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Experience debt is WAY less harsh than EQ live's systemFollow

#1 Dec 11 2004 at 10:42 AM Rating: Excellent
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You know I keep hearing from people that they don't like the xp debt system. People talk about how badly it sucks when some moron dies on the way to your party, and that you take a hit for it. I can understand that part.

What I don't understand is people saying that the original Everquest had a better system for death. Not only did you lose more xp and could delevel, but all of your gear was on your body. If you died where you were the first time with all your gear, many times you just were not strong enough to get that body back.

People counter by saying that with clerics rez you only lost 2% xp. I have to ask those people, did you play at release? There were no 50th level clerics. And the first rez spell was 44th level (ok might have been 49th, its been a while). So for the entire time we were leveling our characters we didn't even have the rez that gave no xp, we had to hoof it back.

I remember many friends quitting in the first few months because the death penalties were so harsh. Sure, once people had cleric mules to log in just for rezzing, and those clerics had their epics death wasn't so bad. But at level 24 dying in the house in unrest was way worse than anything I have seen in EQ2.

I like the xp debt system. I like that everyone becomes responsible for the whole party. I like that the debt is small, and can be worked off quickly. Even better I like that if you wipe you can log off for a few days, and come back with all debt gone.

And for all we know there may be higher level cleric spells that reduce debt. But even if there aren't the penalties are still minor.
#2 Dec 11 2004 at 10:47 AM Rating: Default
EQ2's debt system is very easy on the player i think.

i kinda prefer the corpse run sysetm from EQ personally tho, cause like most of the stuff in EQ2 its very dumbed down IMO.
#3 Dec 11 2004 at 10:55 AM Rating: Good
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409 posts
By the time most people started playing EQ, the corpse run could actually be fun. But if you played in the first year there was nothing fun about it. Usually it led to more deaths, no one to rez, no one to summon corpses.

And I like that you still have to find your shard. Its reminiscent of the corpse run, without the total neccesity of doing it. I hated not being able to play until I found that corpse.
#4 Dec 11 2004 at 10:58 AM Rating: Good
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710 posts
Most games with Death Debt - your stuck with it, you have to work your way out of it.

In EQ2, even if you have a jerk who purposefully gets killed, all you have to do is not play that character and it will go away. You should be sleeping at some point anyways, and many people have work.

Between sleep and work I usually come home to a clean slate where as on say City of Heroes I still have like 1/2 a level
#5 Dec 11 2004 at 11:02 AM Rating: Decent
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63 posts
I agree, I played EQ for a long time and was in several situations where it was almost imposible to get a corpse back, I am much more pleased with the system they made for EQ2. One example of a horrible place to lose a corpse is in PoF, Me and my brother was on a Fennin Ro Raid when he went LD but his toon decided to hang out solo for a while and when my bro logged back he was in the Plane of tranquility naked as the day he was born, but that was later on in the game so it wasant so bad being as there are many necros who was willing to summon but still was a crapy situation lol.

Edited, Sat Dec 11 11:05:34 2004 by vorkarlon
#6 Dec 11 2004 at 11:06 AM Rating: Decent
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499 posts
I agree 100%. I think that anyone complaining about debt should have to do a CR, pre POK days, boats and all.
#7 Dec 11 2004 at 11:22 AM Rating: Good
Gurue
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16,299 posts
Quote:
But at level 24 dying in the house in unrest was way worse than anything I have seen in EQ2.


Amen.

I can remember getting so fed up with dying, that I almost quit a few times. And one night, when I was very new, I was sure I had lost my corpse for good in Befallen, because the entire party wiped and no one had a key to get past those doors. Thank god someone found a higher level rogue to help us. (and by higher level, he was probably level 25, lol)
#8 Dec 11 2004 at 1:33 PM Rating: Default
man i played eq for about 3 1/2 years. i died so much on my server that i deleveled about 13 times total on my pally. and pre pok days it was even harder to do corpse runs. i remember deing in solB and then finding ot i was bound in felwithe. it took me about 7 hours to get bod. and then you got the lava. i was at lvl 35 or so and i zone into solA and first thing i hear is "TRAIN TO ENT" and then WAM i get hit by train and feared into lava. for that problem i had to geta gm freind to get bod. as the necros on my server were all pretty low lvl and couldent get me.(at least the ones i knew) i miss eq and the bond us players shared in that game. now theres no such bond and its alot like AC or FFXI ware every one is an evil little bugger. i allso (as weird as this sounds) i miss the trains. now when i train goes back to its spawn point you dont have to worry about it agroing people on the way back. and what i hate even more is that they fixed the pathing issues that all the zones in eq had. i remember pulling a mob in the house (unrest) and the mob runing past me and into 4 other rooms then coming back to me with about 14 higher lvl buddys of his following him.
#9 Dec 11 2004 at 2:23 PM Rating: Default
corpse runs made it interesting and all the stuff that went int it like necro summoning and stuff
#10 Dec 11 2004 at 2:34 PM Rating: Good
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97 posts
I like the new exp debt system. It may be more inconvenient in some aspects but what I really like about it is you can't lose your level. There is nothing I hate more than losing a recent ding. Whether I get the level back on rez or not.

And debt going down while sleeping is mighty convenient too.
#11 Dec 11 2004 at 2:36 PM Rating: Default
by the time your 56 on eq1 your almost garenteed a 96% rez so dying didnt really matter anymore

well now anyways
#12 Dec 11 2004 at 4:59 PM Rating: Decent
But in this game you can't:
Get a rez from a non-grouped person.
Get a friend(rogue or high level)to drag your body to a safe spot.
Get your body summoned to a safe spot.

I'm not against the death system in EQ2, it is what it is. It has ups and downs. When I want to play EQ I play EQ. When I want to play EQ2.. well, that's mostly everyday now, I play EQ2. You take the rules for each game you play. Another thing, how many changes have been made to the EQ way of doing things? THis game is still new, things change in MMO's that's why you pay every month.
#13 Dec 11 2004 at 11:54 PM Rating: Good
First, a little off subject: Was rezing changed? I could have sworn I used to rez non-grouped when I cam across them about a week after release. The other day, I tried it and..."You are targeting a non-grouped player" O.o

On topic: My only gripe about the xp debt system is that in other games, when you died and lost xp/deleveled, it compelled you to keep playing to at least break even for the day. But in EQ2, if you die a couple of times, it actually rewards you for logging out and quiting for the day, when your debt will decrease in log out time. I don't personally think an RPG should ever reward some one for quiting anything.
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