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EQ2 Clerics (Impressions from a vet EQ cleric)Follow

#27 Nov 24 2004 at 1:01 PM Rating: Good
I tried out a cleric and it was pretty cool. However, I didn't realize that there was a 4 character limit. So in the interest of trying out some other classes, I sent him out to pasture. I made a shammy and so far things appear pretty well balanced between the healer classes. They do share a core set of abilities, but each have their own distinct feel to them.
#28 Nov 24 2004 at 3:28 PM Rating: Decent
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80 posts
Sorta EQ1 vet, and sorta Cleric vet ... I played from a month or so after release to shortly before Velious came out and Cleric was one of the four classes I took to 20+ but not above 30. What can I say, I like variety :p

Anyhow. So far, at level 16, I like my EQ2 Cleric. I've suffered one party member death so far, from me not keeping on my toes when a nasty named popped and letting the poor primary tank be slapped down while tossing debuffs, but other than that it's been smooth sailing. Reactive heals are wonderful. Pop Bestowal of Vitae on the puller before he runs out and he can whack-pull stuff for all I care, it won't dent his HP or my Power. Pop BoW on the tank and I can proceed to twiddle my thumbs for 20 seconds (or do some righteous smiting, if I've got power to spare) and still keep him healed. If aggro starts jumping, the group reactive heal keeps people alive without undue panic or waste of power. Oh, and I can solo green & low-blue double-arrow group mobs without much trouble by keeping BoW up and smiting them into oblivion - good fun!

Am I better at healing than a druid or shammy? Well, as long as everything is stable, we've only got one suitably conning mob to beat up and nothing is likely to pop in on our party, they can cure as well as I do and contribute with considerably more damage-upping abilities. But, when the fecal matter reaches the air displacement unit, when we're taking on a Bruiser-type named with ungodly melee damage or when a couple of oj orcs just popped next to our sorc, I've got the healing power to single-handedly keep everyone in in the green without backup. When my Brawler got into similar fixes with a shammy doing healing, the shammy just couldn't keep up with the incoming damage. Granted, one shammy is hardly conclusive of anything but, in my limited experience, if you want damage mitigation and nothing but damage mitigation the Cleric is still at the top of the pack.


Aside: What does annoy me is when some heal-crazed group decides to get two Clerics. Apart from the direct heals - which I currently use less than my nukes & debuffs cos Bestowal of Vitae is so damned good - our primary abilities don't stack. If you for some reason have got to put two healers in the group, at least pick ones from different classes so they can contribute with all their abilities.
#29 Nov 25 2004 at 3:17 AM Rating: Decent
as not ever playing any kind of healer class in EQ EQO OR FFXI(spet rdm) I can say the priest in this game give me flashbacks of my rdm, and rdm got boring realy quickly as after lvl 40 the in your face action soon became a debuff refresh toss a heal sit, repeat kinda world. I might make my GF start a priest and let her play around with it, and give it a whirl once in a blue... doubt she will get past lvl 10 but hey with some help she might ^^.
#30 Nov 25 2004 at 3:31 AM Rating: Decent
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81 posts
OK first of all let me state that I am not trying to compare EQ 1 and EQ 2. I realize they are two different games. My original statements were, if you read them, that EQ2 seemed to take some of the fun that I felt in being a cleric on EQ1. Att hat time, I didn't know about the level 12 cleric res that I had recently gotten where another group member could rez me.

For me personally, it's very hard again not having any kind of speed or hiding ability. I'm an artisan and hunting in the deep wilds of Antonica surrounded by hordes of angry mobs, I'm always checking my back to make sure nothing is going to come up and smack me down.

