Please refer to the last two paragraphs if you want a quick version of this
One main reason why I was really excited about starting EQ II was the tradeskill system. It's unique and I enjoy it very much, as of now I'm a level 14 Outfitter working towards being an Armorer. I have some concerns, though, and thought I would just throw them out here for discussion.
(This is not FF-related...please keep that in mind)
I come from FFXI and as a tradeskill/crafter there, the market was more flexible as far as all ranges of equip, from level 1-75 due to the job system. Starting over with a new job requires purchasing of new equipment, making a recycling type system in the economy/market. One thing I've noticed in EQ II is that a lot of lower level equip doesn't sell, mainly I think because once you've exceeded your skill for that item, you of course want to upgrade, and of course you won't go backwards in time.
Now an efficient way of leveling my trade right now (IMO) is working with metal items to enhance my metalworking, but of course not forgetting that I can make tailored items also to help with funding. But the majority of easily (I say easily in terms of efficiently obtaining fuels and subcombined items) made synths, there is no market for, except to new players. Unfortunately, players coming from IoR already 'should' be equiped and shortly ready to upgrade, making most Skill Level 1-50 (varies) low level items useless to craft since there is really no market for them? Am I making sense so far?
Now we all want to skill up our trades, but of course...don't want to lose money at the same time. Now one thing I've noticed thus far (on my server at least) is that some items are drawing a pretty steady pricing scheme, while others are in such a large flux that it makes it hard to determine worth. A good example is Prestine Rawhide Leather Backpacks. These are fairly common on the market, and draw a pretty steady price of between 8-10sp. However, sometimes I will see 4+ of these on the market for 12-20sp, which confuses me (no, not tanned bags, these are rawhide). Now what's more, is usually the prices of low level weaponry and armor has such huge gaps...it warrants confusion when selling your items (nevermind the vastly slow market for things of these nature). If I make 2-3 Prestine Tin Long Swords out of a cost of about 84cp or so, sell back to a general vendor or merchant is 75cp, while I see them on the market sometimes for 10-20sp, yet I cannot for the life of me fathom this cost. Even when I list them at a mere 2sp, they rarely sell.
On top of this, for a future concern, I am of course planning to be an Armorer. Common belief has it that the best armor comes from Quests, so the use for an Armorer as an Artisan is what? Another thing is the fluctuation in stats that different qualities give, in which case Pristine may not be what is popular. I'm not yet at the point where I can make metal armors, but I notice that a simple item like Iron Brigade Boots on the Artisans market sometimes are up to 50sp, when you can purchase them from an Armsdealer or Merchant for less that 12sp...it just baffles me. Although I must say I am very impressed by EQ II's economy so far, and am enjoying it very much.
So I guess my overall question here is, through my efforts (and everyone elses at that) what will be the overall benefit from crafting? If the Armors, Weapons, etc can be exceeded by common quest items, and the market is torn on cost of such fabricated item, what will be the gain from making such items if no one buys them? I know the game is new, and a lot of tradeskill things are still secretive or unknown...but this is just a general concern.
Also, for my fellow crafters, has anyone else noticed some strange fluctuation is fuels/sub items for 10+ crafting? I've noticed things like Stroma Wash and Eolith Temper are very unstable price-wise, ranging from 25cp to 2sp+ sometimes. Is there a vendor/merchant that sell these in the cities? Or is this a road to go through buying player made sub items for later crafting? So many questions!