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Another kick in the nuts for the craftersFollow

#1 Dec 09 2004 at 11:03 AM Rating: Good
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Vendors no longer buy player crafted items.

http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=15365
#2 Dec 09 2004 at 11:27 AM Rating: Good
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This is such a typical 'easy way out' kind of solution - just the kind you expect SOE to take.

Fortunately, no one who plays their games expects pleasant surprises each patch day, so no one is disappointed with each smack in the face.


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#3 Dec 09 2004 at 11:30 AM Rating: Good
Being a fledgling crafter myself, I feel like there just isn't any reason to even bother with it now. (Please forgive the cynicism.) The merchant system is hard enough on players as it is. Now we have to bazaar anything and everything that we make or just take a full loss.

Ridiculous.
#4 Dec 09 2004 at 11:33 AM Rating: Decent
I just got to level 10 outfitter. :( I want to quit so bad right now. This is starting to make FFXI actually look good to me again. /cry Sony say it ain't so!

#5 Dec 09 2004 at 11:33 AM Rating: Good
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Ok, that's insane. I try to sell all the stuff I make to other players, but what about the things that can't/won't sell because it was a first attempt, and the quality isn't good? We have to just destroy it now?

I mean, really. Who was really trying to make money by selling crafted stuff to merchants anyway??
#6 Dec 09 2004 at 11:35 AM Rating: Decent
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unfortunately, some of us from other games who switched to this one aren't too use to being "smacked in the face" ... so they're going to keep the game going for 5+ years by not letting us earn our hard earned money back from our crafting sessions?! It does take money to craft. Considering I can't even sell my goblin meat to a merchant (what crafting use is that anyways? it's not in any of my books). How am I suppose to get money now? Chest items? ... how many times do those drop? ... to tell you the truth, the game's beginning to not be the awesome game it was when it came out. Wonder if they'd actually FIX anything we've petitioned for?
#7 Dec 09 2004 at 11:37 AM Rating: Decent
It looks like I will be ditching crafting for now as I just can't afford to make stuff to level and not be able to recoup at least some of the cost. What madness! I mean who is gonna buy the less than perfect bits of armour I'm creating? it seems that this has become a huge money sink until you can actually make stuff that people will buy from the market that day. I certainly cant hold the stuff in my inventory in the hope it will sell within the week. bah!

Thanks SOE...splendid job!

Minky
#8 Dec 09 2004 at 11:37 AM Rating: Decent
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It does seem rather harsh to take that out. I agree with Nadenu. There are not going to be many players who wish to buy first attempt items in the broker system, when you can save up just a bit more and buy something better. Plus, with so many crafters out there the economy will take a nosedive with so many traders trying to sell all their attempts.
#9 Dec 09 2004 at 11:47 AM Rating: Decent
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SOE just responded on the tradeskill boards. Looks like the change is only temporary until they can work out better NPC pricing:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=15464
#10 Dec 09 2004 at 11:51 AM Rating: Decent
I've not tried much crafting.. but honestly this makes me not want to bother unless it's something for myself.

Being unable to sell to vendors and having to stand in your house to sell anything at all is just too much hassle.

so my crafting will be limited to things I can use for myself like bags or spells.
#11 Dec 09 2004 at 11:53 AM Rating: Decent
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Thanks for the link. I just passed that info on to my guild
#12 Dec 09 2004 at 11:58 AM Rating: Good
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Quote:
until they can work out better NPC pricing:
I think you mean "until they can work out consistent loss NPC pricing".

The thread linked has some critical points in it. People need to make 100s even 1000s of combines to skill up and be able to craft pristine goods that players will buy. What are you supposed to do with 27 crude elm beds you made in the process of making 1 pristine elm bed?

Bah SOE.

Perhaps if we buy the all access subscription, they will allow those special customers to sell to NPCs?
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#13 Dec 09 2004 at 12:00 PM Rating: Good
Gurue
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Ok, I can deal with temporary. I can even deal with not getting a lot of money for junk that won't sell to other players. Just gimme something! Smiley: grin
#14 Dec 09 2004 at 12:02 PM Rating: Decent
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Quote:
What are you supposed to do with 27 crude elm beds you made in the process of making 1 pristine elm bed?


