After my trial is up i'll be leaving for a month or two then come back. My own fault really, since I loath developing economies and games where they don't have players of all levels. Just couldn't resist the temptation of the box...
Love the HO system, it was one of the two reasons i bought the game. I'm a little disappointed in the rareity in which you'll get a group to even try them, let alone do them well. Guess that'll work itself out in time, hence my decision to take a break.
Love the tradeskill system, even if they did really make me mad with the temp ban on merchant selling. Tradeskills were the second reason i bought the game. Love the complexity, and even the interdependence (though people will most likely just make an alchemist alt to get around the worst of it). I wanted to make food with one char and potions with other, so the lack of descriptions on them really hit me hard. Another thing that'll be hopefully fixed when I return.
Can't get enough of the quest system and the voiceovers. I don't care how big the patch dls get, if it makes npcs and monsters talk more, i'm gonna dl it. Those two factors really increase the imersiveness of the game for me. Wish they'd make more use of the instance system for the killing quests. Nothing more dull than camping spawns or mowing down greys to clear a quest. (deleting the gray quests just go against my personality..) Did enough camping in EQ1 to fill two lifetimes, if takes more than a half hour of killing trivial monsters, I just refuse to do it. With the existing technology, there should be no need for it. Please eq devs, remove access flags. Not fun in EQ1, even worse in eq2 when people expect better. If you're going to do it, make it in instanced zones where the content is adjusted to be challening to the group level.
Absolutly loath the merchant system. It single handedly killed most of my enthusiam for tradeskilling. Coming for FFXI and WoW beta, it looks painfully dated. The issue with selling trade skill stuff to merchants and that post that the dev did about the reason behind the room selling are the two instances in where EQ2 truly got me angry. Group whipes in BB due to invis mobs are forgiveable, broken recipies and quests are forgivable, but bad design IN SPITE of tons of player feedback isn't.
Whines aside, i'll definately be back in a few months. Prolly with an extra account for a boxed merchant. >.> And to think about how hard i laughed at boxers in eq1.. How humiliating.