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What melee class has the highest DPS?Follow

#1 Nov 29 2004 at 1:59 PM Rating: Default
Hi, what melee class has the highest DPS (damage per second) in EQ 2?

Also, what overall class does the most DPS?

Thanks.
#2 Nov 29 2004 at 2:03 PM Rating: Good
31 posts
The highest dps is going to come from the group that can properly manage HO's. So quit worrying about getting the rogue, or mage or whatever you *think* will do more dps, and get some people with some sense and your group will be better off.
#3 Nov 29 2004 at 3:35 PM Rating: Decent
HO's?

I am just trying to find out what melee class does the most damage per second in a fight please.
#4 Nov 29 2004 at 4:18 PM Rating: Decent
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951 posts
They are all about the same - pick which looks the coolest to you or performs the typical functions that you like to do most.

HO's are considered magical damage I believe - which is why you see on the eq2players site the highest magic damage usually going to various fighters and scouts...because these are the two jobs that you will want to end chains most often.

I often duo with a brawler, as a rogue, and our HO's consist of mostly debufs (figher starter > dirty tricks/gnollstrike > ensnare/sneakatk + kick/taunt)...the actual attack skills do 40-60 each, but our chain does 80-120 at level 16 and we can throw that out every 8-10 seconds.

Really - after adding it up the dps between us as rogue(using dagger+whip) and brawler using a big slow flail is very close. I can often out dps the brawler but that's only if my poisons proc and aren't resisted - otherwise we're even.

They are often hard to do as your groups get bigger, but if you want to see big numbers pop up on the screen don't worry about class - just keep your eq up to date and >>>LEARN TO HO<<<
#5 Nov 29 2004 at 4:28 PM Rating: Decent
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96 posts
Well if you ask about warrior claass only then berserker, from all melee - scout classes have better dmg output(if they know how to use their abilities)
But I agre with ravilo - HOs are everything !!!
#6 Nov 29 2004 at 5:04 PM Rating: Decent
pardon my newbness, but what does HO stand for? :)
#7 Nov 29 2004 at 5:14 PM Rating: Decent


Heroic opportunity. it's a chain of commands that trigger a special move, usually between players... dont fully understand..check newbie forum on eqstation.com. probably explains there.
#8 Nov 29 2004 at 5:54 PM Rating: Decent
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1,463 posts
HO's are big, yes, but posters here are forgetting something - upping the level of your spells/abilities.

If you're new to EQ2 hover your mouse over your spell/ability buttons, and you'll see that most are called "apprentice level 1". Once you get off IoR you can buy "app lvl 2" upgrades to these (in the village where you end up). Rt click and scribe - and tadah, your spell/ability does more (damage, healing, whatever). Yes, your "level one" spell/ability, once upgraded, behaves more like a level 6-8 spell/ability (actually it's better - it's much more mana-efficient, er... power-efficient).

Even better, up your artisan skills to lvl 7 or so, and you can make your own app lvl *3* upgrade (save your money and skip lvl 2 if you have the time to do this). Or buy lvl 3 from player artisans (find a broker npc is one way to find player merchants - see other postings for more details on how to buy from players, or just ask people /ooc in game). Lvl 3 upgrades make that level one spell/ability even better - more like a "lvl 12" or so spell/ability.

Okay, so what is the big deal here? At lvl 8 or 9 my priest was doing, oh, 15 to 17 pts damage with his starter Smite spell w/ app lvl 1. When he upgraded to app lvl 3 damage went up to 27 to 30. This was under lvl 10. As you level up, damage goes up. W/ "app lvl 3" my Smite does over 30 and sometimes 40 at lvl 13.

Same w/ heals. The higher lvl upgrades heal more. Better buffs give better stats. And so on. Heck, you may have just gotten a wicked good lvl 20 damage spell, but if your lvl one nuke is "master lvl" (see more on this below), you're going to have a muuuch better power/damage ratio w/ it (and may well do more damage - I don't have a master - but my app lvl 3 Smite does more damage than my lvl 11-ish cold nuke of app lvl 1 - and for less power).

So, DPS is relative. Not only are people who max the use of HO's going to kill things faster w/ fewer player deaths (HO's do in fact rock - make sure you learn how to do them and encourage any group yer in to use them as often as possible), people who have better upgrades on their spells/skills are going to do much more damage (or heal more, buff better, etc).

