies and has a chance to increase attack speed briefly when attacked.

29 Minister Wounds - Instantly heals ally, and briefly increases their DPS.

29 Retaliation - Impairment that deals instant divine daamge when inquisitors enemy successfully attacks.

30 Abject Blessing - Increases the inquisitor's allies health pool and grants a slight increase to DPS.

30 Enforced Reverence - Forces the target into reverence.

30 Penitent's Sermon - Instantly heals the inquisitors allies.

31 Cruel Invocation - Deals damage over time and stifles the enemy.

32 Dogmatic Healing - Instantly heals an ally and alo grants a minor increase in attack speed.

32 Litany of Agony - Does instant divine damage to enemy and it's surrounding allies.

33 Dauntless - Grants stamina and armor class to the inquisitors allies. Also adds a ward that absorbs trauma damage.

34 Forced Acquiesence - Decreases offensive abilities of enemy and their surrounding allies.

35 Act of Belief - An augmentation that grants each of the Inquisitor's allies the chance to deal instant divine damage. Each ally will only deal this additional damage once.

35 Contempt - Decreases armor class and elemental resistances of an enemy.

35 Detect Good - Detects whether target is good or evil.

36 Depravity - Lowers strength and intelligence of enemy.

37 Dregs - Grants water breathing to entire group. Also increases the elemental resistances of the party.

38 Cleansing Flames - Heat based damage over time.

39 Imprison - Prevents your enemy from moving.

39 Torment - Decreaess the enemies strength and stamina while dealing mental daamge over time.

40 Digression - Reduces hate towards the inquisitor in an area aroud him and briefly stuns the affected enemies.

40 Heretic's Fate - Impairment that deals instant heat damage to the enemies allies when the enemy is slain.

40 Summon Unholy Symbol - Summons an unholy symbol for the target.

41 Redemption - Rescues a party member who is taken to the verge of death and replenishes health. Also grants a minor inreaase to the allies health pool for a brief peroid of time.

41 Stinging Penance - Augmentation that instantly heals the ally when they are attacked, and has a limited number of heals before expiring. Also deals instant divine damage to the attacker.

42 Flagellant - Grants inquisitor increased armor class. It also reduces hate and deals instant divine to anyone that attacks the inquisitor.

42 Salutary Diatribe - An augmentation that protects the inquisitors allies, instantly heals group members when they are attacked, but has a limited number of heals before expiring. Also deals instant divine damage to attackers.

42 Scolding Alleviation - Instantly heals the group.

43 Vengeance - Impairment that deals instant divine damage to the enemy whenever it successfully attacks.

43 Zealot's Conviction - Increases groups health pool and has a chance to briefly increase allies attack speed when successfully attacked.

44 Faithful Ministration - Instantly heals an ally and grants an increase in damage per second.

44 Hallowed Aura - Increases the health pool and DPS of the targeted ally.

45 Harrowing Inquest - Impairment that has a chance to drain power over time and decreaes arcane mitigation when the enemy successfuly attacks.

45 Merciless Invocation - Deals instant divine damage and stifles the enemy.

45 Unholy Adept - Summons an adpet to the inquisitor's side.

46 Coerced Repentance - Impairment that grants a counterattack when the inquisitors enemy successfully attacks.

46 Intolerant Healing - Instantly heals ally and grants a minor increase in attack speed.

46 Litany of Torment - Area effect instant divine damage.

47 Fervence - Grants increased stamina and armor class to the group. Also grants a minor ward that absorbs trauma damage.

48 Forced Compliance - Decreases offensive abliities of enemy and surrounding encounter members.

49 Act of Faith - Grants each of the inquisitor's allies a chance to deal instant divine damage. Each ally will only deal damage once.

49 Vitiation - Decreases intelligence and strength of opponnet.

50 Unholy Aura - Cover self in an unholy aura.

50 Zealotry - Increases the group's attack speed, but periodically costs power and the inquisitor can not move for the duration of the spell.


Templar
20 Amending Fate - Impairment placed upon an opponent that will grant health to the templar and allies when that opponent is slain.

20 Faerie Fire - Wreaths the target in a green glowing flame.

20 Faith Respect - Enforces a faithful respect of the templar.

21 Sign of Weakness - Area effect strength debuff.

23 Watery Respite - Grants water breathing and increased swim speed to an ally.

24 Combative Faith - Deals instant divine damage to an opponent.

24 Disgrace - Decreases armor class and arcane resistances.

25 Celestial Strike - Deals instant mental damage to enemy. Deals additional damage if the opponent is undead.

26 Protectorate - Augments an allies strength and wisdom.

26 Supplicant's Prayer - Augmentation placed on an ally taht will heal them and has a chance ot increase their armor class for a limited number of times when they are successfully attacked.

