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#1 Dec 15 2004 at 10:36 PM Rating: Decent
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1,996 posts
Before I post my question, I just want to point out that I have read down through 7 pages of posts. If the answer to this has been answered I apologize. . .

As a FF veteran I found leveling fairly easy (although if you note my sig you will see that I didn't get past 40 with any job). 85% of my time was spent crafting, fishing, gardening, and doing other things that were terribly slow. The last job I leveled, ranger, I took from 1-35 in less than a week. Exp didn't bother me, but there were built in timesinks into the game (no easy travel from the 3 major cities to each other, airship waits up to 12 minutes, AF quests which could keep you at a certain level for a month, etc).

So my question is this: After a month or two on the game, how is your progress? Are there huge undertakings that depend on higher level help or an alliance like AF quests? Are these seen as mandatory for your character like AF quests, or as luxuries, i.e., carby mittens. Is the pace of leveling ok? Please keep in mind I almost always take specialized jobs so I don't mind a party-centric focus when it comes to exp.

Sorry that my comparisons are FF based (something I'm sure this board is quite tired of), but it's my only frame of reference. I've already retired from FF, but before I pick up another game I want to be sure I'm not going to be spending 42 hours fishing for a .6 raise in skill (really happened). Thanks for all responses.

Oh also, dial up ok? My comp can handle nearly anything, but we live in the sticks. . .
#2 Dec 16 2004 at 1:45 AM Rating: Decent
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8,619 posts
I'm not really high enough level to comment on the pace but i can answer the second part.

I run a 2 year old PC with 512 RAM and dial up <56k>, i only suffer lag in the large city zones in Qeynos <Qeynos Harbour/South+ North Qeynos> other than those zonews it runs like a charm.
#3 Dec 16 2004 at 2:01 AM Rating: Decent
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57 posts
I am a level 32 fury at the moment and that is fairly high on my server, the highest atm is level 40. The leveling is fairly arduous.

I stopped playing my fury mostly, I am playing my 20 assassin now, having more fun with it.

God I wish there was a way to switch classes, I'd switch my 32 fury with another mellee! I am dissapointed in the fury class.

Edited, Thu Dec 16 02:02:07 2004 by thechrosis
#4 Dec 16 2004 at 2:05 AM Rating: Decent
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1,463 posts
There is much less lag in Freeport, or at least it seems to me. Fewer players choose evil - fewer toons in the zone to slow it down.
#5 Dec 16 2004 at 9:53 AM Rating: Decent
loving this game 22 Berserker, sure I see guild mates outstripping me our highest is 35 but I don't mind I'm having a blast playing this game where as I always had diffculty maintain interest in eq1
#6 Dec 16 2004 at 10:10 AM Rating: Decent
job? AF? FF?

/em is confused

Edited, Thu Dec 16 10:11:00 2004 by BumbiRagnar
#7 Dec 16 2004 at 10:36 AM Rating: Decent
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62 posts
There is an armor quest in EQ2, too. You can start your AQ at level 20. Almost everyone does it in a group but if you wait a few level, you can probably solo most of it. So far, this is the biggest undertaking, for me.

A bit like FFXI' AF quests, the armor quest in EQ2 is split in parts and each part gives you one piece of armor as reward. I'm on my 6th and last part of my AQ and I've been able to solo or duo more than half my AQ, so far.

Another thing that is nice is that the armor quest is not per class but per armor type. All classes wearing 'Light Armor' have the same quest even if the final armor isn't the same. As a druid/fury, I have the same quest as a monk, for example. There are only 4 different armor classes(Very Light Armor, Light Armor, Medium Armor, Heavy Armor) so finding people on the same quest as you is much easier.

Also, the quests for each part of the armor is usually in the same area for different armor classes. For example, if I remember correctly, the AQ5 and AQ6 are in Thundering Steppes for everyone, AQ4 is in Crypt of Betrayal for everyone, AQ3 is in StormHold for everyone, etc (if you're of good alignment/Qeynos based)... You can have a full group doing the AQ for everyone in the group simultaneously. So, if you're alone and are on your AQ4, you can go down in the Crypt of Betrayal and you're almost certain there's a group there or other people working on their AQ4 to group with.