So, a Guardian with wicked good upgrades will probably outdamge an Assassin with app lvl 1, all other things being equal.

Well, I need to start wrapping this up here - you really need to search this site and other sites for better info, if you're interested in this. There are Adept lvl 1, 2 and 3 above App lvls - and then there is Master lvl. I *think* adept lvl 1 and master lvl 1 are rare mob drops, and players make adept lvl 2 and/or 3 - but with a very rare harvested/mined ingredient. I don't think anyone is yet making Master lvl spells/abilities - or if they are, there aren't many of them. Master lvl 1 dropped spell/abs currently go on the market for around 10 plat (does anyone yet have 10 plat? I dunno, but these are rare and valuable). App lvl 3, however, are quite affordable (and not all that hard to make if yer willing to skill up in trades). Last night my alt saw a guy selling app lvl 3 priest upgrades for 2 silver, 50 copper.

By the way, "class" is likely *not* to be the big deciding factor in "who gets the sweet groups" in eq2. Your ability to do HO in group correctly AND your spell/ability upgrades likely will ("/ooc Mystic w/ adept 1 heals lfg" > "Templar lfg", e.g. - plus your reputation as a good **** w/ other players). Now sure, if a group needs a healer, it needs a healer. But in the DPS area, again, upgrades and your HO-reputation will count for much.

Best of luck!

PS Ing the basement trade rooms, mage and priest upgrades are made on the desk, fighter upgrades made at chemistry table, scout upgrades made at jewelry table. Again, this is very complex - I only recently learned it - seek out other postings here and on other sites to learn more. Learn as much as you can on upgrads (and HOs). It is "very much" worth it.

#9 Dec 01 2004 at 5:26 PM Rating: Decent
Predators have the highest "burst" melee DPS.

Rogues have the highest "sustained" melee DPS.

Bards increase the DPS of their entire group.

Which one is best? Well, that just depends on the situation. There is no one class that's always better at an archetype-defining role (healing, tanking, damage-dealing, crowd-control, etc) than all other classes of that archetype. If there was, the game would be broken.
#10 Dec 02 2004 at 4:43 AM Rating: Decent
I agree with the long post.

The old ideas of class v class are gone.

I have seen a lot of posts saying that there isnt much difference between players, but this is crap. With the skills upgrade system, quest related items and HO timing ability there is a massive difference between a good and bad player. Massive.

As for the DPS. /shrug probs the assasin but he wont like being hit!

Yagyu
#11 Dec 02 2004 at 6:11 AM Rating: Decent
it hard to manage HO's with a 6 man group with so many abilities/ spells and specail attacks getting fired out by the party most of the time it gets interrupted.

With 3 people we where pulling them off all the time and it pWned hard but I agree with the whole upgrade skill thing it's pr0 I reckon you should just pump out thoose in larger groups it's all most the same.
#12 Dec 02 2004 at 7:24 AM Rating: Decent
heh scouts yadda yadda, there are no highest dps yadda yadda.

Tell you the truth scouts and brawlers have the highest Dps around. depending on quality of armor, spell lvls and skill of players Brawlers can be better then scouts or scouts can be better then Brawlers.

However as I am a Bruiser, I find myself easily puting out more DPS then any scout I have partied with, while scouts depend on there ability to put out damage, bruisers just do... with out skills out damge is in the high numbers, I dual weild atm using cestus and nomad stick, i hit constantly for about 15-35 damge while fighting whites and yellows, while I have seen scouts hitting for much less toss in fiery fist, thundering fist, and various abilities and I can yank hate off any group meber at any given time be it tank, mage, scout, or priest. I also have to tone down my damge especially at the start of fight otherwise I end up being tank for that fight. but again its all a matter of skill and ability levels.

Not to mention brawlers can very nicely start or end HOs for very very nice Damge.

Edited, Thu Dec 2 07:25:40 2004 by Nazrious
#13 Dec 02 2004 at 9:18 AM Rating: Good
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121 posts
What your saying may be true, but potentially the scout (predator/ranger/assassin) is going to outdamage you as a brawler/bruiser if he/she knows what they're doing. With the lower deley weapons, skills, and poison I've never seen any other class other than a sorcerer type chain nuking outdamage a good DPS predator subclass.