27 Placate - Reduces hate towards the templar in the immediate area and grants a heal.

28 Healing Touch - Replenishes your allies health instantly.

28 Intercession - Places an augmentation on your allies that when succesfully attacked will heal them, and has a chance to increase their armor class. Has a limited number of heals before it will wear off.

29 Amelioration - Heals an ally and briefly increases their offensive capabilities.

29 Protective Faith - Augments power pool and arcane mitigation for the mystic's group.

30 Blessing - Blesses the target.

30 Pious Redoubt - Increases an ally's health pool and slightly increases offensive capabilities.

30 Symbol of Ryltan - Increases health pool of templar and allies. Also has a chance to increase armor class when succesfully attacked.

31 Reproving Smite - Does instant divine damage.

32 Beams of Faith - Deals instant divine damage to an opponent and its allies.

32 Mark of Princes - An impairment cast on an opponent that has a chance to heal allies and increase armor class when the opponent is succesfully attacked.

32 Restoration - Instantly heals an ally and can cure minor noxious effects.

33 Bravery - Grants increased stamina, mental mitigation and armor class to the templar and their allies.

34 Redemptive Fate - Impairment placed on an opponent that will grant health to the templar and their allies when the opponent is slain.

35 Detect Evil - Detects whether target is good or evil.

35 Involuntary Healer - Impairment placed on an opponent that can cure trauma impairments and replenish health over time when an ally succesfully attacks.

35 Sign of Debility - Reduces strength on an opponent and its surrounding allies.

37 Watery Abeyance - Grants an ally water breathing and increased swimming ability.

38 Reproach - Reduces armor class and arcane mitigations on an opponent.

38 Warring Faith - Does instant divine damage.

39 Divine Strike - Does instant mental damage. Deals additional damage if the target is undead.

39 Prostrate - Stuns an opponent.

40 Greater Intercession - Heals an ally and can increase armor class when successfully attacked.

40 Praetorate - Increases an ally's strength and wisdom.

40 Summon Holy Symbol - Summons a holy symbol for the target.

41 Harmony - Reduces enemies hate towards you and grants a small heal.

41 Salvation - Rescues an ally who is on the verge of death, by averting the death and replenishing health. Also provides a minor power regeneration buff.

42 Crucial Intercession - Place an augmentation on the templar and allies that when successfully attacked will grant a heal and has a chance to increase armor class. Has a limited number of heals before it will wear off.

42 Resolve - Absorbs three attacks on caster and reduces hate for each of these three attacks.

42 Word of Restoration - Instant group heal.

43 Greater Amelioration - Heals an ally and increases offensive capabilities for a short time.

43 Shielding Faith - Increases power and arcane mitigation of group.

44 Sacred Redoubt - Increases ally's health pool and offensive abilities.

44 Symbol of Pinzarn - Increases group's health pool and has a chance to increase armor class when succesfully attacked.

45 Condemning Smite - Instant divine damage.

45 Holy Acolyte - Summons an acolyte to the templar's side.

45 Vigilant Benediction - Buffs a players armor class.

46 Greater Restoration - Heals an ally and can cure noxious effects.

46 Mark of Kings - Impairment placed on an opponent that when succesfully attacked can heal an ally and inrease their armor class.

46 Rays of Faith - Deals area effect divine damage.

47 Glory of Combat - Augmentation that grants the ally a chance of healing the entire party on each successful hit.

47 Valor - Grants stamina, mental mitigation and armor class to the group.

48 Atoning Fate - Impairment placed upon an enemy, that heals the templar's group when the opponent is slain.

49 Involuntary Curate - Impairment placed on an opponent that can cure trauma impairments and replenish health over tmie when an ally successfully attacks.

49 Sign of Infirmity - Area effect strength debuff.

50 Focused Benefaction - Replenishes ally's health whenever they are successfully attacked. Costs power periodically and you can not move for the duration of the spells.

50 Holy Aura - Covers templar in a holy aura.


Druid
1 Minor Healing - Instantly heals a chosen ally.

