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#1 Nov 30 2004 at 6:27 PM Rating: Decent
So I want to be a tankable, soloable cleric. Don't know what third class, but either one wears heavy armor.
My natural pick seems like a dwarf. High str (for soloing), high sta, and high wis, of course. But quite low agi. I remember my dwarven cleric from EQ1, and I remember that the low agi knocked my AC pretty hard, while the high sta didn't help much at all. It seems that a high AC would be better for a cleric than high health, overall.
What are the offensive benefits of agi? Does it raise the chance to hit? It appears that if I want a higher agi, I'll have to go with a race with low str. Can agi make up for str offensively? Does it depend on the weapon? An assassin is a big damage-dealer, but str is unimportant for him/her; it's all agi. Can I get away with the same for a cleric who wants to fight?
Or is agi relatively unimportant if I'm wearing heavy armor?
It's unfortunate that we can't multi-class in this game. Usually, in a party-based game, one wants to focus his character in one direction entirely, increasing strengths even if it means increasing weaknesses. Other members are supposed to fill in those gaps. But I want to strive for a fighter-cleric type of character. Any suggestions? Would a barb's 18 in wis be a huge pain in higher levels? What about the wood elf's low str/sta? Is the human's 20 in wis high enough?
#2 Nov 30 2004 at 11:47 PM Rating: Excellent
Human's 20 Wisdom is just fine. In fact Humans were built to be good with EVERY class. that's just what Humans are, jack of all trades. However you do not gain a special racial sight ability like all of the other races.

EQ2 is built so any race can be any class, BUT, each race has a class that works perfectly for their strengths. What do I mean?

Well, a High Elf makes a PERFECT Mage or Priest because they have 25 Wisdom (good for the Priest), and 25 Intelligence (good for the Mage).

Now if you want to have a tankable Cleric... let's see.

Just by selecting the Priest archetype your stats will be boosted by +2 Str, +3 Sta, +5 Wis. Cleric class would give an additional +2 Str, +3 Sta, +5 Wis. Now considering you want to be tankable, you would want to make sure you were in Qeynos (you'd be a good guy), because then you could select the Templar subclass, which wears Heavy & Plate armor (good for taking hits, no?), so that's some bonuses of +2 Str, +3 Intel, +5 Wisdom. Or you could start in Freeport and take the Inquisitor subclass, which can wear Heavy & Plate armor and get a bonus of +2 Str, +3 Sta, +5 Wisdom.

So let's take these bonuses and see what each race would have as BASE stats at level 20 (these numbers would not include any traits and such that you pick along the way to level 20).
----------------------------------------------------------- 
Templar Chart  +6 STR, +6 STA, +15 WIS, +3 INT 
----------------------------------------------------------- 
Race Name		STR	AGI	STA	INT	WIS 
Barbarian		31	20	31	15	33 
Dark Elf		19	23	21	29	38 
Dwarf			28	16	31	15	40 
Erudite			18	18	21	33	40 
Gnome			18	25	22	30	35 
Half Elf		23	25	24	24	34 
Halfling		21	30	23	19	37 
High Elf		16	22	21	26	45 
Human			26	20	26	23	35 
Iksar			24	22	24	23	37 
Kerra			28	23	26	18	35 
Ogre			36	15	31	18	30 
Ratonga			16	30	21	28	35 
Troll			31	18	36	13	32 
Wood Elf		21	30	22	20	38 
-----------------------------------------------------------


To me, it appears that a Half Elf makes for one of the most balanced Templar-classed characters.

----------------------------------------------------------- 
Inquisitor Chart  +6 STR +9 STA +15 WIS 
----------------------------------------------------------- 
Race Name		STR	AGI	STA	INT	WIS 
Barbarian		31	20	34	12	33 
Dark Elf		19	23	24	26	38 
Dwarf			28	16	34	12	40 
Erudite			18	18	24	30	40 
Gnome			18	25	25	27	35 
Half Elf		23	25	27	21	34 
Halfling		24	30	26	16	37 
High Elf		16	22	24	23	45 
Human			26	20	29	20	35 
Iksar			24	22	27	20	37 
Kerra			28	23	29	15	35 
Ogre			36	15	34	15	30 
Ratonga			16	30	24	25	35 
Troll			31	18	39	10	32 
Wood Elf		21	30	25	17	38 
-----------------------------------------------------------


Now here are some other points.
* Priests are dependent on the Wisdom attribute for their power supply, so you definitely want a character that has a high wisdom so they can keep their power up.
* AGI makes your character harder to hit, and allows you to hit more often.
* Stamina helps your defense and adds to your health pool.
* Strength and Intel help keep your physical and magical damage high.