With the lower delay weapons, their poison inflicts a LOT of extra damage. In addition to that I've yet to see a brawler type inflict the kind of damage that a predator type does with special abilites... personally I shadowblade in the 120-180 range (with a 188 high at 16, its quite a bit higher now), and sneak attack in the 50's - 60's, and have about 6 more attacks at my disposal that can pretty well be chain hit for massive amounts of damage.

This is just my observation, but I do group a lot, and with a lot of very good brawlers. They can take hits better than I can, and do do more damage than a guardian does... They just arent built to deal as much damage as a few of the other melee class's.
#14 Dec 02 2004 at 12:12 PM Rating: Decent
umm not rly delay on maces, flails etc perhaps but I dual weild knuckles batons etc and the max delay at any one time I have is 3.7, and I hit much higher then any scout i have partied with. So while they may hit a tad faster then me, not much, I hit 2-3 times harder. Add on my other abilities and i can burst out 200+ damage in a matter of seconds, and continue doing this through out a fight. then take into note that things such as poison can, and offten do, get resisted. Countless times have I heard crap thes buggers have high resistance from many classes who try to poison etc. Also take into account that most fights end before posion dot actually does anything. So yueah If a Fight took maybe an hour, yeah its an exageration, the dot from scouts poison might actually add up to a huge number, given that it isnt resisted, or wares off.
There is also somthing very interesting you should take in mind, If scouts can out DPS a monk, then when fighting a group of two skells one being a healer, for those of u who know ruins of valmarr u know what I'm talking about, when ever I would go AFK battles would take forever and when I would come back exp bar would be pretty much the same as I left, but when the predator we were with went AFK there was hardly any noticable slow down in our fighting speed. and in a 4-5 min break we cranked out exp while in a 6-7 min break hardly any exp was gained. we didnt have a chanter so it was key to kill the priest fast... somthing which I was informed after my return was very hard to do.

Edited, Thu Dec 2 12:36:54 2004 by Nazrious
#15 Dec 02 2004 at 12:31 PM Rating: Decent
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121 posts
You will be hitting for more damage per hit with that 3.5 delay weapon, but you will also be hitting less than once per every 3 hits of my 1.0 delay weapon(s)... All those extra hits along with the poison damage, and other high damage ability hits are what will out damage your brawler.

It would go somthing like this
Predator hits Jabobar for 8 pts of piercing damage.
Predator hits Jabobar for 5 pts of piercing damage.
Predator hits Jabobar for 3 pts of piercing damage.
Brawler hits Jabobar for 19 pts of damage.
Predator damages Jabobar for 25 pts of Poison damage.
Predator hits jabobar for 3 pts of Piercing damage.
Predator hits Jabobar for 7 pts of Piercing damage.
Predator hits Jabobar for 8 pts of Piercing damage.
Brawler hits babobar for 13 pts. of damage.
Predator damages Jabobar for 15 pts of poison damage

I could go on, but I think ou get the point... In that very small segment, and not including either class's special ability damage (for which I still believe the predator will further out damage a brawler), the brawler scored 32 points of damage, compared to the predators 34 points of damage, plus 40 points of poison damage.

This isnt to get down on the brawler at all, just take a look at the log and unless you have a subpar predator class, or an extremely good brawler, and an only so/so predator sub class, he'll beat ya as far as dps is concerned.

But like I said, the brawler is a fighter type, a predator a scout, they are meant to do different things... Brawlers arent susposed to outdamage a predator.
#16 Dec 02 2004 at 1:22 PM Rating: Decent
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494 posts
Don't forget misses too.
Missing once or twice with a fast delay weapon (or two) is a lot more forgiving than missing with a slow delay weapon.
#17 Dec 02 2004 at 1:35 PM Rating: Default
Hate to bust your bubble but a lvl 19 brawler will far out damage a lvl 19 predator. Predator's are pretty much a joke until they become assassins or rangers. Your weps are swinging at 1.2 seconds, and the brawlers is about 1.5 to 1.7. Not only that but none of a brawlers special powers force them to be either invisible (sneak) or behind the mob. Overall the brawler will do more damage. Once you breach lvl 20, you will start to shine, even then a bruiser/monk will still be putting major damage in.


http://eq2players.station.sony.com/en/pplayer.vm?characterId=208496201
#18 Dec 02 2004 at 1:48 PM Rating: Decent
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1,576 posts
Quote:
Not only that but none of a brawlers special powers force them to be either invisible (sneak) or behind the mob.