3 Smite - Deals instant divine damage to the enemy.

4 Minor Arch Healing - Instantly heals a chosen ally for a large amount of health.

5 Courage - An augmentation which increases stamina and defense for the Priest and their allies.

5 Divine Providence - Allows a priest to create a heroic opportunity using the spells at his or her disposal.

6 Cure Noxious - Cures poison and disease ailments on the chosen ally.

6.6 Summon Food and Water - Summons food and drink for the chosen ally.

7 Weakness - An impairment which decreases enemy strength.

8 Revive - Resurrects an ally.

9 Enduring Breath - An augmentation which grants the chosen ally the ability to breathe under water.

10 Nettleshield - Damage shield, placed on an ally, that deals instant Divine damage whenever the ally is hit.

11 Chill - Deals instant Cold damage to an opponent.

12 Regrowth - Heals a large amount of an ally's Health over a peroid of time.

13 Bloom - Instantly heals an ally and adds a secondary heal over time.

13.4 Subterfuge - Point-blank area of effect Hate reduction that briefly slows an opponent's movement.

13.8 Spirit of the Wolf - Augments the run speed of an ally.

14 Stinging Swarm - Deals over-time Divine damage and then lowers an opponent's defense skill.

14.6 Winds of Renewal - Heals the groups Health over a period of time.

15 Mossy Balm - Cures Trauma impairments from an ally while regenerating a small amount of Health.

15.6 Sylvan Touch - Instantly heals an ally at not cost. Has a significant re-use timer.

16 Willowskin - Augments the group's Agility, Wisdom, and Armor Class.

16.6 Vigor - Augments the Power of an ally.

17 Sylvan Wind - Instantly heals the group.

18 Wild Spirit - Increases the groups agility and arcane resistances.

19 Verdure - Augments the health of the group, while increasing power recovery out of combat. Also adds a small ward against elemental damage.


Fury
20 Peerless Predator - Grants a lion form that augments health, power, armor, and see hidden. Also gives a chance for an additional melee attack.

22 Cyclone - Deals magic damage over time to an opponent.

23 Bristlepelt - Augmentation, placed on an ally, that places an impairment on attacking opponents. This impairment does instant divine damage whenever the affected opponent successfully strikes.

24 Ferocity of the Eel - Grants water breathing and additional variable crushing damage to an ally.

24 Strike of Thunder - Deals instant magic damage.

26 Savagery - Augments an ally's agility and strength, while adding the chance of doing an additional slashing attack.

27 Confounding Brambles - Point blank area of effect hate reduction that briefly slows an opponents movement.

28 Breath of the Untamed - Instantly heals the groups health.

28 Predatory Salve - Instantly heals an ally's health. Also ugments that allies agility and damage potential and changes them into a lion.

28 Ram's Growth - Heals a large amount of the group's health while augmenting the group's defense.

29 Vicious Feast - Heals the group's health over time and augments their stamina and strength when the enemy dies.

30 Mark of the Hunt - Augment's the group's health and increaesese health recovery and movement speed while out of combat.

30 Nature's Irate Form - Changes the form of the fury.

30 Verve - Increases an ally's power and increases power recovery when out of combat.

31 Deadly Swarm - Does divine damage over time, and also lowers the targets defense.

32 Starburst - Deals direct heat damage to the enemy and their surrounding allies.

32 Untamed Spirit - Adds to agility, intelligence, wisdom and arcane resistances. Chance to increase the group's damage potential.

33 Savage Mark - Augments groups agility, strength and armor class while adding a chance for additional slashing attacks.

34 Transcendent Predator - Augments an ally's health, power and armor class while granting see hidden, an extra attack and the form of a lion.

35 Brutal Intimidation - Lowers the targets strength and wisdom.

35 Fae Fire - Grants ally a chacne to do additional heat damage.

36 Whirlwind - Deals magic damage over time. Does extra damage to elementals.

37 Aspect of the Shark - Grants water breathing and additional variable slashing damage to an ally.

38 Strike of Storms - Does instant magic damage.

39 Pact of the Cheetah - Increaeses the groups run speed for a brief period of time.

40 Bloodlust - Increases ally's agility and strength and additional slashing damage potential.

40 Curse of the Un-Natural - Changes the target into a hideous creature.

40 Wild Bloodflow - Heals a large amount of health over a period of time, and increases ally's damage potential.

41 Ferocity of the Hunt - Grants increased health and movement speed to the group. Also increases out of combat movement speed.