You could start a bawdy house.
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#15 Dec 09 2004 at 12:06 PM Rating: Decent
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You know, my real problem with this whole thing is the sense of urgency. Something minor like this gets top billing while crafting is infested with major bugs and design flaws. The developers won't give us any feedback or even acknowledge that they are aware of the issues and working on them.

They will, however, rush to fix something that has only a minor impact on the game and inconvenience us even worse.


Edited, Thu Dec 9 12:07:27 2004 by subvert
#16 Dec 09 2004 at 12:07 PM Rating: Good
Good to hear that this is only a temporary hitch. Of course, I don't currently do any merchant selling right now in the mid-teens level of being an outfitter (good Exp and Money off Backpacks, paddings, etc.) but I know in the beginning I relied on break even merchant selling on Tin Bars and other low level craftables. I'm sure it'll come around again. After reading the response, it actually sounds like SoE really thought it through, and their intentions are for the best as far as kickstarting a player-to-player economy. Right now prices are still critically flawed on my server, with certain items ranging from 60cp to 50sp between different sellers. Hopefully through more player-to-player marketing we can stabilize it a little bit. So personally, I don't mind a temporary adjustment.

However, it will be a kick in the balls during those grinding periods when you've made way too many Iron Rings to do anything with and need to sell them off. I hope the prices don't reflect too poorly as far as a close to break-even situation goes. I know it was certainly nice breaking even on Tin items as to not lose anything while grinding. Although, I guess we've still got it kinda good since each server has a handful of dedicated crafters doing the brunt of the work and trying to stabilize the economy, already ahead of the game. Good on ya, everyone ^^
#17 Dec 09 2004 at 12:09 PM Rating: Decent
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the reason to the change is reported here:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=15464&view=by_date_ascending&page=1
#18 Dec 09 2004 at 12:30 PM Rating: Decent
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People are throwing out some good replies at the station forum...I really hope they listen...It's a pain to have to be afk in your room to sell things...that fact, IMO, really hurts the player to player market...We ought to be able to give our items to a broker and have him sell them for a small fee...just collect our profit when we're done...

I'm only a 15 outfitter...I get 1s back for T2 combines which require 1 iron, 2 temper, 2 coal...iron averages 30-80cp, temper 30-200cp, and the coal is 12cp...even at the absolute cheapest I'm at a net loss of 2cp when selling to an NPC, and typically a greater loss than that...I'll be pissed if they lower that price - I feel that it's totally reasonable where its at...I can't speak for the profits being made at higher levels, but I certanily hope they put some thought and time into upcoming patches...
#19 Dec 09 2004 at 12:43 PM Rating: Decent
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I am happy that whilst I am doing the betrayal Quest I can not really craft... hopefully they do fix that within the next 10 days...

and yes, some recipes, where you refined one item and got 1s, is not the way it should be.

but making ALL items non refundable, not right...
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#20 Dec 09 2004 at 12:50 PM Rating: Decent
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Quote:
People are throwing out some good replies at the station forum...I really hope they listen...It's a pain to have to be afk in your room to sell things...that fact, IMO, really hurts the player to player market...We ought to be able to give our items to a broker and have him sell them for a small fee...just collect our profit when we're done...


Ya. While the backlash at this by the community has been pretty severe, they have to understand it's been a long time coming. Crafting is severely borked in this game and if you read through the tradeskill forums, you'll see nothing but the same complaints over and over again.

The lack of communication between the tradeskill devs and the community is what caused this backlash.
#21 Dec 09 2004 at 1:21 PM Rating: Good
What they did not tell us was the real reason they put a cabosh on things. I doubt they cared if a few actual gamers exploited things (minimal harm, minimal foul), it is the plat farmers they were trying to stop. Think of what an overseas army of barely paid people could exploit in another month! They could have irreprably ruined the economy like they did in other games.

