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Soloing in EQ2Follow

#1 Dec 12 2004 at 4:48 PM Rating: Decent
Is soloing still possible in EQ2? I've several posts saying the game (EQ2) is just not setup for the person who likes to solo.

Bellator
#2 Dec 12 2004 at 4:56 PM Rating: Decent
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It's very possible. It's just a lot slower, that's all.
#3 Dec 12 2004 at 4:57 PM Rating: Decent
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er, double post.

Edited, Sun Dec 12 18:25:02 2004 by Ivven
#4 Dec 12 2004 at 5:47 PM Rating: Decent
I've pretty much soloed my way to lvl 17 so far, it does get a bit harder to solo and get fast xp. But I have no idea on how effective soloing can be at a higher lvl, and there are several quests for which grouping is a necessity.

So far, I'm content with the soloing factor of EQ II, especially since I tend to prefer to solo, despite the fact that EQ is more of a grouping game.
#5 Dec 12 2004 at 6:36 PM Rating: Good
I would figure that if you want to solo, then just become a Necro. I do not know much about them, but they are notoriously the best soloers of pretty much any MMO that has them.
#6 Dec 12 2004 at 8:03 PM Rating: Decent
dacypher-

I wish that were the case here but it isn't. Unless I stick to greens and blues, my 20 Necro gets his butt handed to him while soloing or expends so much mana that it isn't an efficient way to adventure. Pets are dramatically weaker in EQ2 than they were in EQ1- I'm guessing 60% as effective- and they just cannot hold aggro on even-con mobs (or higher) once you start nuking. SoE loves to have grey-con (to my 20) mobs hit for, like 75-100 damage (admittedly, some of these are group mobs which I know are much tougher) while I'm lucky to do 40 in return. Pets have no Taunt capability, so once the mob is on you, it's ON you till the end.

Interestingly, an informal poll done here showed that most people felt that, of all things, Healer-types solo the best because spell interruptions are much less frequent in EQ2 than in EQ1 and Healers could constantly heal themselves while doing damage via melee or the Smite line. Also, the armor lets them absorb alot more damage than my cloth armor does. Most people would agree that EQ1 Clerics were perhaps THE worst soloing class. Looks like the tables have turned.

Make no mistake though...SoE has done just about all that they can to make grouping mandatory. They haven't outright made soloing impossible but, in terms of risk versus reward and time spent versus xp gained, grouping is by far the way to go.
#7 Dec 12 2004 at 8:09 PM Rating: Decent
honestly I can only speak up to 15th level..

but so far solo'ing hasn't been a real issue for me.. we'll see if it lasts, and honestly I hope it does.. but as of this point I've been able to consistently take on and win against up to yellow con's with little difficulty with my summoner..

my predator can take up to white with little issue.. yellows are risky but do'able.

now solo'ing things rated "group" is a totally different story that varies greatly depending on the group number and / or strength.

anywho.. I'd needle ivven for more post-20 info. ^_~
#8 Dec 12 2004 at 8:14 PM Rating: Decent
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My Inquisitor can solo orange mobs. I've done red (....not by choice, lol) and won...but those were VERY close calls. Yellows are easy for an Inq. to solo. Green double arrow mobs I can do, blues I usually lose. Grouped mobs are what priests have problems with, but one on one they definately can hold their own. I hear all Priest jobs can solo well, and I hear some mage jobs can solo pretty good too. My lvl 15 Rogue, on the other hand, is definately more of a team player. I do MUCH better in a group than solo with him. Alone I can take out white, max, but typically go for blues. However, put me with a tank or a healer (or a tank AND a healer) and you can do some great things with a scout type job.


My crusader could easily solo whites (re-rolled him a while back btw) but yellows I usually needed help with. But that was my first ever character. I might be able to do yellows with a crusader now that I know how to con mobs better and know my stuff a little more.

Edited, Sun Dec 12 20:14:51 2004 by Ivven
#9 Dec 12 2004 at 8:15 PM Rating: Decent
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133 posts
I have found from levels 8-13 at least thst soloing is much tougher in Antonica than Commonlands. The number of solos seem much fewer. Personally I'm a bit disappointed, I had hoped E2 would have more solo content.
#10 Dec 12 2004 at 8:21 PM Rating: Decent
Quote:
Interestingly, an informal poll done here showed that most people felt that, of all things, Healer-types solo the best because spell interruptions are much less frequent in EQ2 than in EQ1 and Healers could constantly heal themselves while doing damage via melee or the Smite line.


