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Scout / FighterFollow

#1 Dec 13 2004 at 6:59 PM Rating: Decent
I chose to be a scout for my alt char and was wondering how powerful they can get? I mean fighters will be able to do more damage than a scout wont they ?

I dont really fancy the idea of sneaking about in a group but i want to do damage, but not really tank

Cheers
#2 Dec 13 2004 at 7:20 PM Rating: Decent
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My two cents, for what it's worth:

I took a Scout to Lv. 10 and then deleted him. Gameplay too slow, attacks too weak compared to my Brawler/Monk. I discovered that I just do not have enough patience to play a Scout type player. Never have been able to in any MMORPG.

That said, I have seen Scout types to LOTS of damage in groups! The sneak/backstab (or whatever it's called) combo seems pretty powerful to me from an outside perspective. I just don't like having to stealth and sneak up.

If you want damage but not the ho-hum role of being the main tank and having to spend precious silver on armor repairs, go Brawler. I cannot tell you how much fun it is to see my Kerra Monk whipping his staff around like David Carradine in Kung Fu (except I have fur)! AND, and her's the beauty, no one can expect you to be MA if there's a Warrior or Crusader about <wink>!

For what it's worth...
#3 Dec 13 2004 at 7:34 PM Rating: Decent
Right now I am a lvl 23 Ranger. I can tell you that i normally do the most damage in the group. As for soloing. I can not even take a white con most of the time now because most of my abilities are from stealth and behind the target. They by far outdamage all tank classes. Exspecially when using poisens. I would say the can outdamage most caster classes depending on the abilities and whether they have upgraded there spells.
#4 Dec 13 2004 at 7:40 PM Rating: Decent
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It makes sense that a Ranger's FIRST attack would do more damage, but it is hard for me to believe that the DPS of a Ranger surpasses that of a Monk or a Berserker. Doesn't make sense. I do not know for sure, though, and I don't want to sound like a know-it-all.
#5 Dec 13 2004 at 7:46 PM Rating: Decent
Well with all the monks and berserkers ive partied with so far I have outdamaged them all. They are made to be light tank with higher damage but the rangers and other scout classes are pure DPS. Only problem is when i pull agro i cant take a hit at all.
#6 Dec 13 2004 at 7:56 PM Rating: Decent
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82 posts
So even your middle-melee attacks outdamage a Monk? Curious. I will have to find one on my server and take some notes as we fight.
Not to dispute, but to express my uneasiness with this if it is true, a question:
Why would a class be able to dish out the most melee damage, thereby drawing aggro, but not be able to stand some punishment?
The way I have understood it is that the Brawler V. Warrior lines is a trade off with more DPS going to the Brawler but better defense going to the Warrior. Even with this, a Brawler CAN be a main tank in a group because of the damage output. That is what they do.
A Scout has ranged attacks, can hide, and use poisons and have a great first strike. Why would they also get the most DPS? Seems not right...

Anyhow, experiment I must!
#7 Dec 13 2004 at 10:59 PM Rating: Decent
ive come from FFXI, and if this adds or hurts this convosation i dono but...

rangers were the biggest damage dealers in that game, and then followed closely by black mages and thieves. the system works alot different but it seems scouts can dish it out cross game...

~tuza

PS- im getting EQ2 for christmas, and im planning on going scout/predator/ranger so im hoping itll be some fun
#8 Dec 13 2004 at 11:13 PM Rating: Decent
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1,576 posts
Quote:
It makes sense that a Ranger's FIRST attack would do more damage, but it is hard for me to believe that the DPS of a Ranger surpasses that of a Monk or a Berserker. Doesn't make sense. I do not know for sure, though, and I don't want to sound like a know-it-all.


Not just the first attack. The assassin's and ranger's most damaging attacks rely on stealth mode which has lengthy timers but they have multiple abilities that put them into stealth mode and can get off many high damage attacks in a fight in addition to their medium damage attacks which are just positional.