I would imagine that this is a priority for them to repair, and we can expect a big patch in the near future. Personally I stopped crafting until the fix is made........and I would rather wait a bit now, then deal with discount plat for sale on the internet.
#22 Dec 09 2004 at 2:55 PM Rating: Decent
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I think the problem was that Tier5 Provisioners were selling their combines for 65s to merchants. There are now players running around with 500p. I even heard of players having 850+p through doing this.

I don't have a problem if 1 player made item sells for 65s but it should cost around the same or more to make. I personally believe that crafting shold cost you money while you level up and not break even or give you profit.

The profit should come from items other players need and not from level up items.

For the record, I don't agree with what SOE has done because it punishes all players. They should have known of this issue before the game was released.

I sometimes wish Beta testers were not allowed to play the game until a month after release. Some of them hide certain bugs in order to exploit them later. I mean seriously, who would think of power leveling a chef when most players have no idea what food really does? Its not like food is selling like crazy to other players. They had to be aware of this exploit before release.

And now I, like SOE, wish to punish the beta testers for the sins of a few. So what can we do?
#23 Dec 09 2004 at 3:22 PM Rating: Decent
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It's the Uzbekistanians I tell you...They've got guys inside beta, guys inside the dev team, guys standing on your local corner, probably even tiny little guys in your frekin computer...man, they put the CIA to shame...These cats poundin out the plat and selling it on the black market - they're bad news and there's no stoppin em


BTW
Quote:
I think the problem was that Tier5 Provisioners were selling their combines for 65s to merchants. There are now players running around with 500p. I even heard of players having 850+p through doing this.


850p = 85,000s (I think) divide by 65s and you get about 1300...That means they had to make 1300 combines at that level to get that kind of money - at the very least thats saying 65s is pure profit and I'm sure its not, so probably more like 2000 combines...Plus all the combines they had to make to get the tier 5 recipies...

Do the math man...
1. if someone has dedicated this much time let them have their 850 plat
2. if they haven't put that much time into it then they've found an exploit, i.e. macro, bot (whatever, I don't even know what the hell those really are) in which case the macro, bot, etc. is the problem, not the merchant price...

I mean come on...making 50s profit from a combine when you'r talking tier 5 recipies isn't that much...keep it in perspective, 50s to someone at that level isn't 50s to someone in their mid teens...

I'm not saying there's not a problem, but I really doubt the core of the problem is in the merchant pricing...
#24 Dec 09 2004 at 3:50 PM Rating: Decent
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Quote:
2. if they haven't put that much time into it then they've found an exploit, i.e. macro, bot (whatever, I don't even know what the hell those really are) in which case the macro, bot, etc. is the problem, not the merchant price...


Exactly, if you examine the stats at http://eq2.strobe.org/ you'll see that there are more lvl 40+ provisioners than all the other types combined. It's pretty easy to spot this as a problem with:

#1) Provisoners

#2) Macro's

Rather than treat the specific problem, they chose to chop the whole arm off.
#25 Dec 09 2004 at 7:04 PM Rating: Decent
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Second poster said, "This is such a typical 'easy way out' kind of solution - just the kind you expect SOE to take. "

Then he said something defeatist, like oh well, if you're getting raped, you might as well try to enjoy it. That's not what he said, but that in my mind was the tone of it.

That's nucking futs, my friends. Time to RAGE against them.

Warlord is right. This kind of Stalinist nerf is completely unacceptable.

I suggest we all /feedback tonight our discontent.

If hundreds of us do it, they will take notice. If thousands do it...

And yeah, I may have sever the umbilicus on Eq2 and me here. I hated the way Sony/Verant ran old Eq. It got a tad better when Sony took over in some ways, and worse in others. Now it's just "meet the new boss, same as the old boss."

But will we get our acts together and "won't get fooled again"? I doubt it. But we should try. Hell yes, we should try.
#26 Dec 09 2004 at 9:30 PM Rating: Decent
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I don't think they will do anything they were not plannin g to in response to a massive protest. SOE will do what they always do.....add an expansion.
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