41 Seizing Brambles - Point blank area of effect hate reduction, that briefly slows opponent's movement.

42 Howl of the Untamed - Group instant heal.

42 Owl's Restoration - Heals large amount of the group's health while augmenting their defense.

42 Toxic Quills - Does instant piercing damage with a chance of additional poison damage to an opponent on successful attacks. Reduces hate towards the fury.

43 Dooming Swarm - Deals divine damage over time whiel lowering opponent's defense.

43 Savage Feast - Heals group's health over time and augments groups stamina and strength when opponent dies.

44 Feral Tenacity - Prevents an ally from dying while restoring health and increasing the ally's defense.

44 Vim - Augments an ally's power pool and increases power regeneration out of combat.

45 Feral Salve - Instantly heals an ally's health while transforming the ally into a lion and increasing their slashing damage potential.

45 Fury of the Storm - Calls down lightning on a group memebr to show the fury's displeasure.

45 Untamed Shroud - Grants the group invisibility.

46 Ferine Mask - Augments group's strength, agility and armor class while adding a chance for additional slashing attacks.

46 Ferine Spirit - Grants increased agility, intelligence, wisdom and arcane resistance. May also increase the group's damage potential.

46 Starfire - Deals heat damage to a single opponent, while damaging other nearby opponents.

47 Ferine Elixir - Heals a large amount of an ally's health while augmenting their strength and stamina.

47 Irritating Swarm - Impairs offense and agility of an enemy encounter.

48 Incomparable Predator - Augmentation that increases health, power and armor class while granting see hidden, an extra attack and the form of a lion.

49 Beastly Intimidation - Impairs strength and wisdom.

49.6 Fae Flames - Grants ally chance to do additional heat damage.

50 Porcupine - Deals instant divine damage to opponents of an ally. Costs power to maintain and completely immobilizes the fury.


Warden
20 Dust Cloud - Covers target in a dust cloud, making it easy to single out.

20 Protector of the Forest - Grants warden wolf form, increased health and power pools, increased armor class, see hidden and a chance for an additional special melee combat attack.

21 Ensnaring Roots - Reduces an enemy's movement rate and agility.

22 Nature's Touch - Resurrects a fallen ally, regardless of the casters combat status, with increased health regeneration for a short period of time.

23.6 Blessing of the Grove - Grants health over time to an ally and also increases their elemental damage mitigation.

24 Cold Snap - Deals cold damage over time and decreases elemental damage mitigation of enemy.

24.6 Barbcoat - Augmentation which deals instant divine damage to an enemy attacking that ally.

25 Frost - Deals instant cold damage to an enemy. Additional damage is done to elemental enemies.

26 Nereid's Boon - Grants water breathing and increases arcane damage mitigation of an ally.

26 Primeval Instinct - Increases all offensive skills of an ally.

27 Wisp - Instant hate reduction for enemies in the casters immediate area. Briefly impairs movement rate of all enemies in that area and teleports the caster a short distance away.

28 Blessing of the Earth - Replenishes a large amount of health over time to your entire group, as well as absorbing a small amount of elemental damage.

28 Healing Breeze - Instantly heals all party members.

29 Favor of the Untamed - Increases all party members power pools, as well as their elemental mitigations.

29 Nature's Caress - Replenishes health instantly, as well as granting a brief health over time regeneration.

30 Oakskin - Augmentation that increases the power pool of an ally, as well as granting increased heat and cold resistance.

30 Perennial Essence - Increases the health pool of party members, provides increased out of combat power regeneration, and grants a small ward protecting against elemental damage.

30 Rowyl's Form of the Vale - Changes the form of the warden.

31 Summer's Flame - Does instant heat damage.

32 Blessing of Wild - Increases all party members agility and strength attributes. Also grants additional arcane damage mitigiation and has a chance to activate a brief health regeneration when that party member enters combat.

32 Nature's Embrace - Replenishes a large amount of health instantly to an ally, as wel as granting a brief health over time regeneration.

32 Winds of Frost - Deals instant cold damage to an enemy and surrounding encounter members.

33 Protection of the Seasons - Grants increased agility, wisdom, elemental damage mitigation and armor class for all party members.

34 Warden of the Forest - Grants wolf form, increased health and power pools, increased armor class, see hidden, and adds a special melee combat proc.