Quote:
Why would a class be able to dish out the most melee damage, thereby drawing aggro, but not be able to stand some punishment?


That's why they have abilties which lower their hate with the mobs. Even with those abilites, most scout type classes still have to hold back, like a mage does in order to prevent stealing hate from a tank..

Edited, Mon Dec 13 23:21:46 2004 by subvert
#9 Dec 13 2004 at 11:32 PM Rating: Decent
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218 posts
ok i play a lvl 19 predator and as of right now if you take my damage that i can deal out in a group and the damage a monk type deals out in a group i will outdamage you any day of the week. soloing i have a little trouble taking out higher lvl guys but if i go and solo even or below mobs i can solo them pretty easy useing my HO chains. now soloing i heard that pally and sk can solo pretty well when attacking higher lvl mobs. but since my crusader is only lvl 11 i have no idea about the higher lvls.

that and look on the eq2 website and you will see that the high damage characters are all from the scout tree. i havent seen a monk type on there since i started playing eq2.

oh and tanks arent made for damage they are made to hold agro and stay alive not dps

Edited, Mon Dec 13 23:33:37 2004 by denotri
#10 Dec 14 2004 at 7:54 AM Rating: Decent
Rogues and Predators do more dps then warriors, they just can't take damage. And they don't out-damage berserkers and brawlers of the same level by much.
#11 Dec 14 2004 at 2:51 PM Rating: Decent
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82 posts
Okay, well some info here that I did not have; Namely, taht Scouts can re-enter stealth mode while in combat. Again, don't have a Scout, so not too familiar with what they can or cannot do.

Still (yes, I am stubborn!), why have a Monk at all then as a class? They can deal damage, but apparently not as much as Scout types. They can take hits, but not as well as Warrior types. What do they provide as a unique skill set for a class then? Cool roundhouse kick graphics?

It just seems a poorly designed class if they can do nothing uniquely well...

Or am I missing something? My Monk is only 20, after all...
#12 Dec 14 2004 at 3:27 PM Rating: Decent
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121 posts
From what I can tell the Monk is more of the middle of the row Class... They can Deal out better DPS than other warriors, but not as much as the Scout Class's. But they can out tank any of the Scouts. They seem to be good pullers, with their Feign Death ability (just like EQ 1) and as a secondary tank I think they rule, as they add more DPS than any of the other tanking class's.

You will not however outdamage a scout of equal level, and equal gear. The abilities of those class's are all offensive, and are meant to be primary DPS. So if you want all out DPS then go with a scout class, if you want an all out Tank go warrior (other than brawler class's). If you want to do a little bit of both, then you would choose the Monk/Bruiser.
#13 Dec 14 2004 at 3:33 PM Rating: Decent
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I suspect your missing something.

The game does not always break down to DPS and tanking. What other abilities do they have?

Look at the Enc/Ill they are not DPS but they are critical to group success. Or a Healer? Again critical but they neather deal damage nor tank.

There are classes that are pure DPS, Pure Tanks, support, and every combo of that you can think off. Take some time and look over your support skills.
#14 Dec 14 2004 at 3:46 PM Rating: Decent
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1,576 posts
Yes, it appears that SOE has balanced out a little lower DPS for the ability to tank. The thing about Bruiser/Monk tanking is the type of primary healer. They make excellent tanks when paired with a Defiler or Mystic.

The evasion of a Monk or Bruiser helps to increase the Ward duration. Reactive and Regen types heals from Clerics and Druid type healers sometimes aren't enough if the Monk gets wacked too many times due to their lower AC. The damage wards are perfect for this.

Shaman type healers would also perfer a Monk or Bruiser tank because the damage a ward soaks is calculated before accounting for the tank's AC. With Guardian/SK type tanks without such an evasion bonus, this leads to more recasts then they'd like to do :)

Edited, Tue Dec 14 15:55:41 2004 by subvert
#15 Dec 14 2004 at 3:48 PM Rating: Decent
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82 posts
All I can say at 20 is that I have no support skills that I am aware of, other than one common tank buff, Call to Arms. I did receive a heal but have not checked whether that can target other people. Will check that out.