Aye I find this ture as well, I believe that healers have the best HO which in my dark elf cleric's case is 2 smites followed by a uber damage 3rd smite. On even con mobs this leaves them with a little less than 1 1/2, 2 bubs of health left while I've only used a little more than 1 bub of mana and only 1 bub of health lost. Whats also cool about healers is that you don't have to swicth targets if you want to heal yourself..try casting a heal spell on the mob and your healed instead.
#11 Dec 12 2004 at 8:24 PM Rating: Decent
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14,454 posts
I am still able to easily solo yellow solos at level 21 as a fury druid. And I can easily go from one kill to another. I can usually get about 3-4 kills done before I have to do any down time.

I cant do group version of fights but if theyre single there has been no issue for me as of yet
#12 Dec 12 2004 at 8:43 PM Rating: Decent
I have a lvl 14 Summoner (soon to be Necro) and I have been in a group for less than a quarter of a lvl. I normally do solo yellows and whites. I do groups of two blues (no over-cons).

I solo because I am often playing between watching kids and naps and feedings etc... but it gets the job done.

Don't get it confused, the soloing in EQ2 is nothing like the soloing in EQ1. I would normally do low reds in EQ1 with little stress. But Oranges in EQ2 are more than I purposly ask for. The pet in EQ2 is not as impressive... unless I just have not mastered it yet. But he is getting tougher... with Aprentice II and his little buff action.

I am starting to be afraid that I am not going to know how to behave in a group when I finally am forced to group... that is assuming I will not be able to solo my chars whole life.

Those are my thoughts.
enjoy
#13 Dec 12 2004 at 9:12 PM Rating: Decent
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1,463 posts
If you solo as a scout type and dual wield, try using a shield instead. Yes, your damage output goes down, but the extra defense might make up for it. My scout *can* take on some things w/ a shield that he can't dual wielding.

Also try poison. There is a poison shop in ... I wanna say S Qeynos. Scholar Alchies (player artisans) can make poison, too, but so far I've only found one to work (caustic something).

Btw you "equip" poison to use it - then "use" it to get a buff cast on you - it lasts a long time. Only for scout classes, and only over lvl 10 I think.

Yes, priests are killer soloers because they can nuke/HO away and toss in the odd heal when needed.

My little mage, who I have not played in a while, could solo some things very well ... then have root fail one time too many and get something on him and die really, really fast. Root-dotting and root-bombing are viable tactics for mages - er, some mage classes and levels. Again, I haven't played this one up high enough to know very well (root-dotting - use the chain spell to open the fight, then use static (the Damage over Time spell - which is much less likely to break root than a nuke - do not DD or nuke - just reapply chains and dot as needed - then nuke at the end to speed things up - u can kill dangerous mobs this way ------ root-bombing = open with root and nuke until root breaks - reRoot and back out of melee range (if u back off too far u will lose exp and loot on hte mob - careful) - resume nuking - rinse and repeat til dead.

Tanks have a harder time soloing but can solo evens, like other posters say. They just take too much of a beating to do better in most cases. Pals, because of wards (damage absorber) can possibly tank better than others.

Upgrade your armor, weapons and spells/abilities to solo tuffer stuff. It makes a huge difference.

Soloing is not a lot of fun in eq2. There is almost no variety to it - almost no challenge. There is almost no "gray zone" - where maybe I can or maybe I can't kill it - you can't vary your tactics enough to make it a challenge to figure out how to take down a tough red. Boo Sony! Heh. My scout is the most "busy" when soloing - mostly because he tries to mix HOing w/ a stun (which opens the wheel) and at that point getting on the critter's flank to get off another attack - then finish the wheel. Sometimes it works, sometimes not. My druid is a powerful soloer, but it's (pre fight - fresh sow, nettleshield) - pull w/ DoT, do HO starter, Smite to get wheel, Chill to finish HO. Over and over - oh, heal myself once maybe - then .... bleh. zzzzzzzzzzzz boring. Sony was a buncha ... why do they insis on "forcing us to play the game a certain way?" I sometimes am in the mood to group - but not always. Sometimes I just wanna be alone in their world. But noooooooo ... well, there is still a chance they may fix this. I don't see how, but disconent on this issue is mounting fast. Soon Sony will wake up to their errors, esp. if there is a mass exodus to WoW. Hint to Sony - go back to making the damn game FUN - and not so tightly controlled!
#14 Dec 12 2004 at 10:36 PM Rating: Decent
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186 posts
soloing is very possible below lvl 20. After that it is so slow that you won't even wanna bother it anymore. My pally can solo very well before lvl20 but after that, so far, i cannot justify myself to solo given the limited xp i gained. Now i'm playing a cleric and hope to see it become more soloable after lvl20.
#15 Dec 12 2004 at 11:42 PM Rating: Decent
You can throw guardians into that soloing category too. My 24 guardian can solo most yellow con 'solo' mobs with ease. Orange cons are a 50/50 chance and not worth the risk, but it can be done.