35 Call of the Fae - Shapeshifts the caster.

35 Grasping Roots - Lowers enemies agility and movement rate.

35 Numbing Spores - Grants an ally the chance to replenish health over time whenever succesfully attacked during combat.

37 Nereid's Kiss - Grants water breathing and increases arcane damage mitigation of an ally.

38 Bramblecoat - Augmentation that deals instant divine damage to an enemy attacking that ally.

38 Frostbite - Deals cold damage over time and decreased elemental damage mitigation to enemy.

39 Bitter Frost - Does instant cold damage to your target. Elementals suffer additional damage.

39 Verdurous Journey - Teleports the warden and all party members within range to the nearest designated safe spot for the current casters adventuring zone.

40 Chloroplast- Replenishes a large amount of health over time to all party members, as well as increasing their elemental damage mitigation.

40 Form of the Strange Bear - Changes target into a strange creature.

40.6 Primal Instinct - Increases all offensive skills of an ally.

41 Essence of the Kodiak - Increases the party's health pool, and provides increased out of combat power regeneration. Also grants a small ward against elmental damage.

41 Nature's Repreive - Increases the party's health pool, and provides increased out of combat power regeneration. Also grants a small ward against elmental damage.

42 Chlorostorm - Replenishes a large amount of health over time to all party members, as well as granting a small ward protecting against elemental damage.

42 Gale of Healing - Replenishes health instantly to all group members.

42 Verdant Sight - Replenishes health over time and reduces hate towards the caster upon successful enemy attack.

43 Praise of the Untamed - Increases power pool and elemental damage mitigations of the group.

43 Sylvan Waters - Heal which also casts a short duration regeneration effect on ally afterwards.

44 Aspect of the Owl - Increases power pool, as wel as heat and cold resistances.

44 Sylph - Instant hate reduction for enemies in teh casters immediate area. Briefly impairs the movement rate of all enemies in that area, and teleports the warden a short distance away.

45 Duststorm - Increases avoidance of all party members, but forces the warden to remain stationary for the duration of the spell

45 Fury of the Storm -

45 Winter's Bite - Instant cold damage.

46 Benison of the Wild - Increases all party members's agility and strength. Also increases arcane mitigation and has a chacne to activate a brief health regeneration when party member enters combat.

46 Verdant Rapture - Heals a large amount of health instantly, followed by granting a brief health over time regen.

46 Winds of Winter - Area effect cold direct damage.

47 Spirit of the Oak - Grants agility, wisdom, elemental damage mitigation and armor class to all group members.

47 Undergrowth - Decreases enemy, and surrounding encounter members movement rate and agility.

48 Steward of the Forest - Grants warden wolf orm, increased armor class, see hidden and a special melee combat proc buff.

49 Seizing Vines - Decreases enemies movement speed and agility.

49 Tranquilizing Spores - Grants ally a reactive proc which has a chance to replenish health over time when he is struck, in addition to slowing the attack speed of the enemy.

50 Hierophantic Genesis - Replenishes a large amount of health over time and immobilizes the warden throughout the duration of the spell.

50 Rowyl's Furious Barrier - Surround the warden with gentle runes.


Shaman
1 Minor Healing - Instantly heals a chosen ally.

3 Smite - Deals instant divine damage to the enemy.

4 Minor Arch Healing - Instantly heals a chosen ally for a large amount of health.

5 Courage - An augmentation which increases stamina and defense for the Priest and their allies.

5 Divine Providence - Allows a priest to create a heroic opportunity using the spells at his or her disposal.

6 Cure Noxious - Cures poison and disease ailments on the chosen ally.

6.6 Summon Food and Water - Summons food and drink for the chosen ally.

7 Weakness - An impairment which decreases enemy strength.

8 Revive - Resurrects an ally.

9 Enduring Breath - An augmentation which grants the chosen ally the ability to breathe under water.

10 Wailing Haze - Decreases the attack speed of an opponent.

11 Contagion - Does disease damage over time. Deals additional damage if the opponent is a being of shadow.

12 Spectral Ward - Wards an ally. This ward will absorb health damage. Any preventino that remains when the ward expires is converted into healing for the ally.

13 Phantasm - Reduces hate towards the shaman and fears any opponents in the immediate area.

13 Spiritual Seal - Increases the health pool, divine mitigation, and noxious mitigations of the group.

13.8 Spirit of the Wolf (Shaman)- Augmentation that increase the movement rate of an ally.

14 Breath of Spirits - Heals the shaman and allies.

14 Wards of Spirit - Wards the shaman and their allies. This ward will absorb some health damage.

15 Grey Wind - Does instant cold damage and reduces movement speed on an opponent.

15.6 Eidolic Ward - Wards an ally. This ward does not cost power, nor does it have a casting time.

16 Auspice - Increases an ally's health and power pools.

16 Mending Spirit - Cures trauma impairments from an ally, and wards the ally versus trauma damage.

17 Totemic Aid - Heals an ally and removes minor noxious impairments.

18 Healing Ritual - Heals an ally.

18 Spirit of the Bull - Grants strength and stamina of the shaman and their allies.

19 Expunge Elements - Cures elemental impairments on an ally and wards them versus elemental damage.

19 Spirit of the Badger - Grants strength and armor class to the shaman and their allies. Also has a chance to increase an attacking ally's noxious mitigation.


