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Kiting....Follow

#1 Dec 11 2004 at 1:12 PM Rating: Decent
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82 posts
Sorry for newbness, but what is kiting?
#2 Dec 11 2004 at 1:14 PM Rating: Default
like in eq1, rooting or snareing a mob and attacking it from far away
#3 Dec 11 2004 at 1:22 PM Rating: Decent
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82 posts
Attacking it with ranged attacks, like spells or arrows? It seems that this is possible in EQ2....
#4 Dec 11 2004 at 1:28 PM Rating: Decent
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499 posts
Kiting is attacking a mob while running away, or reverse kiting which would be attacking the mob while it's running from you. I really don't know how SoE eliminated kiting, but I've seen that listed several places.

The one key element that is missing from kiting in EQ1 is snare. The only way to really kite was to slow down the mob's movement. Otherwise you are just root nukeing/ root shooting. At lvl 40 warlocks get an AoE root so you better believe I'm going to try to quad. It won't be true quad kiting since the mob won't be snared, but hey we'll see what happens.
#5 Dec 11 2004 at 2:28 PM Rating: Default
pretty sure they made it so any nuke dispells root, so you cant root kite anymore, i havent seen any fear spells yet that would make fear kiting, and havnt seen any snares
#6 Dec 11 2004 at 2:40 PM Rating: Decent
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82 posts
Okay, perhaps I am not getting it yet, but I have rooted mobs with my lowbie mage and have hit them with bolt after bolt while they sttod there stuck to the ground...

Not "kiting"? Perhpas I am still unsure, though one poster said that kiting was when you damaged something while running away or something....

Sorry, not enough coffee yet.... Maybe a scenario would help?

Thanks! Just want to understand the lingo! /grin
#7 Dec 11 2004 at 2:41 PM Rating: Default
that sounds like kiting to me geuss they didnt totaly take it out
#8 Dec 11 2004 at 2:43 PM Rating: Decent
Nukes don't automatically dispell root.

Just like in EQ1, when a mob is rooted every nuke has a chance of breaking root before it's duration is completed.

The idea behind kiting is being able to outrun your target. If you can't out run it you can't kite.

Once you have outrun your target you cast a nuke, and if the cast time is fast enough and the mob is far enough away you will get the spell off and be able to run away from the mob with out getting hit.

Rooting and nuking is not kiting. That technique is simply called root and nuke.

It would be quite impossible to quad root and nuke.

Each mob will break its root at a different time when you are nuking.

Once you have some mobs rooted and others running after you, the strategy is broken.

Thats not to say you can't aoe root then aoe dot multiple mobs, but be prepared for havoc once things start breaking root at different times.

Nimmdaar
13 Wizzard
#9 Dec 11 2004 at 2:48 PM Rating: Decent
EQ1 senario.

I see a mob, I cast snare(or what ever version you have) the mob is now slowed down. I have jboots or sow on, I run very fast.

The mob starts chasing me.

I run until I am sufficiently far away from the mob. I stop running, cast a nuke, start running again.

Stop when far enough away. Nuke again, run like the wind.

Repeat as needed till the mob is dead.

Quad kiting.

I run around collecting 4 mobs, once I have 4 mobs chasing me I run around in a circle so that all the mobs are in a neat little area so I can cast aoe snare.

Now I have 4 mobs slowed, me running really fast.

Run a good distance, stop, cast aoe nuke. Run really fast away, stop cast aoe nuke. Repeat till all mobs dead.

AoE root nuking.

Gather 4 mobs, get them in a tight area, cast aoe root. Start aoe nuking, one mob breaks root before the others, run to zone.

No exp.

Nimmdaar
13 wizard

Edited, Sat Dec 11 14:53:31 2004 by Nimmdaar
#10 Dec 11 2004 at 2:50 PM Rating: Decent
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82 posts
Ah! Ah! Ah!!!! Breakthrough <he says sipping very strong Starbucks coffee...>

This is what I did in DAoC with my Fire Wizzie! Nuke, nuke, run like hell (regenning power), look over shoulder, mob is stopped or far away, turn and balst it to death.

THIS <i hope> is kiting, yes?

Thick as congealed porridge I be!
#11 Dec 11 2004 at 2:57 PM Rating: Decent
So, looking at eq1 tactics.

If you have a way to slow a mob down, or to speed yourself up, and you are now able to run fast enough to gain some good distance on a mob in 5 to 15 secs, then you can kite.

The other thing is, the faster the cast time of your nuke the less you have to outdistance your mob.

Nimmdaar
13 Wizard

Edited, Sat Dec 11 14:57:56 2004 by Nimmdaar
#12 Dec 11 2004 at 3:01 PM Rating: Decent
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82 posts
Excellent scenario, Nimmdaar! That clears it up nicely...