So, please take these little charts here and try to see what races stats fit your style of play for your tank-cleric. Keep in mind that you probably want to pick a race that you can have fun with, which is really important should you enjoy role-playing and go onto one of the two RP preferred servers.

Hope this helps!
#3 Dec 01 2004 at 1:43 AM Rating: Decent
Seriously, you are the coolest person that ever lived.
Thanks a trillion. :D

Do you know where I can find the stat bonuses for each class?

Edited, Wed Dec 1 01:49:34 2004 by Xodarap
#4 Dec 01 2004 at 7:53 AM Rating: Decent
Certainly. :)

From the EQ2 official manual:

FIGHTER ARCHETYPE - +5 Str, +2 Agi, +3 Sta

Warrior: +5 Str, +3 Agi, +2 Sta
-- Berserkser: +5 Str, +3 Agi, +2 Sta
-- Guardian: +5 Str, +2 Agi, +3 Sta

Brawler: +3 Str, +5 Agi, +2 Sta
-- Bruiser: +5 Str, +2 Agi, +3 Sta (Freeport Only)
-- Monk: +2 Str, +5 Agi, +3 Sta (Qeynos Only)

Crusader: +5 Str, +3 Sta, +2 Wis
-- Paladin: +5 Str, +3 Agi, +2 Wis (Qeynos Only)
-- Shadowknight: +5 Str, +3 Agi, +2 Wis (Freeport Only)

MAGE ARCHETYPE - +3 Agi, +2 Sta, +5 Int

Sorceror: +3 Agi, +2 Sta, +5 Int
-- Wizard: +3 Agi, +2 Sta, +5 Int
-- Warlock: +3 Agi, +2 Sta, +5 Int

Enchanter: +3 Agi, +2 Sta, +5 Int
-- Illusionist: +3 Agi, +2 Sta, +5 Int (Qeynos only)
-- Coercer: +3 Agi, +2 Sta, +5 Int (Freeport only)

Summoner: +3 Agi, +2 Sta, +5 Int
-- Conjurer: +3 Agi, +2 Sta, +5 Int (Qeynos only)
-- Necromancer: +3 Agi, +2 Sta, +5 Int (Freeport only)

PRIEST ARCHETYPE - +2 Str, +3 Sta, +5 Wis

Cleric: +2 Str, +3 Sta, +5 Wis
-- Templar: +2 Str, +3 Int, +5 Wis (Qeynos only)
-- Inquisitor: +2 Str, +3 Sta, +5 Wis (Freeport only)

Druid: +2 Str, +3 Sta, +5 Wis
-- Warden: +2 Str, +3 Sta, +5 Wis
-- Fury: +2 Str, +3 Sta, +5 Wis

Shaman: +2 Str, +3 Sta, +5 Wis
-- Mystic: +2 Str, +3 Sta, +5 Wis (Qeynos only)
-- Defiler: +2 Str, +3 Sta, +5 Wis (Freeport only)

SCOUT ARCHETYPE - +3 Str, +5 Agi, +2 Sta

Rogue: +5 Str, +3 Agi, +2 Sta
-- Swashbuckler: +3 Str, +5 Agi, +2 Sta (Qeynos only)
-- Brigand: +3 Str, +5 Agi, +2 Sta (Freeport only)

Bard: +5 Agi, +3 Sta, +2 Int
-- Troubadour: +3 Str, +5 Agi, +2 Int
-- Dirge: +3 Str, +5 Agi, +2 Int

Predator: +3 Str, +5 Agi, +2 Sta
-- Ranger: +3 Str, +5 Agi, +2 Sta
-- Assassin: +3 Str, +5 Agi, +2 Sta

There you go, hope that helps!
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