Defiler
20 Baleful Countenance - Grants the defiler a wraith-like form that increases health and power pools, armor class, see hidden and adds an ability that has a chance to deal instant poison damage on a successful attack.

20 Yoppa's Rodent Form - Covers the form of the caster with an illusory image.

21 Revulsion - Lowers intelligence, wisdom and strength of enemy.

22 Degeneration - Decreases attack speed, strength and stamina of enemy.

23 Contamination - Deals poison damage over time and reduces stamina on the opponent.

24 Fuliginous Sphere - Deals disease damage over time and decrases attack speed.

25 Abominus - Grants ally water breathing and a reactive proc that has a chance to deal disease damage over time to an attacker.

26 Curse of Shielding - Impairment, placed on an opponent, that has a chance to ward an ally and deal instant disease damage when the opponent attacks an ally.

26 Spectral Guard - Wards an ally, and deals instant disease damage to the attacker who breaks the ward. This disease damage is then converted into a heal for the ally.

27 Devigorating Chant - Reduces hate towards defiler from all oponents within a close proximity, and drains power from nearby opponents. A portion of the power drained is converted into power gained by the defiler.

28 Profane Accretion - Heals an ally.

28 Vile Imprecation - Instant disease damage, and decreases enemy's arcane and noxious mitigations.

29 Distill Soul - Impairment placed on an opponent, which grants the defiler a soul essence when that opponent is killed. A soul essence will heal the user.

29 Putrified Balm - Heals an ally, and grants an ability that has a chance to deal disease damage over time when the ally attacks.

30 Dire Effluence - Adds to the health pool of the defilers party. Also grants a ward that periodically absorbs noxious damage.

30 Foreboding - Increases health and power pools on an ally. Also increases defensive skills.

30 Wunshi's Foul Sickening - Temporarily forces another person to be sick.

32 Apothic Touch - Deals disease damage over time and decreases noxious mitigation on opponent and all its allies.

32 Dire Shroud - Increases strength and armor class of the defilers party. Also adds reactive proc that has a chance to deal instant disease damage to the attacker, and this disease damage is converted into a heal for the defending ally.

32 Sacrificial Aid - Heals ally, but has an additional health cost for the defiler.

33 Vehemence - Increases the groups stamina and strength. Also grants an ability that has a chacne to place an impairment on an opponent that decreases melee damage output when an ally attacks their opponent.

34 Sinister Countenance - Grants defiler a wraith-like form that increases health and power pools, armor class, grants ability to see hidden entites, and adds a chance to deal instant poison damage on a successful attack.

35 Loathing - Decreases intelligence, wisdom and strength of enemy.

35 Tendrils of Fear - Augmentation when placed on defiler and allies, has a chance to decrease attack speed and agility when an opponent attacks an ally or the defiler.

35 Turgur's Spirit Sight - Allows the defiler to see beyond the realm of the living and use the eyes of the spirit realm.

37 Suppuration - Damage over time that also reduces stamina on opponent.

38 Atrophy - Decreases attack speed, strength and stamina of your target.

38 Fuliginous Coil - Does disease damage over time and decreases attack speed on opponent.

39 Primordial Terror - Causes the opponent to briefly flee in fear, and then roots the opponent once the fear subsides.

39 Seeping Eschar - Wards the defiler and allies, and deals instant disease damage to the attacker who breaks the ward. This disease damage is converted in to a heal for the defiler and allies.

39 Watery Horror - Grants water breathing and adds a reactive ability that has a chance to deal disease damage over time to an attacker.

40 Bane of Shielding - Impairment, placed on an opponent that has a chance to ward an ally and deal instant disease damage when the opponent attacks an ally.

40 Malefic Shroud - Wards an ally, and deals instant disease damage to whoever breaks that ward. This damage is then converted into a heal for the ally.

