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Another kick in the nuts for the craftersFollow

#27 Dec 09 2004 at 11:17 PM Rating: Good
I realize that mentioing another game can and does irk some of the posters here but I think it's very relevant to this thread.

SoE really needs to look at the Dark Age of Camelot selling system.

In DAoC, players buy a personal house (as we here in EQ2 have bought apartments) and can decorate and outfit them as they wish.

One of the things they can buy is a Consignment Merchant that will stand on a porch (also bought) on their personal house and whose sole purpose is a repository of all the items the player wishes to sell. The CM is 'open' 24/7/365, no matter where the player is or even if the player is offline! you can travel to a central market in each housing zone where you'll find a Market Explorer (Broker) from whom you can search for items. You do have to travel to the player's house to actually buy the item and yes it takes some time to do so but, to me anyway, that's a MUCH more player-friendly system than what SoE has graced us with.

Frankly, I have better things to do than to stand in my home (leave my computer on) for hours on end hoping someone will buy whatever it is I want to sell. That's a truly stupid way of implementing a selling system.

As far as NPC merchants buying items back from players, seems to me that a consistant system wherein the price an NPC would pay based on item condition would be best but one that tops out at perhaps 70% of the cost of making the item and that 70% is only for Pristine items. In no case should you EVER be able to sell a player-made item to an NPC for a profit. If there are such situations in the game, by all means address those but by making it across the board forbidden is really overreacting.

#28 Dec 10 2004 at 4:33 AM Rating: Decent
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786 posts
Amen Adiemus, amen. 8)
#29 Dec 10 2004 at 10:24 AM Rating: Decent
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1,576 posts
OMFG, they actually listened to us! After a single thread filled up with 2000+ complaints in one day after the patch, they start to listen.

Crafters, rejoice:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=17974

It doesn't adress all the problems but it's a good start. I think a good start is all any of us were asking for.
#30 Dec 10 2004 at 10:26 AM Rating: Good
Good news indeed. I just wish people weren't so angry all the time. I think it's ok to question a change, and to ask for the devs to listen, but there's no reason to be all dramatic about it. :)

I'm glad they're addressing everyone's concerns, though. :)
#31 Dec 10 2004 at 10:29 AM Rating: Decent
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1,576 posts
The problem was that a LOT of people had been asking nicely for weeks with no response. Bugs were filed, emails were sent, posts were made.. nothing. Some of these were critcal, showstopping bugs that haulted people in the tracks. Could you imagine the outcry people would have if they couldn't get any more adventurer levels?

Like I said previously, this NPC patch was just the salt in our wounds that caused most to go over the edge. Things were bad enough to start with, they didn't need to make it any worse. In many opinions, if they had time to fix this, they should have time to work on the rest of the issues (or at least let us know that they are aware of it).

Now that everyone finally had enough and really started screaming at them (the SOE boards were just insane yesterday), they finally do something. Little late but at least they are listening now.


Edited, Fri Dec 10 10:37:02 2004 by subvert
#32 Dec 10 2004 at 10:48 AM Rating: Decent
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223 posts
Man, I was really hoping that they'd fix the player merchant system...

Set up something like the DoAC system someone mentioned above or in another post, I don't remember where...

Why is it so hard to come up with a better player merchant system? and why don't they at least acknowledge that the current system sucks...



#33 Dec 10 2004 at 10:50 AM Rating: Decent
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198 posts
That thread went crazy yesterday. I would read 4-5 posts and a new page was already added. I seriously doubt that anyone was able to read every post on there. Wow.

As to crafting, there are still a lot of broken things but at least we know that if we spam the hell out of the message boards, we will get them fixed. Poor SOE employees that had to read through all of those upset posts. I bet they have wished poxes on us all.
#34 Dec 10 2004 at 11:22 AM Rating: Decent
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259 posts
omg... someone tell us what that thread says... i'm stuck at work and the official site's blocked and it's killin me :x.

:).
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#35 Dec 10 2004 at 11:31 AM Rating: Good
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1,576 posts
runyariel wrote:
omg... someone tell us what that thread says... i'm stuck at work and the official site's blocked and it's killin me :x.

:).



Here ya go:

Quote:
We realize many artisans were unhappy with today's change which made NPC merchants no longer buy crafted items. We took this step because the imbalances in the selling prices of these items were so extreme. This was not done because of a few people abusing an otherwise balanced system, but rather because the entire system needed to be reevaluated.

Our designers have been working to come up with a solution, and I'm pleased to announce that a significant change will be put in place with the December 10 update: NPC merchants will once again buy crafted items. The price offered by NPC merchants will be based on the actual cost of making the item.

We didn't intend for artisans to see selling to NPCs as a means of earning a profit. Selling products to an NPC should allow you to recoup most of your costs, but the artisan's goal should be to earn money by selling goods to other players. Tradeskill society tasks provide an additional means for crafters to subsidize their work and gain experience and faction through their efforts.

In the near future, our design team plans to introduce new types of fuel that will be required to produce items in each ten-level range. These fuel types will grow more costly at higher levels, and thus higher-level items will both cost more to produce and have greater value to NPC merchants. Again, though, the intent is for the artisan's profit to come from either making interim components for other crafters or producing finished goods to be purchased by other players.

We are also aware of a number of bugs that have troubled artisans since the game's launch. While we have released many fixes through our regular updates, some issues have remained. I'm pleased to report that our major update scheduled for the middle of next week will include many of these fixes. Among them:

* Poisons and potions will have descriptions of their effects.
* The use of craftsman and provisioner reaction arts will properly advance the artistry skill.
* The effects of reaction arts have been balanced.
* The benefits of different kinds of food and drink will be clearly visible.
* Advanced craftsman books will grant their recipes correctly.
* Level 30-50 tradeskill society tasks will be available.

Artisans are meant to play a key role in the world of EverQuest II. We realize bugs and sudden changes can be upsetting, but our team works very hard to make sure all players enjoy their time in Norrath. Thanks for your continued feedback, as well as for your patience in our efforts to build a stronger, more stable game.


Edited, Fri Dec 10 11:34:16 2004 by subvert
#36 Dec 10 2004 at 11:42 AM Rating: Decent
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259 posts
bless you!

i was hopin they'd let us know what they were thinkin :).
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
#37 Dec 10 2004 at 12:26 PM Rating: Decent
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421 posts
Not commenting on the changes... Not commenting on the rest of the math in his post.

Quote:
850p = 85,000s (I think)


1pp = 100gp
1gp = 100sp
1sp = 100cp

1pp = 100gp = 10,000sp = 1,000,000cp
.01pp = 1gp = 100sp = 10,000cp
.0001pp = .01gp = 1sp = 100cp

850pp = 85,000gp
850pp = 8,500,000sp
850pp = 850,000,000cp
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