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SOE isn't so bad after allFollow

#1 Dec 10 2004 at 5:45 AM Rating: Decent
They have said that the thing about the crafters not being able to sell to merchants is only temporary until they can fix some pricing bugs. All that uproar over nothing. Geez.
#2 Dec 10 2004 at 8:08 AM Rating: Decent
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786 posts
No not over nothing. It still severly hampers anyone whos a crafter primarily. Thats why people are in such a tizzy. Some people play as mainly crafters and only adventure when necesarry. Now there main reason for playing is effectivly broke, albeit temporarily. This would be like saying "Oh, killing no longer gives experiance, but dont worry its only temporary". Now mind you, you can still get xp for crafting but now you have to either a) destroy it, or, b) try to sell it through the broker. Neither are truly viable ways to go for the most part. Destroying it means you lose all your money invested in the item and broker is just to slow and cumbersome, also its not a gaurantee to sell either. So they have no real road to go here, hence their anger. Its just a really illconceived idea and nothing can be done about it but ride it out.

Just be mindful of the crafters concern as well as the adventurers concerns. There is more then one crowd to take into consideration.
#3 Dec 10 2004 at 8:21 AM Rating: Decent
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494 posts
Technically, it would be more like saying: "You will temorarily no longer be able to sell any items that drop off of mobs. This will be fixed soon as NPC merchants were purchasing them from players at the wrong prices."

To that I would shrug and continue on. You are still getting experience for crafting, just stockpile your stuff and sell it to players for now, and then when they fix merchants sell any surplus to them. I really don't see this as a big deal - please just try to get some perspective on it. That is all.
#4 Dec 10 2004 at 8:21 AM Rating: Good
Wrong, wrong, wrong. Like I said, it is only temporary. There is a bug, and like other bugs it has to be fixed. Consult the website if you don't believe me. Crafters will be able to sell to merchants soon enough. All they have to do is hold onto there creations until the bug gets fixed. So therefore, "your only reason for playing" still exists, just needs to be fixed. And I agree that the bugs need to be fixed (whatever they are). And in my opinion, if your only reason for playing is to watch little bars fill up, you wasted your money on a game that is so much more than that. I agree crafting is sweet as hell, but it isn't the only reason worth playing. My only current character is a warrior, but my "only reason worth playing" isn't just to melee. Grouping, crafting, questing, socializing, etc. are all reasons worth playing.
#5 Dec 10 2004 at 8:22 AM Rating: Decent
btw my reply was to waste of space.
#6 Dec 10 2004 at 11:10 AM Rating: Decent
30 posts
Quote:
Technically, it would be more like saying: "You will temorarily no longer be able to sell any items that drop off of mobs. This will be fixed soon as NPC merchants were purchasing them from players at the wrong prices."


To be even more precise it would be like slipping a one liner in the patch notes that says "Vendors will no longer buy items dropped from mobs". With no explanation or mention of its temporary status. Most people discover it when they go to sell.

Now that everyone knows its temporary, its no big deal, but they were insane to think slipping that in there with no explanation was ok.

#7 Dec 10 2004 at 11:13 AM Rating: Default
I agree that was stupid of Sony, but lets face it, Everquest 2 isn't there main business concern.
#8 Dec 10 2004 at 11:26 AM Rating: Decent
30 posts
Quote:
I agree that was stupid of Sony, but lets face it, Everquest 2 isn't there main business concern.


Its not the main business concern of Sony, sure. But that's a cop out. It is a product they charge good money for, and the people managing the product have *years* of experience telling them this kind of crap is unacceptable to their customer base.

#9 Dec 10 2004 at 11:33 AM Rating: Good
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2,268 posts
It may not be Sony as a cooporation's main business concern, but I'm pretty sure it vies for competition from EQ as Sony Online Entertainment's main business concern (let's face it... SWG is their red headed step child.)

I'm not sure how their corporation is set up, but I'd assume that Sony Online Entertainment is almost a completely different entity than the larger Sony coporation.

As for whether it would bother me if stuff no longer sold to the vendors or not as an adventurer... It wouldn't make me happy but it wouldn't be as bad as if I was an artisan. The artisan is all about making stuff. The adventurer is about getting experience with a drop every now and then. Most people don't fill up their packs every night adventuring (go ahead, tell me you do it, then tell me how long it took to do it and where you were. Go ahead.) With crafting, you've filled up your packs very quickly, thus cutting down your game play to nothing till those things sell.

It really doesn't affect me, but I can understand why people are so upset. IMO, there's lots of other stuff they could've done (maybe I'm wrong and maybe the things that were going on would've broken the game in a week, but I doubt it.) Ban the accounts of the people who are using the exploit; warn them that if they do it again their accounts will be banned; stop people from selling back the exploitable goods. I dunno, just not stop selling all together. It's just, IMO, a blanket fix and a complete over reaction.

Edited, Fri Dec 10 11:37:28 2004 by Lewskinslayer
#10 Dec 10 2004 at 11:37 AM Rating: Decent
It isnt like not being able to sell mob drop items to a vendor. The crafters are OUT coin. It cost coin to craft it cost you nothing to adventure you just dont get to sell it :P
#11 Dec 10 2004 at 11:49 AM Rating: Decent
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1,576 posts
Heightserz wrote:
They have said that the thing about the crafters not being able to sell to merchants is only temporary until they can fix some pricing bugs. All that uproar over nothing. Geez.


I don't really think you understand what the problem really was. In order for you to understand, you should be at least a lvl 20+ artisan and read the SOE tradeskill forums.

The problem was that there are several critcal bugs that people have been complaining about for a month now. Not only the bugs but also some pretty serious design flaws. Not one of the mods or devs came in and gave us any feedback or acknowledgment.

Time came and passed and none of the critical bugs were fixed. They had time to fix stupid little things like food regen rate while riding on griffins and they had the time to "Fix" the NPC re-sell problem and in the process punish all the crafters.

What pissed everyone off so bad was their neglect. The neglected the crafting community for so long and when they did that patch yesterday, it was simply the last straw. Everyone had enough and decided to let SOE really have it. And they did. If you read the SOE forums yesterday, they were completely insane. Thousands of posts in a few hours pretty muchly telling SOE off.

Now that seemed to spark an interest in someone's eyes because the next day, they not only fixed the issue from yesterday but acknowledged and promised a solution for some of the other problems. It's sad that they let it come down to that but it really was their own fault. They left a bunch of open wounds to fester and it came back to haunt them.

Edited, Fri Dec 10 11:51:14 2004 by subvert
#12 Dec 10 2004 at 12:40 PM Rating: Decent
Quote:
SOE isn't so bad after all


At least they ain't NCSoft.
#13 Dec 11 2004 at 1:41 AM Rating: Default
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133 posts
My hats off to you. It takes alot of guts to stick up for a mega company AND stick up for shafting crafters.
#14 Dec 11 2004 at 3:32 AM Rating: Decent
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786 posts
Lol. Some people enjoy crafting more then you do. You act like its not a viable reason for someone to play the game if all they want to do is craft (and these people exist). They still socialize, but remember, they have to pay to play just like everyone else and if they cant do what they like in the game theyre gonna get miffed.

You can only stockpile so much. Its still a major hinderance on poeple who want to get their crafting xp up. Destroying mob drops and destroying crafted items are to different things also, you have to spend money to craft that item while you dont pay anything for a mob drop. Its a major blow anyway you look at it. Lose coin or have to stall on making items.

And yes, I realize its temporary or I wouldnt have put temporary in my post. Read it next time all the way through.

*Im not a main crafter either, Im just sick of seeing them get shafted all the time*
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