Forum Settings
       
Reply To Thread

Class for different soloing tactics...Follow

#1 Dec 15 2004 at 6:15 AM Rating: Decent
I have played a little bit of all four class archetypes and I have found that when I am soloing I am always doing the same thing against the mobs....HOs for all....rooting dotting for mage....stunning sneak attacks for scout...

What I would like to know from you guys is which class has the most variety on their soloing strategies in your experience?

#2 Dec 15 2004 at 6:20 AM Rating: Decent
**
786 posts
Tried all four and all follow the same general pattern.....hell a trained chimp could do the same pattern and solo effectivly. Just not a whole lot of variety to it. You find a pattern that works good and keep repeating till you need to rest....then do it some more.
#3 Dec 15 2004 at 10:43 AM Rating: Decent
**
259 posts
the strategies change a little bit when you choose a class and receive more varied skills, and also with encounters of varying sizes. in addition, each person plays the class or subclass according to his/her own playing style.

my main is an enchanter, and i have a brawler and a predator, as well as several that havent chosen classes yet.

i've found that i dont like playing tanks much, so there's an example of playing style affecting class decisions.

i *have* found that i like classes that require a bit of patience to play, like the chanter for example. she cant just charge in, nuking everything in sight. she'd get squished. so, in an encounter with 3 green ^^ mobs, for example, she uses her mez on one, stacks dots and stuns the second, and stacks dots and nukes and beats on the third, repeat on number two, which is usually at half health by the time the stun breaks, and, when she's done with #2, the first breaks mez and, depending on the chanter's power and health, it might end up being rooted and dotted, or just nuked into the ground. the chanter has to be very focused or she'll die in a matter of seconds.

very different from tactics used by my predator, who'd sneak up behind one and use his shadowblade (i think that's what it's called) and ho's and get the first one down as quickly as possible, then ho, ho, ho until the other two are down, varying the ho to get as many different things going on at once as he can. the predator has to be a moulinex to try to beat the damage the mobs are doing, since he's not tankish either.

my brawler, by contrast, is very casual about the whole thing. he starts out pulling with taunt or shout, or might just wade in depending on what else is around. then he proceeds to stand there and beat the stuffins out of everything that moves until they stop moving. he uses the aoe assault, but only if that encounter group is the only one in range. he also uses ho's but they arent as vital to him just yet. he also has to race to outdamage the mobs before they get him down too low on hp, but not as much as the predator.

as far as the lower level toons that are still just the archtype (fighter, etc.) the tactics dont vary a whole bunch.

once you get a toon into a class, and further into a subclasses, you can have some fun :).
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#4 Dec 15 2004 at 1:24 PM Rating: Decent
40 posts
For solo play, which I do a lot of, the class that requires the most "effort" is probably my sorcerer. The one most capable is my warrior, though that appears to be changing at ~18th level for them now.

Warriors use mangle and wound, and can take any solo mob orange or lower with ease. Before I hit 18th, he could also do the ^^group green guys too, but that has fizzled out at 18. Too bad too, that was the best way to XP.

The change I have run into at these levels, is that the sorcerer kills way faster. He may take a short beating, but kills the target so quickly that even allowing for a short rest for power and health, I am still moving on to the next one faster than my warrior can.

I am sure the dynamic will change again, probably when I hit 20 with these guys.

I also have an 18th crusader, that is similar to the warrior in tactics, but not as solo capable (still does fine). My summoner is basically in between the warrior and the sorc. He can kill fairly easy, but at the speed of the warrior; meaning slower.

