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Coercers Unbalnaced?Follow

#1 Dec 05 2004 at 1:50 PM Rating: Decent
Ok im sure i'm not the only Coercer that frustrated about our spells/abilities

1. Fun Spells--
Our lvl 20 "fun" spells are not fun, and completely unbalanced. sk's/pallys get a horse, other classes get familiars (yeah probably useless but still much better than ours) Ours only makes someone laugh or dance and only if they are grouped AND lower lvl than you

2. Illusions--
No illusions until level 30???? and then only the verminous Ratonga? (an insult to the teir'dal) Give me a break... an enchanter with no illusions? That makes no sense at all. Yes i know, before you say it there is a class for illusionist, but thyre saying that enchanters, and then coercers shouldnt get any until level 30 and then only 1?? That's ridiculous.

3. Armor--
Nearly every mage ive seen if not all of them still have the lvl 10 robe, while light, and medium armor drop left and right and you see pages and pages of them at the brokers, but you see absolutely no robes for sale nor do you find robe quests. No one in my guild except the mages are still wearing their lvl 10 chest pieces even in the upper teens, while yuo got tier 3 zones and still see mages in thier lvl 10 robes, thats not balanced, and then when people do the lvl 20 armor quests it's more of the same... everyone wearing the same gear (cookie cutter characters)

4. Very Light Armor crafting---

Why is it that outfitters can make good sets of armor for fighters, scouts and priests, but a lvl 20 tailor cant make anything that a lvl 20 mage would want to wear?? Come on Dev's use your head.
#2 Dec 05 2004 at 2:39 PM Rating: Decent
Your lvl 20 sounds cooler then mine. Zerks get a match in their right hand...oooh.
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