40 Turgurs Instant Relief - Forces another person to be sick.

41 Devitalizing Chant - Reduces hate towards the defiler from all oponents in a close proximity. Also drains power from nearby opponents while converting a portion of that power in to power gained by the defiler.

41 Eerie Avenger - This augmentation prevents near death by healing the ally. Also summons a shadow to attack the wood be killer of the ally.

42 Carrion Shield - Wards ally and deals instant disease damage to attacker who breaks the ward. Disease damage is converted into a heal for the ally.

42 Mail of Souls - Ward placed on caster that reduces hate towards the caster and does instant disease damage to an attacking opponent. A portion of that disease damage is converted into a heal for the defiler.

43 Crystallize Soul - Impairment, placed on an opponent, that grants the defiler a soul essence when the opponent is killed under this impairment. A soul essence will heal the user.

43 Fetid Balm - Heals an ally, and grants an ability that has a chance to deal disease damage over time when the ally attacks.

44 Ruinous Imprecation - Deals instant disease damage and decreases noxious and arcane mitigations.

44.6 Harbinger - Increases the health and power pools of an ally. Also increases defensive skills of that ally.

45 Baleful Efflux - Increases health pool of defiler and allies. Also grants a ward taht periodically blocks noxious damage.

45 Dread Invective - Augmentation placed on ally, that has a chacne to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power.

45 Form of the Spirit Hawk - Covers form of caster with an illusory image.

46 Apothic Corruption - Disease damage over time and decreases noxious mitigations for an opponent and it's allies.

46 Sacrificial Alleviation - Heals an ally, but has an additional health cost for the defiler.

46 Voracity - Increases strength and stamina for the group. Also bestows group with a proc that has a chance to reduces an opponents damge output when an ally attacks that opponent.

47 Ghastly Shroud - Increases strength and armor class on the group. Also adds a reactive ability that has a chance to deal instant disease damage to the attacker and this disease damage is converted into a heal for the defending ally.

47 Loathesome Seal - Reduces strength, stamina, agility and defensive skills of your oponent.

48 Malefic Countenance - Grants defiler a wraith-like form that increases health and power pools, armor class, see hidden and adds an ability to proc a poison attack no a successful attack.

49 Abhorrence - Decreases intelligence, wisdom and strength.

49 Tendrils of Terror - Grants group a reactive buff that has a chance to slow attackers attack speed and agility.

50 Juka's Smoldering Essence -

50 Maelstrom of Decay - Does disease damage over time to an opponent and it's allies. Converts a portion of this damage into health and power over time to the caster. Costs power periodicalyl and completely immobilizes the defiler over the duration of the spell.


Mystic
20 Udor’s Spirit of the Hawk- Covers the form of the caster with an illusory image.

20 Ursine Elder - Augmentation that grants the form of a bear with the ability to see hidden, increased health and power pools, defense and a chance for a special melee attack.

21 Delusion - Reduces enemy's strength and stamina.

23 Water Spirit - Grants water breathing and increased defense to the ally.

24 Cold Fire - Deals cold damage over time.

24 Keening Haze - Decreases attack speed and offensive skills of the enemy.

25 Spiritist's Salve - Instant group heal.

26 Ancestral Ward - Creates a powerful ward that protects allies from harm and heals a small amount at dissipation.

26 Cry of the Ancients - Reduces entire enemy encounters stamina, poison resistance and elemental resistance.

27 Quelling Spirits - Reduces hate from all enemies within the area of effect and casts a minor heal upon the mystic.

28 Miasma - Deals diseaese damage over time. Additional damage will be done if the opponent is a being of shadow.

28 Wards of Shadow - Applies a powerful ward that protects the entire group. A minor heal is granted at the dissipation of the ward.

29 Prophetic Guard - Augments power pool and poison resistance for the mystic's group.

29 Spiritual Replenishment - Replenishes health instantly, and removes minor noxious impairments.

30 Form of the Builder - Covers the target with an illusory image.

30 Omen - Increases health and power of ally, while also granting out of combat health regeneration.

30 Umbral Fortitude - Increases the health of the mystic's group and increases divine and noxious resistances.

31 Runic Shield - Grants increased strength and armor class to group, while adding the chance for a noxious resistance augmentation while in combat.

32 Spirit of the Rhino - Increases strength and stamina for mystic's group and grants a small regenerating ward which protects from elemental and noxious damage.

32 Spiritual Healing - Major instant heal for selected ally.

33 Touch of the Grey - Does instant cold damage and reduces the movement speed of the target for a short time.

34 Ursine Oracle - Grants a bear form that increases health, power, armor class, see hidden and adds a chance for a special melee attack effect.