Sorcerer is my best solo at this point, and it is stacking on of DoTs and nuking. Occassionally I mess with the root-doot technique, but that is mostly a waste of time for him.
#5 Dec 15 2004 at 10:44 PM Rating: Decent
**
517 posts
Quoted -
"i *have* found that i like classes that require a bit of patience to play, like the chanter for example. she cant just charge in, nuking everything in sight. she'd get squished. so, in an encounter with 3 green ^^ mobs, for example, she uses her mez on one, stacks dots and stuns the second, and stacks dots and nukes and beats on the third, repeat on number two, which is usually at half health by the time the stun breaks, and, when she's done with #2, the first breaks mez and, depending on the chanter's power and health, it might end up being rooted and dotted, or just nuked into the ground. the chanter has to be very focused or she'll die in a matter of seconds.

very different from tactics used by my predator, who'd sneak up behind one and use his shadowblade (i think that's what it's called) and ho's and get the first one down as quickly as possible, then ho, ho, ho until the other two are down, varying the ho to get as many different things going on at once as he can. the predator has to be a moulinex to try to beat the damage the mobs are doing, since he's not tankish either"





I don't know what fantasy world you live in, but i'll paint a different picture of what it would be like if any of your jobs tried to solo three ^^ mobs.


They would all be slaughtered. Fast.

Edited, Wed Dec 15 22:46:24 2004 by Technina

Edited, Wed Dec 15 22:48:20 2004 by Technina
#6 Dec 16 2004 at 2:13 AM Rating: Decent
***
1,463 posts
I may have to try a chanter then. Previous poster is right - if a chanter can kill 3 green^^'s, that's awesome.

My druid's getting so boring I've gone into doing artisan stuff. Groups are frustrating. The rare "good" group actually is kind of fun - but most - too many hopeless newbs - and I don't play consistently enough to have a core group of buds.

Soloing is either cut-and-dried (no challenge) or too hair/suicidal. I can murder a green ^^, but a blue ^^ often kills me. Sony needs to start reading in here. Like I've said before, for having gotten so much so right, how could they have gotten certain key aspects so bloody wrong?
#7 Dec 16 2004 at 4:02 AM Rating: Decent
***
1,252 posts
Quote:
Sony needs to start reading in here.


or, you could send in feedback Smiley: grin

tactics in EQ2, thats an oxymoron... just like "american history" or "microsoft works". Smiley: wink2

seriously, a bit looking for a spot without adds, doing HO's (picking the skills to finish them - most efficiently in regards to your power), and running when in danger. that's it.

HO's in groups are a bit more difficultt, one needs to communicate. but apart from that...

there is another tactic, when one trains high level mobs away, so that you can get to this phat lewt dropping mob behind them.

but more I don't know of at the mo.

EDIT: Typo

Edited, Thu Dec 16 04:23:55 2004 by Kajolus
____________________________
Still a noob. :-P
Characters on Drinal, Povar, EMarr, Firiona Vie.
#8 Dec 16 2004 at 10:29 AM Rating: Decent
**
259 posts
Technina wrote:
I don't know what fantasy world you live in, but i'll paint a different picture of what it would be like if any of your jobs tried to solo three ^^ mobs.


paint whatever picture you like ... i dont mind at all.

mind, the OP asked about variety in play styles. i answered the question. each class/subclass has a unique play style, and each player, as well.

one of the reasons i am enjoying eq2 is that they've done a good job of giving the classes different emphases, so that if i'm tired of one type of play, i can play an alt that uses a different one. there is no one class that is *the* class... they simply have different strengths and weaknesses. it is up to the player to find strategies that work.

oh, i never said these strategies worked 100% of the time. i did emphasize that there are different focii to each play style, and i did state rather plainly that the chanter much remain highly focused or "die in a matter of seconds." that, in fact, goes for anyone that works solo.

the fact that some persons, playing certain classes, work better in groups does not mean that it is impossible for others, playing those same classes, to solo.

pleasant day to you :).

Edited, Thu Dec 16 10:32:59 2004 by runyariel
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#9 Dec 16 2004 at 10:46 AM Rating: Decent
Well thanks to everybody for responses.

I am getting the feeling that the enchanter has the most ways of soloing so far so I rolled one up and I am gonna try it.

