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Crafter’s ProspectiveFollow

#1 Nov 23 2004 at 9:11 PM Rating: Good
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Hello all. I wrote a pretty long and in dept post about my personal results from crafting. This is not a rant but just a story that shows my results and findings. I did not write this to deter anyone from starting crafting. My main focus is obtain the correct mind set and right direction. Lord knows I’ve tried a lot. Although I am frustrated I still try to look at things for a positive outcome however bad the bleakness may be. As a personal note I know the grammer needs some work but i'm in the office and it just got busy.

This started in another thread. I listed the essential information needed on why I started this small novel.

Quote:
recently joined the Heralds of K'Lorn in Freeport (Scholar Society) when I made Artisan level 10. I didn't expect much from this but I took the guy's tradeskill quest to make 10 jum jum beers. When I completed this I handed them in and received, not 64cp, not 3sp, yes, I received 46SP and 100 status points in the society! Thinking, well that's just great give me more, I took and completed the second quest (make 10 rawhide tomes) and bang - another 46SP!

Now the second quest recipe almost drove me mad at the chemistry table with multiple subcombines and all, but I am making real cash now and that's a lot better than the usual sharp stick in the eye from quest rewards of EQold.

Sure I lost my status and keep getting randomly dropped from the tradeskill societies, but I'm not complaining with 1GP in the bank.

By Samatman



Quote:
dangit! See now thats why I didnt wanna say anything on a board anywhere just in case they nerfed it! GAH! I was also getting nic rewards for the stuff I made..... but I havent completed one since the "patch" in question. Leave it to EQ to take our glimmering hope away =/ how the heck are we supposed to survive as tradskillers????
By Optycalillusion




Now I present you with my novel.

Ok if this is true I have a bit to discuss about this. Anytime I start to craft it’s to make money obviously. In another mmo I spent all the money I had to raise a skill so I could make profit. Profit to npc. After 4 day’s of hard core crafting I finally reach my goal. I was able to enjoy this perk for 2 days until it was nerfed. In all honestly that was a good contributing factor on why I left that game, this happened more then once. Or I would start a craft, get stable and then every one does that craft and undercuts.

I’ve steered away from crafting all together in any other mmo unless fishing is a craft that you can get decent money with. The sole reason why is…. Any effort I put forth in it, the game designers change the whole system.

Now I understand to some extent that if you offer large rewards that everyone is going to do it. Which in turn would raise the value on items server wide. But honestly this game is still new. The economy is still getting its feet wet. Crafting isn’t cheap. Either allow us to make money to level the craft to provide these items to the economy or wait a really long time for that to happen or perhaps an economy crash.

I say wait a long time in light of the following. Let’s break it down. For those who may not have tried crafting there’s a little over a hundred things you can craft just at level 9. Mostly ingredients. Some of the ingredients can be crafted and used now, others later. If you’re an alchemist you may need 2 sub ingreedences to make something for another craft to use. Problem is some of those ingredients are used by higher level crafting.

Well say you made ingredient a b and c to level your craft. Now you go to sell it. Hmmm no body has bought it, so you’ll wait and sell it again. Interesting a week went by, you need the inventory space, the money but they haven’t sold. Why? That’s right no one is that high yet and why?

Well ultimately the way to make money is to sell to other player’s. A lot of money is going to be wasted at a start of a new game. If you do you research you’ll see item d which is armor going for a certain price. So then you make it and now there’s competition. The original person crafting the item has now undercut. The profit margin then begins to plummet, also factor in others will shortly following your path and begin crafting this same item. By this time resources are over priced and the profits on the item is break even or lose.

Well then why not make an item that no one else makes? This is risky. The item you make say an ingredient may only be used in higher level crafting. But let’s pretend for a moment it could be used for a few lower level crafting items. Let’s say I needed to make something and I needed the ingreandent you made. Well why wouldn’t I make it my self? It would be much cheaper I don’t want to **** my money away for nothing.

Now if you could do a craft quest to an ncp. Say the reward is 46sp. Well that’s a decent amount of money you’ve made there. Very inspiring to me at least. After completing a few craft quest you want to start crafting items to level up. Hey you need an ingredient again, but wait someone is selling it. I have all this money and I don’t really have to make it I just want to level this craft. Hey I’ll buy this item for player x to save time. Mean while player x has netted some money from player y because of a craft quest. Now player x has funding to continuing his leveling of his craft to the point where player y is.

By this time player y level has risen. Now he will need’s large supplies of a b and c ingredient’s. Now you’ve just made money on the items you crafted. But wait you didn’t they nerfed the quest.

So how prey tell do you make money. Sit with the bazaar open and open and open and one day it will sell. When is what’s in question. But remember as soon as you start to turn a profit someone will notice and the undercutting will begin.

I don’t know about everyone else but I bazaar when I go to bed. Problem is if the server goes down as much as mine has the last 3 nights in a row you didn’t make anything. I’m sure a majority of people were in bed at the time and the same thing happened. Thus affecting the economy more.

I take with open arms that I am in the wrong frame of mind set with crafting. I honestly enjoyed it knowing I had this crafting quest to look forward to. I stayed up late getting to the point where the next day (today) when I get home I can finally net a decent amount. Again any and all attempts in crafting in any mmo that I’ve done get screwed. Is this just bad luck or is this the way it really is? Or out of 10,000 people are there a select few that can succeed in this? When I say succeed I mean on a regular basics.

One last comment did they know about this the whole time and now decided to nerf it? Well let’s see if they allow a small number of people to earn enough money they can supply the economy with their items and items needed. To balance this all out they wait until the word is out about the quest and then pull it. Wait till large numbers of people know about it. Let them dump all the money in to get to the point are now screwed. Now the economy is balanced out and now the higher level items can start to circulate




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