Soloing double arrow green 'group' mobs, even in multiples of 3, is usually very easy. I was doing just that today, the skels in TS. Not all group mobs are that easy though, regardless of con.

For the most part, blue con group mobs are too dangerous at this point. At 20 though, blue con group mobs were very doable.

This too is backwards from EQ1, warriors were right next to clerics and rogues in their soloing prowess in EQ1 (ie virtually nonexistant).





#16 Dec 13 2004 at 8:22 AM Rating: Decent
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494 posts
As a 21 Shadowknight I can solo any yellow, and most orange con mobs. I have on rare occasion soloed a red mob, but it was at a level that was just 1 beyond orange.

Soloing is very doable, and so far the XP from it, while not as fast as that of a medium sized group (non-full groups seem to give optimal xp), is still very decent xp.
#17 Dec 13 2004 at 8:34 AM Rating: Decent
You can solo very well.
Up to lvl 20 you get xp faster then most pickup groups. Also its not much downtime soloing.

To solo efficiant: have good food and water to avoid any downtimes. Use HO's. Know your class power/weakness.
#18 Dec 13 2004 at 10:59 AM Rating: Decent
One related concern of mine is that most players are totally fixated on building 'perfect' groups and are generally unwilling to invite people who don't fit their definition of 'perfect'. With SoE's intentional marginalization of soloing- at least time-efficient soloing- it leads to alot of frustration if you aren't one of the preferred classes.

It's totally understandable that people are hesitant to go deep into Fallen Gate without a healer class and a main tank or two. That I can't criticize. But when you're in, say Nektulos and there's room to run if things go bad and you're STILL mated to that 'gotta build a perfect group and that means 2 tanks, 2 healers, a scout-type for tracking and a dps type for damage', you need to expand your horizons a bit. Put a light-tank in the second tank's spot if you can't find a real tank. Put a pet class in the dps caster spot. Or for that matter, fill with what's LFG rather than just sitting there at the zoneline on yer butt for 20 minutes hoping exactly what you need will show up.

For those of us who play classes that aren't in huge demand (I've been told that I don't do enough damage to 'waste' a slot on), it's very, very frustrating. I don't have two hours to sit there with my LFG flag up and /o "20 Nec LFG". Soloing isn't an option (I tried an even-con skelly in Nek. Its first hit on my pet knocked it into the yellow health range. Second into the orange. I tossed a heal on my pet and WHAM the mob was all over me, hitting for 100+ a pop. What's the point of having a pet if he can't tank for you and can't hold aggro on even-con mobs?).

All I'm asking is that people be a bit less wedded to the 'perfect group' mentality and try some different combinations of classes. since we all acknowledge that grouping is really the only way to get efficient XP, isn't taking even group greens better than sitting around waiting for those two Clerics that aren't there to just beg you to join?
#19 Dec 13 2004 at 11:45 AM Rating: Good
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409 posts
Soloing is a very viable means of gaining xp. Using decent food and drink I can chain solo yellows, and can do about 15% xp an hour.

Of course a good group can do 25% or more an hour, but factor in the time it takes to make that group and the time it takes to get them to the hunting grounds. With solo you get right to the action, and you can solo with your seek on while you wait for an invite.

Also, you get to keep all loot while soloing. I am at 15 gold with a full set of ugrades spells and good equipment. A lot of that comes from soloing in Enchanted Lands. Almost every chest drops something worth 50 silver, and I get to keep it all.

Of course I prefer groups, but soloing for an hour here and there before work is nice.
#20 Dec 13 2004 at 11:49 AM Rating: Decent
I actually prefer soling at my level, I am 11 and I just think that a group slows me down. I can kill them all quick enough anyway, and I do the most damage at any class my lvl I think, so naturally it just slows me down. I am sure by 15 I will use the group but for now. I am officially called the "lone ranger".I hope that makes sense I am very tired so I apologize if I seem like a kid in the midst of a ether binge.
#21 Dec 13 2004 at 11:59 AM Rating: Decent
Ark makes a GOOD point.. solo'ing you get to keep all the loot.. and do with it what you please.. in addition even though you will likely get xp faster in a group.. the group has to get going first..

every little bit helps.. and fighting things while you're LFP is better than nothing at all.

I've been rather miserly about money playing my summoner. As I level, doing quest and selling the loot has been good to me. I've managed to horde about 80+ silver as of this moment... and sometimes I'll stop my XP gain and solo green^^ con's for chest drops in hopes of that elusive Adept I book.
#22 Dec 13 2004 at 12:13 PM Rating: Decent
So far at 14 with a Crusader I'm still soloing strong... I typically take on Orange Solo cons... Some of them are a challange but I rarely have to run. I can also take most Green Group cons.