Appreciate the helpful responses btw, good forum here, nice community.
#10 Dec 16 2004 at 10:53 AM Rating: Decent
**
259 posts
good luck :).

remember... i did emphasize patience ... and i'm going to add subtlety here as well :).

and ... visit therunes.net for chanterness ... it may be a bit oldschool, but the info is still solid as far as how you need to think to play one ;).
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#11 Dec 16 2004 at 2:26 PM Rating: Decent
I just wanted to add that HO's for the solo character are always going to be the same unless we will be able to aquire new HO starters later in the game/development. If you want to do killer HO's you need to have a group. Other than that the style of play is all on which skills you use most. When you recieve a skill every level, you wont be using all 30+ skills you have at level 30. Find the ones that work best while you solo mobs and have them set up in a hotbar, and find the ones that work best in a group environment and set them up in another hotbar. I'm still only lvl 17 so I only use one hotbar for all my fighting skills and a partial bar for my buffs.
#12 Dec 16 2004 at 2:59 PM Rating: Decent
so far my solo'ing tactics for summoner are similar to what the OP states... root and dot...but my pet tanks pretty well, so it's more like this..

agitation, send in pet.. and wait til it has gained sufficent hate.. start with a DOT, which usually goes unnoticed so I don't take hate, start a HO for bigger damage.. IF I take hate from my pet after the HO which is becoming less and less common, the mobs hits are now in the red or orange making it an easy fight from there.

so far this has worked with Double ^^ Green group mobs, and solo mobs yellow and down, Orange solo mobs are do-able but I have to toss my pet a heal or two since orange mobs can dish and impressive degree of damage quickly.

never tried to solo a red.

Edited, Thu Dec 16 15:50:21 2004 by Iaini
#13 Dec 16 2004 at 3:47 PM Rating: Decent
My soloing with my druid at level 17 pretty much involves:

Damage shield self, pull with toughest looking mob/only mob with weakness. If it's a single mob, I'll just melee it and let it beat on my damage shield and casting regrowth occasionally. If I think I'll have extra mana, I'll do an HO starter, then Stinging Swarm, and another stinging swarm when the first expires to complete the HO. I can still reliably use that for single ^^ group blues.

For groups of mobs, I'll use HO starter/stinging swarm/Chill combo to take down the toughest one pretty fast, then handle the rest HO/Swarm/swarm or swarm/chill depending on how I think mana is going.

To be honest, I prefer grouping so I don't mind only having one solo style.
#14 Dec 16 2004 at 4:22 PM Rating: Decent
*
198 posts
runyariel, I seriously doubt that you can take on a group of 3 double chevron creatures solo. First of all, I don't think those groups exist. Maybe a group of 2 creatures with 1 chevron each but a group of 3 creatures with double chevrons... unlikely. You just don't have the POW to kill off that many hitpoints.

I believe you may be referring to a group of 3 creatures or a single creature labeled group with double chevrons. I believe that is what you are referring to. If I am wrong, please list where this group you speak of exists and what level it is. I have not seen it so I believe you may just have typoed.

Of course, I can be wrong which is a human trait.
#15 Dec 16 2004 at 5:18 PM Rating: Decent
**
259 posts
gah!

double post!

Edited, Thu Dec 16 17:47:52 2004 by runyariel
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#16 Dec 16 2004 at 5:47 PM Rating: Decent
**
259 posts
goodness... i didnt stop to think that people were going to be so shocked that a chanter could solo... i guess since it's easier than it was in eq, it never occurred to me that people would get so excited :).

i did intend just ^ with my example, but how bout we take the example down to 3 green mobs, and add "exact composition of group engaged may vary"? i realize that some that read this will be all "aha! see?! she didnt!" but the fact is, it doesnt really matter that much, since i was merely trying to illustrate a point, not brag about ability. my point being: it's all about playing style. something that suits one player, may not suit another.