As far as my response about clerics in EQ 1, it was all true. Maybe clerics did have some soloing ability, but I guarantee you throw it up next to a druid and the druid could quad kite 4-6 mobs while the cleric exhausted themselves on one. Soloing and soloing effectively are two different things. If it takes everything you have to take down one mob because your roots are notorious for not holding and your DD spells absorb a ton of mana and have a slow recast, that's not effective. Don't get me wrong, I'm not saying clerics weren't the gods of grouping and rez/buff, but there were penalties, as there should be, to other aspects.
#31 Nov 25 2004 at 10:45 AM Rating: Decent
I played a cleric in EQ and am a berserker in EQ2, but my husband is playing a shaman in EQ2. I have to say I LOVE the changes to the healers in EQ2.
I like that there isn't one class that every group NEEDS to have to do well.
I love that as a healer you can melee (while not very well) all you like at no harm to your power or healing ability, go in there and do some free dmg guys!
I love that healers don't have to sit on their hinnies all day and only get to stand when they have enough mana to heal! I love that all the healers can solo VERY well in EQ2, AND all have a supremely EASY time getting groups!
I love the variety in types of healing and the strategy it adds to healing.
I love that NOT having a cleric or healer around doesn't mean that if I die I will take 98% more experience loss than if I DID have a healer! This allows for a LOT more creative group make-ups when a healer isn't available, and makes soloing more fun!
I liked my EQ Cleric, but I would have a LOT more fun playing a healer in EQ2 than in EQ now.

Indya
23 Ratonga Berserker
Antonia Bayle
Shadow Company
#32 Nov 25 2004 at 1:12 PM Rating: Decent
I played a cleric in Eq1 as well, and am currently a lvl 21 Templar in EQ2, and IMHO the clerics in EQ2 rock! We're now actually more true to the meaning cleric, an actual holy warrior now. I solo about 60% of the time, and it just kicks butt!

For a former EQ1 cleric, one of my favorite features is that I am not dependent on KEI. WOOT!!!!
#33 Nov 25 2004 at 2:21 PM Rating: Decent
They need to add Reraise to this game.

In FFXI White Mages (Clerics) could buf themselves with a spell called Re-raise. It lasted 1 hour, if the White Mage died during that 1 hour, they would get an option to ressurect themselves automatically when they died.

This feather/totem/whatever non-sense is stupid.

You know, there's alot of people saying "This game isn't E2" or "this game isn't FFXI". I don't care what game it is. There are clearly RIGHT ways of doing things (Auction House System, Mog House system, Automatic loot management) and wrong ways of doing things (EQ1 bazaar, EQ2 Apartments, very un-random "lotto").

There's no excuse for a brand new "state of the art" game like EQ2 to have dumb, hackish solutions to problems that were already solved in other games.

Sony, Square, Blizzard, the Lineage guys, etc. We should APPLAUD them for ripping each other off when it comes to the right ways of doing things, rather than knock them for it. We shouldn't have to pick one game over another based on its techniacl short comings, rather only on the merits of its content.

Edited, Thu Nov 25 14:24:41 2004 by siyona
#34 Nov 25 2004 at 5:05 PM Rating: Decent
Learn and read up on your devine awakening spell. You will find your complaining about a dead issue which was addressed and resolved a LONG time ago. Know your spells.
#35 Nov 25 2004 at 6:39 PM Rating: Decent
I played a bard in EQ1 (Bludsonng / Povar) and am now playing a cleric. I LOVE it providing your tanks know your limits. I play mostly on a LAN with others in the office, so it is easy to communicate. Of course, i am not uber level yet....i like questing more than the "kill for xp" route that was the only way to do it in EQ1. I am so tired of kill kill kill and embrace the chance to quest up some levels...

oh, and the crafting aspect of this game SOOOOO KICKS **** !!!

Yaweah of the Oasis
#36 Dec 02 2004 at 2:48 PM Rating: Decent
The best part I think is the reactive heals. THis is a must spell for the "pullers".


Many times when you are fighting a really had enemy, the tank will go in to pull, and by the time he back up to the group, he may be almost dead. Especially if he gets aggroed and pulls back 2 or 3. With our reactive heals, he will start being healed before he even gets back to the group with the MOBs.

This will keep a puller alive better than most heal over time spells.

#37 Dec 02 2004 at 2:55 PM Rating: Decent
I agree with you tinkle.

Playing a Cleric now makes me feel like I am playing Dungeons and Dragons again. In EQ1 I was a lvl 50 Cleric and I still couldn't take much of a beaating, main reason, you couldn't heal yourself.

