Forum Settings
       
Reply To Thread

Past SWG Vets...Question 4 UFollow

#1 Dec 08 2004 at 2:18 PM Rating: Decent
Hello everyone! I am a SWG vet and been playing it for about a year and a half. Recently many have been leaving to come to Everquest 2 including my own guild. I would like to know from those who have been playing SWG for any period of time and now converted over to EQ2, what do you like and dislike about EQ2. How does it compare to SWG? Is it really better? Like I said I have been playing for quite sometime and not quite a jedi now, very close, but getting aggravated with the fs grind. Help me out please as I may be coming over to your world as well.... :D

Please disregard my other post...thought this subject may get more action.
#2 Dec 08 2004 at 2:48 PM Rating: Decent
EQ is better than SWG because of...

1) CONTENT. Absolute fact! I played SWG for just over a year, well on my way to Jedi, mastered lots of proffs and was often bored by the lack of things to do beyond the grind. EQ2 has so much to do in quests, so many varied places to hunt and the NPCs have personality.
2) The graphics. This game is quite simply stunning. SWG was nice enough but the cities had no real character and the PC models are so much better in EQ2
3) The economy. At the moment the economy is very well run. In SWG I was able to grind a million creds in a couple of hours. I was NEVER short on money but I prefer money to feel precious.
4) Crafting. The crafting process in this game is great fun and you do make a huge range of great stuff and even at early levels you can make 'useful' stuff. In SWG because of the experimentation I never made anything for use or sale until I had ground out to Master in that crafting proff and even then because i didnt have +14 exp tapes, no-one would buy my stuff!
5) grouping. Each member in a group in EQ has a role. You stray from the role and you dice with death. It's fun! There is a strategy involved. in SWG, EVERYONE just piles on the mob. no real strategy involved other than, kill it quick.
6) No KSing. When you engage a MOB, the MOB is locked. No-one else can attack it, it's yours to kill or be killed by. In SWG there were many times we sat waiting for Acklay with a group of 6 for an hour, only to have a speedcapped Master Rifleman who has Acklay's schedule waltz in literally moments befire the spawn and take the kill....what made it worse, the same Rifleman would appear the next 5 or 6 times you where there....Bah!

SWG is better than EQ2 because of...

1) Housing. The houses actually mean something. You can store things in them, craft in them and set up vendors in them. In EQ2 they seem nothing more than decorative at the moment.
2) Vendors. Nothing like stocking your vendors and being able to log off or go and adventure while your vendor happily sells your gear. In EQ2 you have to be in your room and stay logged on. Something you only do overnight and it places a train on my electricity bill :)
3) PvP. I'm not a great PvP fan, but at least the option was there. It was always fun launching an attack on a rival guild's base. None of that here.
4) Player cities. The guild aspect of the game was massively enhanced as you generally all lived in the saem player city that you would help develop and defenc. There was nothing like returning 'home' to your town and seeing your guildies wandering around. In EQ2 you can actually go for many days without seeing another guild member.

To be honest in both cases I could go on for a good while...but i need to pee. But generally, given the choice I would take EQ2 every time, if only for the Content alone. SWG could be a great game...it was well written, great set-up and responsive devs, but they just had nothing for anyone to do once you had done the Geo labs, DWB and Corvette. Even the Jedi system revamp was just a massive grind. That said I left the week before JTL so cant comment on how that changed the game.

Hope that helps anyway...now I'm off to pee

Minky
#3 Dec 08 2004 at 2:50 PM Rating: Decent
I was a Master Doctor, master Pistoleer (And many other things like CH and Combat Medic which I dropped).


SWG had a lot of issues that I did not like. I did not like the fact that almost all the economy was user driven. It made prices sore after a while.

I think there is nothing more fun than finding that really good piece or Armor or weapon in EQ. You just couldn't get that exp in SWG. For some reason, I like the grinding more for Artisan in EQ, and it is less necessary since the economy already exist with vendors.

In EQ, every class has pros and cons. In SWG, you are rather a CH, a Bounty Hunter, or screwed. I enjoyed Pistoleer, but I just did not feel like I could hold my own against someone like a BH.

I found it troubling that a bounty hunter could be better with a pistol then a master pistoleer. I thing a BH should be good in all of them, but great in none.

SWG had to much down time. Who wants to see in a cantina, watching another Player that does nothing but set up dancing macros and leaves their computer on for 2 days st8, so you can heal your mind wounds. Then you can head to a medical center and hope there is a doctor there.

The idea of player cities was cool, but when they expanded so much that in places like Lok, you had Humongous MOBs spawning at your house's front door.

I am not sure how the expansion is making it, but most people will have to drop skills on their current character to pick up pilot. (They should have made the skill system like FFXI, where you can just shut it off and gain in something else without erasing all the hard work you put in.)

EQ2 makes it easier to find a group. I love SWG, but the fantasy world appeals much more to me. I like casting spells. I like getting an awesome mace, or suit of armor by killing a MOB that I have worked hard to find and fight.

The crafting goes faster in EQ2 and is more involved. The best part is that the Artisan tree is independent of the adventuring one. So, Artisan does not become your only class. This helps because you can have one character and be able to help yourself with your artisan skill. Like I am a cleric scribe, so I can make my own scrolls.


I know I have ranted on a bit to much for this post, but I think that any game you pick is going to have it's flaws. It may even have some things that are good that Sony may decide to "fix" later and make it bad. However, SWG has to many to over look. These are ones that won't get fixed because the flaws are the fundamental basics in the game itself.

Now, if Sony added SWG to it's all access plan, then they may keep some business...
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 111 All times are in CST
Anonymous Guests (111)