The HO is your friend. Without them, I would loose most of these encounters badly. :)
#23 Dec 13 2004 at 12:43 PM Rating: Decent
I've been able to consistently solo:
... yellow "solo" mobs up to 3 at a time with a level 13 Crusader.
... white "solo" mobs are easy.
... Green ^^ mobs are no problem.
... Groups of up to 5 or 6 green mobs are a close contest but the XP to time spent ratio seems to be worth it.
... Blue ^ mobs are a bit tougher but I can usually beat them.
... Blue ^^ mobs are extremely difficult and I win about 1/3 of those contests. It takes a while to defeat those that I do beat and is barely worth the effort in XP.
The strategy that I use to defeat most of the tough mobs is to conserve mana by only casting the damage absorption spell (can't remember the name) on myself and only do weapon damage to the mobs.
It helps tremendously to have a high armor class relative to the mob you are fighting.

Havoch
Crusader, Oasis
#24 Dec 13 2004 at 2:25 PM Rating: Decent
I have found that my Lvl 19 Shaman can solo up to yellow con with no real problem depending on the mob. With heals and Ward spells and debuffs for the mob I can easily solo them. The only problem is my Smite damage. The highest nuke I've seen with Heroic Oppurtunity was like 99hp of damage but it usually averages 68hp of damage. I sometimes have to expend more mana than I want to kill some cons. I thought it was weird that I could easily kill three white con (down 1 arrow) and nearly die on three plain green cons. Both groups were skeletons but I think the green cons had different weapons.
#25 Dec 13 2004 at 2:54 PM Rating: Good
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Just want to tell people to be wary of people saying not to solo, that it's not worth it. I posted above that I found it "boring" - but I'm an old druid/necro/bard player from eq1 (the tactical variety of those old soloing classes was staggering).

You really *do* want to solo in eq2 - at least at times. Why? You can't always find a group. The groups you get can be bad. And you will at times grow sick of losing the lotto - and want to make some money. If you're a hardcore artisan you will def. want to solo green ^^ mobs for the chance to get artisan books to either scribe yourself or trade w/ others for the books of rare recipes you need. Heck, if you're tired of being broke you might wanna solo green ^^'s to get books to sell to players and chest loot to sell to merchants. These mobs also drop Adept 1's (note ^^ group mobs drop chests more often, or so it seems. You can find a single green ^^ "group" mob - group because it needs a group to kill it if not green to u)

Other posters have dropped these hints, but I'll try to compile and explain them (to the limit of my knowledge) - hints that help you solo better:

Upgrade your armor. Pick AC over stats. Search this site for quests that give out cool armor, or just buy some. Get a better weapon, too, if you need it. Remember the color system. Anything blue and lower should be replaced w/ something yellow or orange to you.

Upgrade your spells/abilities to at last "apprentice lvl 3". Search the broker for Adept 1's - sometimes players lower the prices on these, and they are affordable.

Do HO's. They make a huge difference and leave you w/ more power and health to start a new fight (less downtime). Other posters in here who say solo exp is slow and not worth it probably don't HO. If you don't know what i'm talking about search this site (and google) "heroic opportunity" (or opportunities).

Make sure you've buffed yourself, if you can do that.

If you're a scout type, learn to make max use of your "positional" attacks (flank and rear). Use stun to get these off in fights - and then learn to work them in as part of your HO routine. Use poison. Hit L and check your poison rating - then find a poison merhcant in town - and buy the highest lvl poison u can use. "Equip" it, then rt click and "use" it. You get a buff that lasts hours. Or use player made poison - like Caustic Assault or maybe Demonic Fury (I know CA works - read that demonic works - most other player made poisons don't work yet).

Buy or make player-made food and water. Player made food regens health faster between fights, drink regens power faster. Might even regen a bit in fights. I'm not 100% sure that tier 1 player made food and drink does this, but tier 2 and up *does*. Buy for your level. If u are lvl 15, tier 3 food and drink will only regen u at a tier2 level (or so I have read).

Make extra hotkey bars - use your spells/abilities in the most sensible and efficient way possible. Experiment to maximize their damage w/ HO output.

That's all I can think of. GL
#26 Dec 13 2004 at 4:14 PM Rating: Decent
I'm trying to form a guild on the Lucan D'Lere server for people who prefer to solo, but who want the benefit of having access to a network of friends for crafting, raids, city status, roleplaying and quests that are difficult to solo. I also think it would be helpful if there was at least one guild like this on each server (and in other MMORPS) and if we all shared a webpage for resources and information dedicated to solo tatics.

Anyway if you are on Lucan Dlere and are interested, or if you are on another server and you want to work with me on making a common charter email me at:

netpaladin@cableone.net

or contact me as "Xeather" on Lucan DLere

Cel
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