I guess what SOE has done to make thi more difficult is to lock you into an encounter so that it is more difficult to break away from an engaged mob to begin to kite.
#13 Dec 11 2004 at 4:47 PM Rating: Decent
In EQ2 Wardens(Druids) get snare at like 21 - 23ish. It's very short duration though. Like 30 sec snare. I'm guessing if you had an egg timer you could snare, run, DOT, snare, run, nuke. Just don't run too far or you will break the encounter.
#14 Dec 11 2004 at 9:58 PM Rating: Decent
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561 posts
I gotta chime in. I LOVED kiting in Lineage2 as an archer.
I was an Elven Scout, pretty much the fastest runner in the game. I was faster then any mob I encountered. I could shoot the mob 3 times before it even got close to me, then, I'd run away, turn around, shoot 3 more times, and repeat till it died. Ah, now if only L2 was a good game...
#15 Dec 12 2004 at 12:22 AM Rating: Decent
34 posts
For the most part, you can't kite like you could in eq1. they don't want you to... they nerfed, specifically, a bard's ability to aoe kite the living **** out of an entire zone of mobs... it's unbalanced and, i suppose, unfair. What they gave us in return is a horribly boring solo system, where we can all solo comfortably, but we have to sit and med back up all the time, and it's even more repetitive than than eq1 soloing.... get a group and meet some friends... don't worry about lame *** peeps, there's a few, no doubt, but they are far outweighed by cool toons, who just wanna have some fun. I miss my bard a bit tho : (
#16 Dec 12 2004 at 5:19 AM Rating: Decent
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1,463 posts
I just scanned this thread, so forgive me if I'm repeating, but "kiting" was coined because it was as if you had the mob on a string like a kite. Pretty funny if you think about it.

The original and "true" kiting was done by druids in old eq in the first year or so of the game. There was no 'motion penalty' for DoTs, so a druid would snare his target, back off, DoT it as it stumbled at him, DoT him with the other one - then run from it until the DoTs wore off.

This was then nerfed - DoT's did only about 2/3 damage unless the target was still or running in fear.

Soon any tactic where the player used speed or fear to stay out of a meleeing mob's damage range became "kiting" of one form or another.

That we can't use it in EQ2 at all miffs me. Encounters are getting boring to me. Each one is the same, same... same. The devs are going to wake up soon as the novelty of this brave new game wears off and players drop out - and they're going to realize they didn't even begin to give us enough tactical diversity... sigh - they got so dang much right - and to have gotten this part so badly wrong...! Sigh and more sighs.

I hope they can fix it in time. All the various forms of kiting in old eq was a LOT of fun.
#17 Dec 12 2004 at 11:33 AM Rating: Default
Far as I know, kiting in EQII is a life-an-limb proposition. The best you can do, with the mob being permantly attached to your butt, is to cast a DoT (damage over time) spell - have SoW on and back away as best you can . . . Seen it work a few times - seen it kill the kiter many times.

You cannot get so far away - under any circumstance that you can stop, cast a decent DoT (a powerful one that will last a few) and not take direct damage from the mob . . . never seen that happen.

Best thing to do is have someone hit it and run and a couple others stand in the middle of the circle the attacker is dragging the mob in, and DoT it . . . ya always gotta worry then about getting aggro 8P

Mooska, Barbarian Crusader
Paladin Specialist, Shadow Slayers guild
#18 Dec 12 2004 at 11:40 AM Rating: Default
Just read ALL the posts - It seems I am wrong about not being able to stay completely outa the way of mobs - Although at my level of 12+ below 30 I have never seen it done without the character taking a couple blows on the chin.

I have a shammy also - he uses SoW and what is a snare (Grey Wind) and can stay away pretty well . . .but his disease and other DoTs suck so I don't bother so much. I might cast Grey Wind to slow them, hurt them, aggro them - back away from potential adds and then hold my ground and duke it out toe to toe.

Mooska, again
#19 Jan 18 2005 at 4:47 PM Rating: Decent
also i have found out when i tried to eq1 kite in eq2 that the mob will break the conflict and all damage goes away when you get to far away so yes kiting the way i remember it in rathe mountains with the hill giants is no more
#20 Jan 19 2005 at 1:48 AM Rating: Decent
33 posts
I kite all the time with my predator against the Orc Luetenants in Commonlands. I would shoot a backshot arrows into him then hit snare on him and run backwards away shooting arrows and that high level arrow ability while I have pathfinding on. The only catch that make kiting hard in EQ2 is that you have to stay nearly in attack range and do circles around the mob, cause if they dont almost hit you and stay within a radius they will disengage and result in a no xp no credit state, as well as regaining all heath. The spells that we have now to slow the mobs running are not nearly as long as Eq1 versions so they are no use when kiting, even fear spells to fear the mob and hit them as they run away are too short in duration. Add to this you have pets that we really have very poor control over so fear kiting etc using a pet class toon is not as easy as it was without the ability to force pet taunts. Right now I can only say with certainty that Scout classes with bows seem to do the best at present.

-E

Edited, Wed Jan 19 01:50:04 2005 by eclypsethreedemons
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