(i do know that i've seen *groups* of mobs with chevrons... i'll try to find them and report back :x.)

and, to be honest, i have so many toons it's hard for me some days to remember where i hunted with which. i know all three of the toons i mentioned have been in antonica *alot* and regularly take on gnolls.

but yes, i do regularly solo with all of my toons if i'm not needed in guild. and yes, i've solo'd the chanter against groups, and yes, the composition of those groups has varied. i do know that i've taken out groups of 3 gnoll mystics (*green* and *no* chevrons) with her.

many people dont realize that, with a chanter, it takes 3 casts (mez, stun, root) and the group is immobilized, 2 more and two of the mobs are losing hp and i'm letting power rebuild, albeit slowly. if i have to cast the mez several times in order to regen the power necessary to continue the fight, then i will. the trick is budget casting so that you always have enough power left to cast the mez, and to let the dots and stuns do the work for you on the one that's loose. that way the lack of damage mitigation is lessened by the fact that she's not getting hit. i dont recall saying she killed them quickly... and she definitely prefers taking fewer than 3 at a time ;).
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#17 Dec 16 2004 at 6:14 PM Rating: Decent
*
198 posts
OK, so it was simply a typo. That's previous poster was simply referring to a group of 3 creatures with double chevrons and that is why he said you would get slaughtered.

No one doubts the ability of an Enchanter being able to solo. We're not playing EQLive anymore. It was simply a misunderstanding between 2 parties :) And the fact that you are level 15. This will change as you get higher up in level.

I still believe that the priests, with their high armor, nukes and heals, have better survival rates in solo encounters. I doubt my Warlock will be able to solo 4 groups of 5 green con creatures and live like my Fury can (the undead in Caltorsis)... But maybe he doesn't need to. Maybe he can kill all 4 groups, individually, faster than my Fury can kill them all bunched up. Its just fun being surrounded by a mob of green con skeletons and killing them slowly with my damage shield.

Oh no, I mentioned fun... I hope no one that has played WoW comes in here and tells me "If you thought that was fun in WoW I can solo 10 purple con Gods at once! You'll have MORE fun there!!!". Ahem, sorry.
#18 Dec 16 2004 at 6:19 PM Rating: Decent
*
211 posts
No, instead they will try to convince you that wow is 'greater fun' and EQ2 is 'lesser fun'. The fun in WoW is somehow MORE fun than the fun in EQ2. I know, it doesn't make much sense. Stupid cultists.
#19 Dec 16 2004 at 7:23 PM Rating: Decent
***
1,463 posts
WoW has little to do w/ it for me. I can't see myself ever buying it. I think Sony is the company that can fix mmo's for the future and give us a really good and "new" experience.

EQ2 is mostly reactive and derivative. Except for the bold new graphics. What I'm missing is bold new game content.

EQ2 is a whole *magnitude* lower than the older generation of mmo's in terms of tactical variation and the adventuring experience.
#20 Dec 17 2004 at 2:08 AM Rating: Decent
**
259 posts
Tocopheryl wrote:
OK, so it was simply a typo. That's previous poster was simply referring to a group of 3 creatures with double chevrons and that is why he said you would get slaughtered.

No one doubts the ability of an Enchanter being able to solo. We're not playing EQLive anymore. It was simply a misunderstanding between 2 parties :) And the fact that you are level 15. This will change as you get higher up in level.

i did understand this... and, although i did intend to type a single ^, i was just trying to prove a point with my original post, is all :x. i'd no intention of causing overanalysis on anyone's part, as i was simply attempting to provide an example of the variety of play options available.

i do believe that similar feats are possible, although not proven directly to me yet, at higher levels, as i did beta as a chanter, and, barring major changes, it should still be possible in eq2live.

the amazing bit is... that soloing a chanter, or any character, for that matter, in eq2 is soooo much simpler than in eq1, it's almost comical :).

i dont have to have timers in my head anymore for mezzes, stuns, roots, or dots. if i get into trouble,i just run around a bit, and either lose the mob, or regen enough to continue, or die, which runyariel, in her 2nd incarnation, doesnt mind doing, as it's a bit of a tradition for chanters :).

i've also enjoyed soloing *all* of my other toons, though, as i was attempting to point out, each takes a different mindset, which is part of the fun of playing them all :).

and, yes, it's likely that priests, with their armour advantages, would be able to solo more effectively. i havent played my priests above level 10 in live, but i'd be willing to grant you this point :). again, my original point being a demonstration of different soloing techniques for different classes.

Edited, Fri Dec 17 17:06:20 2004 by runyariel
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 163 All times are in CST
Anonymous Guests (163)