Everyone acts like this is such a big deal. It's not. Start the fight in Stealth > Shadowblade then use Stalk > Ambush.. Then do your medium damage attacks (sneak attack, back shot, impale, pierce) until ambush is ready again (shouldn't be long). I usually get at least 1 shadow blade and 2 ambush in before the mob dies.

The high and medium damage attacks mixed with poison and DoT's like bleed will rack up some major numbers. With my SK, I notice a huge difference in the fight times when there's no scouts or mages in the groups. Brawler's just don't seem to cut it as a major DPS from my experiences.

Edited, Thu Dec 2 13:52:05 2004 by subvert
#19 Dec 02 2004 at 1:51 PM Rating: Decent
yeah thats an intersting segment except like said before I dual weild so its more like 70ish damage and thats not counting my abilities, or the fact that i can can HO for large numbers.

Edited, Thu Dec 2 13:54:37 2004 by Nazrious
#20 Dec 02 2004 at 1:55 PM Rating: Decent
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121 posts
No bubble bursted, just pointing out actual numbers from a log I did back in my teens... I can see there is no point in going on with this, you have your opinion and I therefore choose to follow my sig quote.
#21 Dec 02 2004 at 1:55 PM Rating: Decent
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494 posts
I find it funny when people get defensive about their class.

I'm not a brawler, nor am I a predator, im going shadowknight. I'm just speaking from experience in groups and with friends. Scouts, dual wielding low delay weapons, and using abilities are very nasty. At the same time no one is saying brawlers are weak. Brawlers can take more of a physical punishment than scouts can, to balance things like this, the brawler will usually do less overall damage than a scout. At the end of identical encounters equally skilled players of either class should have pretty close to the same HP/Power consumption. A brawler is gonna have a bit of a longer fight than the scout, but the scout will take a bit more of a beating than the brawler. It all evens out for the most part.
#22 Dec 02 2004 at 2:12 PM Rating: Default
Yes you're right when it is easier to do all that before the fight, but when it is a group, you have to take the time to sneak, then get behind wherever the second mob is. During that duration a brawler is already throwing down serious damage. I dont think that i am the one getting defensive. You cant help your limitations. Predators suck, assassins rangers own. As an assassin you will eventually be the top dog. But i am sorry, predators are so lacking in dps. My attack (as a brawler) outshined the attacks of predators by far.

Be patient. Lvl 20 is just around the corner.
#23 Dec 02 2004 at 2:16 PM Rating: Decent
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1,576 posts
<double post>

Edited, Thu Dec 2 14:21:31 2004 by subvert
#24 Dec 02 2004 at 2:21 PM Rating: Decent
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1,576 posts
No, it takes 3 seconds to cast sneak. Stalk takes 1 second to cast. Even if the group is roaming, I hit sneak as I'm running towards the mob. You don't have to stand still for the whole 3 seconds. I usually have sneak up, into position and a shadowblade laid down before everyone fully engages.

You also don't need to disengage until just before the sneak takes effect. If you play a scout well, hardly anyone will even notice you going into sneak or stalk.

Why is it that you think that's the only thing we can do? We mave medium damage attacks which still hit for about as much or more than your abilities and we have DoT's (poison, bleed) as well as some high damage HO's.

Like I said, I haven't been very impressed from the brawler's I've seen when playing my SK. I suppose they all could have just been faulty players but I doubt it.

Edited, Thu Dec 2 14:22:12 2004 by subvert
#25 Dec 02 2004 at 2:21 PM Rating: Default
Without pressing the assist button? You're basically at the whim of the tank and have to follow his chosen foe, so you would have to move around even more.
#26 Dec 02 2004 at 2:22 PM Rating: Default
Wait a sec... Brawlers or bruiser/monk? big diff there buddy. If you are playing with brawlers with your SK, then that pretty much sucks.
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