Heightserz wrote:
They have said that the thing about the crafters not being able to sell to merchants is only temporary until they can fix some pricing bugs. All that uproar over nothing. Geez.
I don't really think you understand what the problem really was. In order for you to understand, you should be at least a lvl 20+ artisan and read the SOE tradeskill forums.
The problem was that there are several critcal bugs that people have been complaining about for a month now. Not only the bugs but also some pretty serious design flaws. Not one of the mods or devs came in and gave us any feedback or acknowledgment.
Time came and passed and none of the critical bugs were fixed. They had time to fix stupid little things like food regen rate while riding on griffins and they had the time to "Fix" the NPC re-sell problem and in the process punish all the crafters.
What pissed everyone off so bad was their neglect. The neglected the crafting community for so long and when they did that patch yesterday, it was simply the last straw. Everyone had enough and decided to let SOE really have it. And they did. If you read the SOE forums yesterday, they were completely insane. Thousands of posts in a few hours pretty muchly telling SOE off.
Now that seemed to spark an interest in someone's eyes because the next day, they not only fixed the issue from yesterday but acknowledged and promised a solution for some of the other problems. It's sad that they let it come down to that but it really was their own fault. They left a bunch of open wounds to fester and it came back to haunt them.
Edited, Fri Dec 10 11:51:14 2004 by subvert