Clerics heal through the divine, I don't think they would need as much concentration as the Arcane Arts. As far as an auto revive spell like FF, I don't like that idea. A good group will always rez you if you give them the item. SOmetimes when you die, you want to stay down for a while, especially if you come back with the rez effect. Last thing I need is to die, auto revive, and have the same MOB kill me again 3 seconds later.
#38 Dec 02 2004 at 3:33 PM Rating: Decent
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976 posts
Reraise was useless. Sorry, but I only once saw it actually NOT run out and a WHM remember to cast it and used the benefits. I like the totem idea MUCH better. Give one to each party member, if your cleric dies you don't have to worry about as much EXP debt...unless the whole party dies.

FFXI AH? Yeah, it was an OK idea. Uhm, but what's the difference between that and a Broker really? Jeuno AH charged taxes, Broker charges a fee. It's like the Bazaar mode and AH combined, and you don't have to GUESS at how much an item will go for, and since that's the case, you can typically find items for a nice price. Unlike the AH, where a +1 (or pristine in this game) would go for anywhere between 10,000 and millions more gil for basically maybe one more defense, or one more agi. I also like the fact that people can't get TOO greedy in this game, because a lot of the stuff you can get from a vender too, so it sets a limit on how much someone can really charge for something before the players will turn around and buy it from a vendor cheaper. You didn't get that in FFXI, because vendors sold everything at prices that were insane.

If you like FFXI better, go back to FFXI. IMHO that game had MANY faults that were...so far... A LOT worse than "I don't want to be afk to sell my stuff" or "I don't like feather reraise system". Stuff like, my monk hasn't been able to get a party for 2 months and my sniper rings are going to cost 600k each and if I DON'T get them then everyone will say I'm gimped and won't invite me over one piece of equipment blah blah blah.

Don't get me wrong, I had great friends and a GREAT LS in FFXI and had some fun times, but the attitude and the elitism I'll happily leave behind and do without. The last few months of FFXI turned into, not a game, but a race to see who could impress who with what expensive gear they had.
#39 Dec 02 2004 at 5:00 PM Rating: Decent
22 posts
Maybe I should switch servers. It has been slow going to get my cleric up to 50 often because I can't find a group. I don't really like the idea of the classes being evened out either. But as said previously, I think the worst thing will be not being able to throw in a helpful buff or heal on someone in dire need. That was the main thing I liked about being a cleric in EQ1.
#40 Dec 03 2004 at 9:58 AM Rating: Decent
I only have 1 real grief with the help system. My problem is, sometimes you yell for help, but no one helps. In this case, instead of running, you stand up and fight and end up winning. I think that if no one interferes after you yell for help, that you should still get XP for the encounter.

I do miss the fact that I can't come around and heal a stranger in need, but I like the stopping of power leveling much more. I am not a hardcore player. I have a kid and a job, I don't have the time. I played EQ 1 for 3 years. When the Froggies were first released, I was lvl 30. It was very disturbing that when I signed on the night of the expansion realease, there were Frogs above my level. So, from mid-night to 7PM when I signed on, people PLed to a higher lvl than I made it to on my own in 2 years.
#41 Dec 03 2004 at 10:36 AM Rating: Decent
this is the result of "Class balance". if you been in EQ 1 long enough you will know Druid cant heal, shaman cant even call himself a healer type. only Cleric can do solid heal job. that makes cleric so valuable.
many people complained this ( I donno what the hell was wrong with this) they "balance" every class so the difference between Druid, shaman and cleric are smaller.
I do think just 1 solid heal class is not enough. I like the new class system in EQ 2. but I think Cleric class is still the best healer in EQ 2. maybe Druid/shaman can heal as good as cleric at low lvl. but cleric will still be the best healer at high lvl.
#42 Dec 03 2004 at 10:42 AM Rating: Decent
27 posts
Quote:
FFXI AH? Yeah, it was an OK idea. Uhm, but what's the difference between that and a Broker really?


The difference (for me anyway) was that in FFXI I didn't have to sit online in my house doing nothing just to sell stuff. I don't think taxes are the issue.

Not to mention, if you're on a dialup connection, unless you have a second phone line it's pretty much impossible for you to sell stuff in this manner. Unless you don't mind missing every phone call that comes in.

