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Player Merchant System Done RIGHTFollow

#27 Dec 15 2004 at 10:25 AM Rating: Decent
How about this all? It seems to me, from people in game and people just posting, that the majority of the customers want change. Like it or not, this is driven by the USA and things work a certain way here. All businesses must rely on the wants of their customers and majority rules. sounds like we have both here to me. The moajority think the system stinks (me included) and Sony should listen up or loose money with cancellations. If normal businesses practices come into effect here, expect an improved system in some way soon.


One last note .... someone said, and i would like to combat, is that if you dont have time or budget to sell at night or with a second account than just sell at a merchant for a lesser BUT profitable price. LOL well when i go and sell a tier 3 crafted item and he offers me 15c, i will come to you for the difference it takes to become profitable. Go check your in game selling prices before running off at the mouth.
#28 Dec 15 2004 at 10:37 AM Rating: Decent
And with this post i would like to defend the provisioners of the world by explaining how badly they are affect by this.

All points well taken about time you HAVE to spend doing absolutely nothing. The good thing is that in most cases you will sell some of that you put up 4 sale if you leave your pc on all night. The down side is that if you are a provisioner you will usually get up the next morning and find that nobody bought anything. Why?? Because there is no way for that person to tell the deifference between a black coffee and a fayberry martini!!!!


being a provisioner, i know that the regeneration rates are wonderful with the martini and know it is worth a decent silver total (and had countless people tell me they would pay a fortune for a stack). I am forced to sell at a far too low price just to get something at all. So ...... Not only does the system stink because you HAVE to be online, even if you are people still have no idea what your items even do.... so they buy the cheapest thing they can. You would be surprised how many people still drink water and eat bread not knowing that they could get 10x the regen off something else!!! To change that i ahve begun handing out samples (yes another waste of money) and have won over a few customers on my own.

SoE's answer was to take my tier3 items that sold for 4 silver and drop them to selling for 15c. That sure fixed things LOL. The system does make me adventure more BECAUSE DOING ANYTHIGN ELSE IS A TOTAL WASTE OF TIME!!!

<steps down from soapbox>
#29 Dec 15 2004 at 11:06 AM Rating: Decent
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211 posts
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Also, as for the whole "inflated because of time" thing i'll use an example from EQ...If anyone remembers, around when Kunark and Velious came out Short Sword of the Ykesha was THE uber weapon, sold for about 1500plat or so(on Tunare server atleast), expansions came out, better weapons were discovered, now it goes for 200plat, if that. Now as anyone with a 2nd grade education or higher can see, the price went down, as it should. And the inflation in 11 was, in a large part, the fault of AH...or rather selfish fools that used it.


You said it yourself, the price went down because "expansions came out, (and) better weapons were discovered". This quickly devaluates the old weapons, because they are no longer the best thing available, and they are more easily attainable because of more powerful characters (also thanks to the expansion). Even further, expansions introduced replacements for the intended level of the weapon that were superior. This new weapon is ALSO better as a twinking item than the old one. This devaluates the original even further.

In EQ1, within the time frame you mentioned, there were no level caps on items. New items would be useable at lower levels, thereby instantly devaluating the old item across all level ranges. In FFXI expansions do not often produce suitable replacements of those good items. The level caps on items prevent this. So while an equally powerful item in comparison presents itself in FFXI, the old item is still just as useful because you must attain a higher level to use the new one - and thusly so, higher levels will use their money to buy the old item for their alts, instead of spending their time questing/farming for it.

Please explain why the AH system is responsible for the inflation in FFXI.
#30 Dec 15 2004 at 12:21 PM Rating: Decent
Quote:
In EQ1, within the time frame you mentioned, there were no level caps on items. New items would be useable at lower levels, thereby instantly devaluating the old item across all level ranges. In FFXI expansions do not often produce suitable replacements of those good items. The level caps on items prevent this. So while an equally powerful item in comparison presents itself in FFXI, the old item is still just as useful because you must attain a higher level to use the new one - and thusly so, higher levels will use their money to buy the old item for their alts, instead of spending their time questing/farming for it.

Please explain why the AH system is responsible for the inflation in FFXI.


Well if you noticed, I said morons that took advantage of the AH were responisible for inflation. A could people buy out all of one item in stock, then they boost the price of the item so it's selling for twice of what it was before. This happened quite frequently too, items that should cost 10k or so going in upwards of 30k+, and that was what I was getting at.
#31 Dec 15 2004 at 3:06 PM Rating: Decent
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218 posts
i liked the idea of having a merchant you could hire that would charge you a percentageof whatever the item sold for. its just like useing a stock broker in rl he controls your buying of stocks but when you sell off any of your stocks he collects a percentage off of it. which in turn takes money out of the game and they wont have to put in something like the casino from eq1 that they used to take all the cash back out of the game by offering prizes that were nerfed out of the game that you had a 1 in 1 trillion odd of wining.

staying online at night to sell doesnt bother me at all since i can leave my computer on at night. i havent done it yet cause i havent really needed cash that much. but now that prices are skyrocketing casue people are getting greedy im going to have to resort to doing that to keep up with the inflation of the game. but im still going to price my items to be the lowest in the market i would rather give people a deal in the game to help them out and make some cash for myself on the side
#32 Dec 15 2004 at 3:42 PM Rating: Decent
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173 posts
In FFXI, inflation was caused by bot fishing, the rusty cap exploit, and the ease with which a small group could completely dominate a NM and its Uber-loot.

The AH system had some problems, but it was convenient, easy to use, and did not cause the collapse of the economy.

I had also almost forgot about bazaar-mode. Thanks for reminding me. That was awesome for dumping consumables like food while adventuring. Although it did lack any search functionality - you might have to check 20 people's bazaar to find what you were looking for - or check 20 people to find out no one was selling what you want.
#33 Dec 16 2004 at 5:54 PM Rating: Decent
OK...how's this for another alternative:

You still have to be in-game to sell but not have to be in your house. You rent a Hawker to both hold and sell your wares for you while you go off and craft, harvest, quest or hunt. The Hawker will charge you a comission that comes off the top when you return to withdraw whatever didn't sell and get your coin.

Could you all live with that?
#34 Dec 16 2004 at 6:08 PM Rating: Decent
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211 posts
Quote:
Well if you noticed, I said morons that took advantage of the AH were responisible for inflation. A could people buy out all of one item in stock, then they boost the price of the item so it's selling for twice of what it was before. This happened quite frequently too, items that should cost 10k or so going in upwards of 30k+, and that was what I was getting at.


How is this any easier using the AH instead of the current system? Anybody could easily use the broker to, say, buy out all of the cheap T2 resources and re-sell them at a higher rate.

How did the AH make this any easier?
#35 Dec 16 2004 at 7:09 PM Rating: Decent
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57 posts
Agreed.
#36 Dec 17 2004 at 3:15 AM Rating: Decent
In my case I've found that EQ2 conflicts with my screen savers... I've disabled them and turned off the monitor for running sales overnight but even then I usually wake up to find that nothing has sold or that the game crashed on me.
I may just have bad luck with it ;)

AC

Edited, Fri Dec 17 03:16:01 2004 by AdrianChapman
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