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Dec 10 Patch Notes - Crafters are Back in BusinessFollow

#1 Dec 10 2004 at 11:42 AM Rating: Good
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2,268 posts
Moorgard wrote:
*** Gameplay ***

- NPC merchants will once again purchase crafted items from players. Values will be based on the costs associated with producing the item.
- Adventurers entering the wolf and goblin caves in Permafrost will no longer die instantly.
- Brindo Halfbottom has learned the Common tongue and is now better able to interact with those seeking his assistance.


Well, looks like their definition of temporary was really just that; very very temporary. I'm impressed that they got it back up so fast. Let's hope they didn't mess up the whole system though.
#2 Dec 10 2004 at 11:51 AM Rating: Decent
I was impressed as well.. I'm not a big time crafter so I doubt I'll seriously see the differences.. but I do hope the change is a benefit to crafters so they can at least recoup component cost as they work on their chosen trade.
#3 Dec 10 2004 at 12:04 PM Rating: Decent
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198 posts
- Adventurers entering the wolf and goblin caves in Permafrost will no longer die instantly.

HAHAHAHA! What a great bug! HAHAHAHA! Want to retrieve your shard? Let's see you try! Oh my... I'm still giggling. That was a funny start to my boring Friday.

Thanks for the post! Hehe.
#4 Dec 10 2004 at 12:05 PM Rating: Decent
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494 posts
Not to be mean, but don't a lot of you feel like tards for blowing it totally out of proportion? (just /agree and laugh)
#5 Dec 10 2004 at 12:15 PM Rating: Good
I didn't initially think anything of it. I was a little concerned, but since I'm taking my time and crafting off priority items that sell quickly, it didn't bother me too much.

However, I'm glad to see SoE recoup so fast and take care of the issue they started to repair. It brings hope to us crafters that they are addressing known issues and making an effort. I do hope, in the near future, they start addressing more of the Artisan Book issues. I'm also glad to see the quick fix because I'll be doing a lot of Iron Work in the near future...as I've been in the Commonlands harvesting clusters religiously (here I come, Mr. Forge!)
#6 Dec 10 2004 at 12:21 PM Rating: Decent
Have to laugh at the ones who said they were cancelling their accounts over it. The official boards were full of it. tee hee...i bet they feel daft now.

Right back to crafting!

Minky
#7 Dec 10 2004 at 12:42 PM Rating: Decent
30 posts
Quote:
Not to be mean, but don't a lot of you feel like tards for blowing it totally out of proportion? (just /agree and laugh)


Not at all. The fact that the SOE boards hit the roof with complaints and crafters mega pissed, is probably what got this fixed so fast.
#8 Dec 10 2004 at 12:47 PM Rating: Default
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296 posts
Well funny how we aren't hearing from the posters who whined and cried yesterday that Sony doesn't listen, Sony doesn't care, Sony isn't doing anything to correct problems in the game ....blah, blah, blah. Maybe they really did quit. One can only hope!
#9 Dec 10 2004 at 12:49 PM Rating: Good
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1,576 posts
Actually, you must not be reading the other threads.

We're all very happy that they finally decided to listen to us. It's just too bad it took thousands of threads on the SOE board from angry customers to make them do anything about it.

Like I've said in countless other threads on the subject, it wasn't really the NPC patch that was the problem. That was just the catalyst for the chaos that happened on the SOE boards yesterday. Everyone who'd been waiting for the dev's to fix or even acknowledge the critcal bugs where pushed to their limits. And it wasn't just a few people.

SOE finally understands that we're pissed about being neglected and now they feel the need to do something about it. It's too bad they had to let it melt-down before they did anything.



Edited, Fri Dec 10 12:56:13 2004 by subvert
#10 Dec 10 2004 at 12:53 PM Rating: Default
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296 posts
Actually I have a real job and don't have time to read all the posts. But you are delusional to think that Sony didn't already have the changes in the works but rather shifted gears midstream to respond to your silly rants on these boards.
#11 Dec 10 2004 at 12:59 PM Rating: Good
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2,268 posts
What's the rule? If you bring up real life on an internet thread you've already lost?

Chill with the personal attacks. I didn't see Subvert start bashing you.

At any rate, I'm sure they shifted gears mid stride to respond to the general reaction. Have 1,000 people say they're going to quit your game, and you'd damn well better respond.
#12 Dec 10 2004 at 1:01 PM Rating: Decent
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1,576 posts
It's pretty damn obvious that they're only just now paying attention to the crafters when they finally respond the *day* after thousands of angry crafters flooded their site. They still don't have the bugs fixed but at least they've acknowledged it and are starting to work on it. That's all that any of us wanted. For you to come in here and tell us to quit the f'ing game instead of demanding it be fixed makes you a complete *** IMHO.

Edited, Fri Dec 10 13:01:53 2004 by subvert
#13 Dec 10 2004 at 1:04 PM Rating: Decent
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259 posts
from a software development perspective, the items in this patch, imho, couldnt have been fixed that quickly, and were in the works already. they had to shut off the macromonkeys in order to keep there from being a hunnert meelion plat on the market by the time the patch was deployed. i'm a bit grateful for that bit myself.

soe's issue is, and has always been, communication.

if they'd simply let the users know what they are working on, on a consistent basis, a lot of the ranting wouldnt be necessary.
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#14 Dec 10 2004 at 1:08 PM Rating: Decent
30 posts
Quote:
from a software development perspective, the items in this patch, imho, couldnt have been fixed that quickly, and were in the works already. they had to shut off the macromonkeys in order to keep there from being a hunnert meelion plat on the market by the time the patch was deployed. i'm a bit grateful for that bit myself.


