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EQ2 Clerics (Impressions from a vet EQ cleric)Follow

#1 Nov 22 2004 at 5:18 PM Rating: Decent
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I am a veteran EQ cleric player. In getting EQ2, my first instinct was to create a cleric. I have to say, having leveled to 13, so far I am very disheartened. The only positive thing I have to say is that at least it's much easier to cast while being attacked (although I imagine that will change). However, the things I enjoyed most about being a cleric have been stripped away. Granted things may be different at higher levels (and if that's so, please let me know), but so far this is what I see as lacking:

Resurrection -- Part of the offset of playing a class generally dependent on others was the ability to resurrect yourself. Unless I am missing something, that's not possible here. We were in the gnoll caves in Antonica a couple nights ago and almost had a group whipe. Fortunately, myself, the enchanter, and the scout survived and were able to finish off the mobs. We were deep in the caves so it was fortunate that I was able to revive and bring everyone back who died. A few minutes later, we had another nasty fight and I was the only one who died. I didn't get my shard because we were so deep which meant an exp debt for me (as well as the group).

Healing & Buffing -- Part of the enjoyment of playing an EQ cleric was saving someone's life who was in a nasty fight. While I do like the lock system, it's hard as a vet cleric to sit there and watch someone die who doesn't call for help.

Class Value -- This may (and probably does) change at higher levels, but so far I don't see a lot of difference between clerics and the other healing classes. Even druids and shamans can revive (I'm assuming since it's a pre-10 spell I believe). I really wonder how valuable clerics will be down the road with their resurrection ability not as key as it was in EQ. I'm sure they get desirable buffs and stronger healing spells down the road, at least I hope so. I'm not knocking druids and shaman at all. I certainly hope that they get valuable spells for their classes. I know the fact that druids no longer port is a tough pill to swallow.

Please don't flame me! I'm just making an observation as I see it at this point. I realize things will change later but my main beef are the first two I listed.

Any thoughts would be appreciated.

Edited, Mon Nov 22 17:25:21 2004 by Shaladarra
#2 Nov 22 2004 at 5:23 PM Rating: Decent
I never played EQ as a Cleric (was a Troll Warrior) but i did play FFXI as a White Mage. Now I have a Hight Elf Cleric and to tell you the truth I love it compared to the FFXI style of Healing. I agree that not being able to cure someone that is in a fight due to the combat locking sucks. I hate it when i see someone really close to killing something and die. Thankfully we can raise them on the spot!! I dont know where I was going with this so i end here.

#3 Nov 22 2004 at 5:31 PM Rating: Decent
Right now, you, as one of the Priest classes, are in-demand. As you grow in levels, the demand will not lessen in the least, however some classes start becomming just as popular as you. So that's something to take note of.



Ressurection, as you grow, will become something moot. Deaths happen alot at lower levels, but as a Cleric blossoms into a Templar (Assume you are going the good EQ1-Cleric-like route) you now become a juggernaut of HP. Deaths are rare, and you get a secondary In-battle Rez called Battle's Reprieve that makes the battles keep going even if somebody does die on the off-chance that they got some lucky hits in.


Once you settle into Templar, you soon realize how hard it is for your group to die if you're fully conscious.

Have a peak at the skills:

20 - Amending Fate - spell that heals the group when the target dies
20 - Faith Respect - Enforces a faithful respect of the templar
21 - Sign of Weakness - AoE str debuff
22 - Battle's Reprieve - Combat rez
24 - Combative faith - Divine DD
24 - Disgrace - Upgrade to rebuke
24 - Watery Respite - Enduring breath + increase of swimming speed
25 - Celestial Strike - Upgrade to Radiant Strike
26 - Protectorate - Str and wis buff
26 - Supplicant's prayer - Reactive heal
27 - Placate - Upgrade to distract
28 - Healing Touch - Group instant heal
28 - Intercession - Buff that can heal and increase AC when hit
29 - Amelioration - Upgrade to Combat Healing
29 - Protective faith - Group power and arcane buff
30 - Blessing - Blessed the target
30 - Pious Redoubt - HP and offence buff
30 - Symbol of Ryltan - HP buff + AC buff when hit
31 - Reproving Smite - Divine DD
32 - Beams of Faith - AoE Divine DD
32 - Restoration - Instant heal + noxious cure
32 - Mark of Princes - Debuff that can cause regen and AC buff on attacker
33 - Bravery - Sta, AC and mental group buff
34 - Redemptive fate - Heals group when enemy dies
35 - Detect evil
35 - Sign of debility - AoE str debuff
35 - Involuntary healer - can cure trauma and heal when hit
37 - Watery abeyance - Water breathing + increase of swimming skill
38 - Reproach - AC and arcane debuff
38 - Warring faith - Divine DD
39 - Divine Strike - Mental DD + damage if Undead
39 - Prostrate - Stun
40 - Summon Holy Symbol - Summon a holy symbol
40 - Praetorate - Str and Wis buff
40 - Greater Intercession - Instant heal + can increase AC when hit
41 - Harmony - Hate reducer + heal
41 - Salvation - Prevents death + heal + power regen
42 - crucial Intercession - Group reactive heal
43 - Word of Restoration - Group heal
42 - Resolve - Hate reducers and no damage for 3 attacks
43 - Greater Amelioration - Instant heal and offence buff
43 - Shielding Faith - Power and arcane group buff
44 - Sacred redoubt - HP + offence buff
44 - Symbol of Pinzarn - Group HP buffs + can increase AC when hit
45 - Holy Acolyte - Summons an acolyte
45 - Holy aura - covers the templar in a holy aura
45 - Condemning Smite - Divine DD
45 - Vigilant Benediction - AC buff
46 - Rays of Faith - AoE Divine DD
46 - Mark of Kings - Debuff that can cause regen and AC buff on attacker
46 - Greater Restoration - Instant heal that can cure minor Noxious effects
47 - Glory of Combat - Buff that gives a change to heal the party on each successful attack
47 - Valour - Sta, mental and AC group buff
48 - Atoning Fate - Heals group when target dies
49 - Involuntary Curate - Can cure trauma and heal when target is hit
49 - Sign of Infirmity - AoE str debuff
50 - Focused Benefaction - Reactive heal