You should be able to put up 10 items for sale and logoff/adventure. Making you sit in your house is ignorant, and it's really the only gripe I have about EQ2. Unfortunately, it's a large one.
#43 Dec 04 2004 at 11:41 PM Rating: Decent
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132 posts
People have said here that clerics can't rez themselves.

Does that mean if you're soloing and you die that you can't rez yourself?

Vardiss
#44 Dec 05 2004 at 9:27 AM Rating: Decent
Yes, No priest class can rez themselves in group or solo instances.

However, They have no need to really do so in solo Instances, you have to run back to your soul shard anyhow, and just clicking it grants you almost the same exp return as a rez, infact it may be the same. Downside to rez during groups is that, those rez'd will have only a little hp and power, making for downtime. Now priests that solo can just die, run back, click body and go on thier way.

Also, To top off the points about how each healer differ's compared to the rest in EQ2 and compared to the counterpart in EQ1.

EQ2
Clerics: Strong Heals and heal over time spells. Also have good armor and modest tanking ability. Clerics of EQ1 were saught after cause of thier single best healing and buffing abilities, now its still nice to have a cleric but your not forced to need one. Other not is combining riest classes in groups makes for huge difference in the groups abilities. 1 cleric in group and its a good group, cleric + either shaman or druid and its awesome.

Shaman: Strong ward abilities, and tied with druid on earliest group heal at lvl 14. Shaman retain thier chain armors and spears, but they also gained a substancial increase to healing rates over EQ1 shaman. This bridges the gap between the shaman, clerics and druids making thier Wards very useful group wise and sometimes the tide of battle can be tiped with just a single well timed ward. Shaman also still retain thier animal form of bears but they also have illusion forms for other animals.

Druids: Yep the tree huggers came back with EQ2, and man they was blessed. Druid classes have the only true HP regen ability in the game thus far, and it rocks. Specially when mixed with either the clerics HoT or the shaman's wards. You'll also find druids still have some massive dots. Infact I've talked with some that use nothing but dots on things while they tank it using thier regen to heal themselves. This compared to the old EQ1 druids, hasn't changed much minus ports. But then again, the worlds in disaray and the frigin druid circles are torn to hell and back, so where would you wanna port to?

In closing, All the priest classes gained and lost things its true. Druids lost ports, clerics lost self rezes, and shaman lost thier pets, but they all gained something far better. Solo abilities, which sets them a couple notches above some of the other classes in EQ2. All in all I think priests that solo have the lowest down time of almost all soloing classes. All do it well and can protect themselves well while doing it too, with clerics falling to 3rd in soloing cause simply they lack SoW for a minor speed boost between mobs, which really isn't a disadvantage. Just don't roll up a priest and expect them to be all powerful healers strait out, cause its only when you combine types of priests into groups that the real potential comes out and shines.



#45 Dec 05 2004 at 10:09 AM Rating: Decent
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185 posts
Gonde wrote:
I have seen some young aspiring clerics solo 3 mobs, that I would not even touch.


This is one of my favorite things about EQ2. As a white mage in FFXI soloing could be done but wasn't reccommended and always left my mana and health depleted for just one fight. I was in a party yesterday that kinda took on something above our heads and died rather quickly. I was on my way back to collect my shard and revive my fallen comrades, when I got agro'd by a 'yellow solo- giant vulrich'. My party says 'dont fight it.' I was slightly confused and said why? and they were all saying things like you can't solo that... At which point it became a challenge :P I easily took it out and went on to revive my party who still thinks I lied about it. I adore my solo ability in this game! Just this morning i got agro'd by a green fallen orc leiutenant (spelling) with two up arrows. It depleted most of my mana and health being as it wasn't meant to be solo'd but i still took it out :D
#46 Dec 05 2004 at 10:39 AM Rating: Decent
Want some cheese with that whine Shaladarra? What's the point of having a healer if one kind of healer isn't as good as another? That just means that there would be a massive amount of people playing that class and no one playing the others. As a Mystic, I can heal just as well as a Templar at the same lvl, and this is how it was intended to be. You choose your class on your play style, not because one heals better than the other.

If you're still stuck on the idea of clerics being like they were in EQ, then I suggest you go back to EQ.
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