The truth is, we have no idea if anything has really been fixed at all. They could very well have just said ***** it, let the vendors buy stuff again and we'll fix the broken prices when we get time. The only people that know are the dev team at SOE.
#15 Dec 10 2004 at 1:16 PM Rating: Decent
Agreed, the "Nerf Sony" post went on forever about how people should quit EQ cause of this. That would have been the shortest retirement time, cancl one day, come back in 2 days. Like I said, just cause they haven't had so good Public communication as far as saying they acknowldge an issue, I am sure they know about it.

Problem is, when you have people crying cause of a bug, why announce it if you will have it fixed in 3 days? Sometimes I think they don't say they know about a bug right away cause people will sit here crying to flame Sony, instead of jumping on line and playing.
#16 Dec 10 2004 at 1:17 PM Rating: Good
Well, you can try doing the math. If the prices you get for an item are a lot more than what it cost to make it, then yes it's broken. It's not that hard to tell if it was really fixed.
#17 Dec 10 2004 at 1:17 PM Rating: Good
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2,268 posts
Click me!

Actually, there's a thread going (see thread above) on eq2.eqtraders.com about what prices are changed, etc. They sure did something.

I don't doubt that the patches were in the works. Where I think they changed gears was their priority to said patches. I agree, communication has always been very bad with SOE.
#18 Dec 10 2004 at 1:18 PM Rating: Decent
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1,576 posts
My comments in that thread weren't meant to encourange people to quit the game but rather to point out that there is an obvious problem that was being neglected.
#19 Dec 10 2004 at 1:19 PM Rating: Good
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198 posts
And the Provisioners raking in the cash. I'm still amazed that someone would power level a provisioner to level 48... Food (meals more than drinks) don't seem to be a common thing for players at this time. Sure it helps and most are now using food, but without the actual stats, most people don't know the benefits of most foods.

How would anyone know that Rack of Lamb was a tier 5 food compared to Lamb Chops being a tier 2? There is nothing in the game to show the tier or benefit of higher level foods or which ones are higher level. Most players won't know that paying 50s for a tier 5 food is a great deal. They will just buy from the merchants so they don't get ripped off.

With all of these little things coming into play, I am sure that players knew about the prices problem before the game went live. I don't see any other reason to power level cooking over any other craft. They must have been aware that they would easily, and for profit, sell to merchants.

I have no problem if crafters can make 500p by selling their wares to players. The problem I see is when they can make 500p selling to merchants. 500p should only come from supply to the economy and demand from players. Not from selling the same item to a merchant that has indefinite amounts of copper. This does not help the economy one bit.
#20 Dec 10 2004 at 2:21 PM Rating: Decent
I would like to see that stats on food.

As of now, I've only used my summoned food and water. Food I think is OK on the economy because it is consumed. When you sell someone Armor, they can use it, upgrade, and then sell it and make money off what something you crafted. At least food, they use it and it's gone.
#21 Dec 10 2004 at 2:30 PM Rating: Good
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1,576 posts
Ouch, you're only using summoned food/water? Perfect reason to label these things. Summoned food is horrible.

For instance, base power regen is 16. Summoned food adds 2. Store bought water adds 9. Tier 1 crafted drinks add 12. Tier 2 crafted drinks add 24.

Here's a pretty good break down of the different foods and their effects:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=a3&message.id=409


Edited, Fri Dec 10 14:34:09 2004 by subvert
#22 Dec 10 2004 at 2:48 PM Rating: Good
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1,576 posts
App III combines appear to be broken now. You can only create App II scrolls (even from a pristine) Smiley: bah

http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=18963

Edited, Fri Dec 10 14:48:49 2004 by subvert
#23 Dec 10 2004 at 2:53 PM Rating: Decent
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198 posts
I thought Apprentice II were supposed to be sold by merchants and craftsmen got Apprentice III? I guess SOE just changes anything they want on a whim.

Is the same problem now happening on Adept scrolls? Can craftsmen now make Adept I II and III depending on the quality of the combine? Has anyone tried to make an Adept III scroll recently and received an Adept II?
#24 Dec 10 2004 at 2:54 PM Rating: Good
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2,268 posts
Wow, didn't rezalize that summoned food was so bad... I'll have to go out and buy some better stuff tonight.

As for just regen, does anyone know if they affect stats too? I.e. I want something that gives +WIS and +Power...
#25 Dec 10 2004 at 2:57 PM Rating: Good
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1,576 posts
Well, they were testing some stuff on the test server with scrolls. On the test sever, pristine combines give App IV's and shaped and below give App II. It appears that some broken code that was probably intended for the test sever made it onto production.

I don't know about the adept stuff. I don't think anyone's willing to risk that kind of money to find out :)
#26 Dec 10 2004 at 3:01 PM Rating: Good
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1,576 posts
I believe that is what the potions are for although nobody really knows too much about them either because they don't have descriptions. The ones that have been tested are pretty "bleh".
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