I fully agree that a secondary tank IS a role, just not a very glamorous or satisfying one. It sure would be nice to know if there is anything I can do better than any other class besides being "the best secondary tank". Nukes (Wizard), heals (Cleric), beast form (Mystic, Fury, etc.) all have their unique form, etc., etc.

Perhaps best to think of a Monk as a tank like Paladin. Still, Pallies have heals....

Am I a whiner, or what? <grin>
#16 Dec 14 2004 at 7:54 PM Rating: Decent
The Scout class are awesome DPS classes when paired with a good tank and healer. I almost would rather have 4 dps classes with their sneaking ability then a spellcaster as they can take more damage and scout better. Also Paladins are tanks and can take alot of damage. They might not be like Guardians but their heals and buffs can make a huge difference they are just different.
#17 Dec 14 2004 at 8:16 PM Rating: Good
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976 posts
My Rogue is definately a DD. I do FAR more DPS than most fighter classes, the exception being Bruisers. Scout classes are DD classes one way or another. That's just how they are designed.

Yes, I'm also playing a brawler, and I've played a crusader and Inquisitor, so I'm not pulling it out of my ***** As long as the mobs back is turned, my Rogue is a damage machine. Face to face is a slightly different story.

Now, does this mean I think other classes are worthless? Absolutely not! I can't tank like a monk or a bruiser can if they have to, I definately can't tank like a warrior or crusader, I can't mezz or summon or cast buff spells like mages or priest types. Frankly speaking...unless my rogue has the backshot at the mob, I don't do much at all. Each class has their role, not one is useless. I plan on taking my brawler monk because it sounds really cool. I have an inquisitor, of course, and I really enjoy my rogue.

Edited, Tue Dec 14 20:23:22 2004 by Ivven
#18 Dec 14 2004 at 9:57 PM Rating: Decent
47 posts
Ya if you want melee dps go for a Brigand/Swash/Assassin. They do the most damage from what I've seen. Bard would also be another class to consider...they really help a party and are alot of fun to play. If melee isn't your thing and you want to deal lots of damage go Warlock/Wizard. Both classes will put out as much damage as the scouts and its not like EQ1 when your always OOM. =)

And I didn't see anyone answer the original poster: Fighters do not do more damage than scouts...and while zerkers, monks, bruisers do alot of dmg, they still aren't even close to the scout classes.
#19 Dec 15 2004 at 2:04 AM Rating: Good
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Not sure on the numbers. But to me the following would make sense. I figured this is how it was from day one. Maybe I’m totally off here but here’s my guess.


Here I go....

You have your fighter class
Which is for tanking, I would think the dps would be lower. At least I would hope so. If a tank could output the same dps as a scout why would anyone want to be one? The skills of a scout (disarm, escape and all the good ones) are cool but to turn that kind of defense down would hurt. That and getting a party would be very very time consuming for both a fighter and a tank.

You have your mages
Big dps in short bursts and time. Don’t really have to elaborate.

Priests
Healers

Scouts
DPSers =) The job to beat on the mob while the figher holds the attention of the mob.

Scouts naturally would have to be higher in dps. I mean I see a big difference in my Crusader vs my Troubadours. My Trb outdoes my Crd anyday but if my trb was jumped he would be passed around like a pezz dispenser.

You need both in a party. As for soloing my Crd is much better at it.

Just my option, not saying it’s correct in any way. It’s just what I always thought.
#20 Dec 15 2004 at 4:03 AM Rating: Good
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Scouts do good damage but not as good if they have to tank. They have no Taunt at all so if the healer or mage get aggro they have a hard time getting it back (on the other hand they get a great chance to do some real damage). Head to toe they lose damage to parry etc and cannot use most of their special attacks. Opposite a competent tank they are very nasty.