If you don't mind doing your AQ a few levels later, you can probably solo/duo it all. You may even choose to skip it altogether. Based on the stats on my armor from AQ, I figure I should be able to find a better armor when I get to level 30.
#8 Dec 16 2004 at 10:57 AM Rating: Decent
49 posts
The pace is definitely faster then FF..

I only got up to 33thf in FF which I played for 2 months or so. Crafting is also much much much faster in EQ. The "synthesis" in FF wasn't a big prob to me, it was the ability to make money to start your crafting. It took something wacky, like 500,000gil to get to a decent level to start making things that are worth wild. In EQ, its a much less expensive route and they've built in crafting quests to help the expense. And you can start making a small profit pretty early on so that you don't lose major money on your way to a high level crafter. Maybe its cuz I started earlier this time..so I was able to sell more of my stuff to beginners.. IE: 6slot bags, which I don't see too often in the market anymore..as most ppl are now selling 8slot ones.

Another nice touch is that the quests rewards include exp..so I'm not always looking for a PT to try to gain exp. I can go off myself and try to finish quests and still move forward in the game. I just started my 2nd char.. and in about 6 hours of play, i'm a level 10 fighter/10 scholar. Most of my adventurer exp was from quests and my main focus was leveling my crafting. Theres no way to get to level 10 crafting in FF in 3 days..unless you start out with a crap load of $$. I didn't transfer any money from my first char.
#9 Dec 16 2004 at 10:06 PM Rating: Decent
47 posts
Leveling seems pretty easy if all you do is xp. It's better to take time and level your tradeskills, gathering, and complete quests as well. Then it would take alot longer. =)
#10 Dec 16 2004 at 10:18 PM Rating: Good
Some may say that the leveling is slower than other MMOs. After more than a month, you would probably think that a few of the most hardcore people would be at the cap, if not very close (and I dont mean normal players. the most hardcore, play-16-hours-a-day people). But, I like that. In Ragnarok Online, you leveled way too fast. It seemed cool at first, but once you hit the cap, and there was no where else to go, it was pretty hard to start over.
#11 Dec 16 2004 at 10:20 PM Rating: Good
Ohh, yeah. About the crafting, EQ2 is MUCH faster and better paced. You will see results much quicker, without having to spend a fortune to get them. The crafting system in FFXI was a joke in my opinion. It took FOREVER to level it, and it cost an obseen amount of money. Most of the time, what you could sell an item for was about 20-50% of what the ingredients cost until you hit level 20-30 or higher (depending on the craft), and that took ages.
#12 Dec 17 2004 at 12:26 PM Rating: Decent
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149 posts
The thing about EQ2 crafting: there is more interdependance.

There are 9 different tradeskills to choose from. Level 1-9 you can get recipes for all 9. At level 10-19 you choose a specialty and can get recipes for 3 skills. At level 20 finally you have to pick a single craft. You can craft an item without a recipe

All recipes have at least 3 components, and you are not able to make all of them. Although some items you can buy from NPCs, others you get them from other crafters.

In EQ2 you can spend your whole career doing nothing but crafting. Basically you spend your time doing tradeskill quests and building your crafting business.

And you can only do crafting in town. No crafting in the field with crystals. Either you are adventuring, crafting or selling. You can only do one at any one time.

Its not perfect yet, but Sony is trying to make the EQ2 economy reasonably balanced.
#13 Dec 17 2004 at 2:40 PM Rating: Decent
Quote:
At level 20 finally you have to pick a single craft. You can craft an item without a recipe



I did not know this. So, in a sence, you are creating/ discovering your own recipe's? This would be REAL interesting. Master crafters could have recipes that no one else has. If this is true, it is an excellent addition to the game.
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