35 Fallacy - Decreases stamina and strength of enemy.

35 Slithering Form of the Serpent - Covers the form of the caster in an illusory image

36 Grim Lethargy - Decreases the attack speed of enemy and surrounding encounter members.

37 Aqueous Spirit - Grants water breathing and increases the defense of the chosen ally.

38 Howling Haze - Decreases enemies attack speed and offensive skills.

38 Icy Flames - Does cold over time damage to enemy.

39 Anger of the Ancients - Deals instant disease damage to the enemy and all surrounding encounter members.

39 Mourning Soul - Reduces the enemies attack speed, while immobilizing the mystic for the duration of the spell.

39 Pox - Deals disease daamge over time. Additional damage is dealt if the enemy is a being of shadow.

40 Eidolic Savior - Rescues party member who is taken to the brink of death by replenishing health. A minor ward is granted to all party members which absorbs a small amount of damage.

40 Haero's Aura Awareness - Allows defiler to see beyond the realm of the living and use the eyes of the spirit realm.

40 Howl of the Ancients - Reduces stamina, noxious resistances, elemental resistances on the chosen enemy and encounter members.

41 Ancestral Aegis - Powerfal ward that will convert any absorption left to healing when the ward expires.

41 Rejuvenating Chant - Replenishes health instantly to an ally, and removes minor noxious impairments.

42 Fading Spirit - Grants a ward to the mystic which prevents damage and reduces hate with each enemy attack.

42 Transcendent Blessing - Group heal.

42 Umbral Ritual - Grants a powerful ward that protect's your group. Any remaining power from the ward whe nit expires, is converted into a minor heal.

43 Accordant Spirits - Area effect spell that reduces hate towards the mystic and grants a minor heal.

43 Prophetic Shield - Increases power and noxious resistances of group.

44 Eidolic Mettle - Increases the party's health, divine, and noxious resistances.

44 Prophecy - Increases health and power for chosen ally, while granting minor health regeneration.

45 Form of the Great Stag - Covers caster with an illusory image.

45 Ire of the Grey - Deals instant cold damage and reduces movement speed for a short time.

45 Shadowy Attendant - Summons a protective spirit which cannot move or attack but casts beneficial spells on the mystic's allies.

46 Spirit of the Elephant - Increases strength and stamina for the group. Also creates a minor regenerating ward which shields against elemental and noxious damage.

47 Avatar - Increases strength, stamina, agility and attack speed of chosen ally.

47 Enlightened Healing - Major instant heal for chosen ally.

47 Runic Talisman - Increases group's strength and armor class, while granting a chance for an increased noxious resistance with each successful attack.

48 Ursine Prophet - Grants a bear form that increases health, power, armor class, see hidden and adds a chance for a special melee attack effect.

49 Chimerik - Impairs strength and stamina.

49 Dreadful Lethargy - Decreases attack speed of enemy and surrounding encounter members.

50 Oberon - Grants a powerful regenerating ward to a chosen ally. The ward costs power to maintain and immobilizes the mystic for the duration of the spell.

50 Talisman of the Spiritist - Covers mystic in a sparkling essence.

Edited, Mon Dec 20 10:40:07 2004 by frigginbananas
#2 Dec 16 2004 at 11:55 PM Rating: Decent
*****
14,454 posts
Great posts and thanks for taking the time to do it. I hope this could get stickied somehow. Hopefully one of the Admins will see this
#3 Dec 17 2004 at 2:24 PM Rating: Decent
Wow, super post! Thanks for putting it all together. I just wish I had seen this when I was trying to decide what to make.
#4 Dec 17 2004 at 10:37 PM Rating: Decent
Yeah until Alla gets the full spell lists up this would be a great sticky at the top. Great info =)
#5 Dec 19 2004 at 1:35 PM Rating: Decent
keep it bumped :)
#6 Apr 24 2005 at 7:42 AM Rating: Decent
*
178 posts
A few of these listed below lvl 20 such as odyssey for example, I don't think I ever got. Did I get it and not know it? LOL I know after a certain point the abilities are specific to your chosen area of specialization, but I want to make sure I'm not missing out on some abilities that I could be using at lower levels.

Thanks Smiley: grin


#7 May 06 2005 at 7:41 AM Rating: Decent
Odyssey is a cleric-only spell, obtained at lvl 13, according to this chart.
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