So if you planned to solo your scout it would be harder than if you planned to group a lot.
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#21 Dec 15 2004 at 7:43 AM Rating: Decent
Scouts dish out good Damage in groups but they don't add much more. Other classes buffs/debuffs help the party more than the few scout debuffs. The only thing of this kind I saw in the list is "Escape". I don't have it yet but when it works like in "the other game" it's a huge addition. Apart from that they only add damage to the party.
Don't get me wrong, I'm a Predator 18 myself and not saying Scouts are gimped, just that they concentrate on one aspect, a very important one I might add Smiley: wink
#22 Dec 15 2004 at 8:09 AM Rating: Default
scouts have about the same dps as mages.
scouts can wear better armor and take more hits.
there is no bonus or any upside beeing a wizard in this game.

Why pick a wizard for a group when you can pick a ranger with the same DPS considering there is alot less chance the ranger will be killed if he gets agro...?

Gonna delete my wizard and start a monk or ranger..
#23 Dec 15 2004 at 9:40 AM Rating: Decent
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I think wizards can solo better then scouts.. I have not played one yet but they can root a mob, and then blast them to death.. right?

where as a scout have to go up close..

My scouts can definitely outdamage the fighter types (I'm 21assasin and 9fighter now)

I can solo yellows with the fighter, but can barely solo a white as a scout. However, in a group.. I can outdamage the fighters. The scout class might be a little slow playing in the beginning, since we can only deal one large damage attack, and then stick with most of the medium damage ones..but once you hit the mid to high teens, We have enough skills to stealth continuously, so we pretty much can spam our high damage skills one after another.

We don't get the hate because our skills don't cause as much hate as taunt and we have hate lowering skills like evade.
#24 Dec 15 2004 at 9:52 AM Rating: Default
BumbiRagnar the Intelligent wrote:
scouts have about the same dps as mages.
scouts can wear better armor and take more hits.
there is no bonus or any upside beeing a wizard in this game.

Why pick a wizard for a group when you can pick a ranger with the same DPS considering there is alot less chance the ranger will be killed if he gets agro...?

Gonna delete my wizard and start a monk or ranger..


Mages can solo. Scouts? Not so much. Most attacks are behind the back stuff. Even at lvl 11 a scout actually has to fight greens. My brawler would tear a green apart in secs. Now in a group a scout deals alot of damage. They were designed for groups.

Mages deal more damage than scouts and they don't have to be a a group to do so. This is lvl 10 and under. I gave up mage at lvl 10. Didn't like summoner and didn't feel like starting all the way over. Great idea SOE. Make me waste time getting to lvl 10 just to find out I don't like a class.

#25 Dec 15 2004 at 9:58 AM Rating: Decent
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soloing with my predator from 10 onwards was pretty easy wouldnt risk more than a yellow tho, but was killing double arrow ups etc. was using HO ringing blow constantly and hitting stupid dmg. although tbh from behind with sneak a predator can hit the same dmg as a HO by clicking one button. We can solo but but not as good or as effective as some other classes, definatly a group orientated class.
#26 Dec 15 2004 at 10:50 AM Rating: Good
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Up until lvl 22 my Ranger could not solo anthing higher than a white, and even that was a close fight... Just coming out of all the predator stuff, most your high damage attacks have to be done either behind the mob, from stealth, or a combo of both. However at lvl 22, and a maxed Archery skill I am finding that even yellow^^ mobs are soloable by this class.

Just doing the bow kite, I've been able to drop griffons in TS at lvl 24 (yes griffons, not griffawns) for some nice exp. However, this does take time, and use up a lot of arrows. Red, solo tagged mobs, that are within 5 levels however are pushovers, and I usually only use 20-25 arrows a fight... Considering I have well over 900 on me at any given moment, thats not a bad thing.
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