#4 Nov 22 2004 at 5:34 PM Rating: Decent
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From what I understand of the game, they made all priests able to both heal and rez about the same. I dont know if this changes in the higher levels, but it makes sense in a logical way. Shamans and Druids are religious, just on a different belief system. So they gave them the ability to rez and heal along the same line as the clerics. Druids have had their ports taken away (which was the big thing for them in EQ) and Im sure shamans had something taken away as well ( I dont play a shaman on either game so I dont know).
As for rezzing yourself as a priest, you cant do that but you do get a spell that can grant players in your group to rez you if you should die. For the druids its called Call of the Pheonix or something similar. Before you engage in fighting you cast this on each person in the group who can not rez and they get a feather in their inventory. if you should die, they can rez you with this. So it is a shame we can not rez ourselves but it is nice to know if we go down we have the chance of being rezzed.
#5 Nov 22 2004 at 5:47 PM Rating: Decent
I'd have to agree with you on this topic. My main was a Cleric in EQ and in my opinion they have taken the most desirable aspects of being a cleric (see above) and sort of "vanilla'd" them out over the other priest classes. I was technically upgraded out of playing EQ so when EQOA came out I played that as a cleric for a while but that was even worse than EQ2 is as far as SOE trying to even up the healer classes. I ended up going with a Bard after 24 levels as a cleric because it disgusted me the way they tooled with the class like that (gotta add that bards are hella fun to play though). I now have a level 12 Cleric and I'm gonna stick with it for a while and hope that the class has more upside at the higher levels. But if it turns out that they're just basically the same in most aspects as druids or shamen then I'm losin the frock, grabbing my guitar and dancing back to the drawing board!
#6 Nov 22 2004 at 6:17 PM Rating: Decent
Very important note about all cleric classes (that should help you avoid full exp debt on death as long as the wipe isn't full):

At level 12 each of the classes gets a spell that enables them to summon an activatable item into a targetted grouped player's inventory. This item will allow the person to rez one player before it is gone. It is nodrop and norent, and you can have one from each of the three healing classes at once (different items so lore is not triggered). Thus, if your cleric dies (or 5 members of your group and you're the last standing), you can revive them.

Regarding the healing of the classes, my wife plays a 15 shaman, my friend's wife plays a 15 cleric. The cleric's healing even at this level blows away the shaman's. Have faith (pun intended), it will get better.
#7 Nov 23 2004 at 2:20 AM Rating: Decent
Well I know this seems to be a big blow to EQ1 Clerics but I am in strong favor of evening the 3 priest classes out. I loved EQ but one of the worst things I hated was waiting around for a healer. As you progressed (and Im talking about at the time not after you are super geared then go back to an old zone) Clerics were the ONLY class that had the ability to keep you up. Sure druids and shamen could heal but just could not keep up the way they needed to. So basically you could have your tank and haev your slower and then 3 DPS classes all waiting around for a cleric to put LFG up and when their was an available cleric you had to act fast cause there was 20 other groups waiting on 1.

So to take some of that "Godlyness" away and make them less mandatory to countinue your exping was a great idea.

-Anestacia Mindmelter - Legions of Valhalla - Morrel Thule Level 70 Enchanter
www.magelo.com/eq_view_pr...num=774551
-Anestacia - Council of Discord - Najena - Level 19 Enchanter
eq2players.station.sony.c...=105907102

Edited, Tue Nov 23 02:21:32 2004 by Anestacia
#8 Nov 23 2004 at 6:19 AM Rating: Decent
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Ok, coming from FFXI and the world of WHM's.... EQ2 Priest classes KICK ***!!! Finally a healer that isn't a totally paper mage wuss, one that can do some damage and heal!! I love being a priest in this game, currently Cleric, working on Inquisitor. I never played original EQ but I played Lineage 2 a while and City of Heros... and mostly FFXI. This, so far, is the only MMORPG where the "healer" class is also somewhat a badass that can do some damage as well, or help enfeeble. IMHO, I think they went the right way...because usually there is a big lack of healers in such games. Why? Because it's usually pretty boring. WHM for example. ~_~ omg. Sit around and watch HP bars for hours on end. This is much more fun, so more people will play it, and it will help balance out party forming and make it tons easier to find a healer.

I like also the fact that there is more than one "main healer" type in this game. Grab a druid or a shaman or a cleric...they can all do the job...and you won't have to wait for some cleric to be available so you can go group to do quests or get some exp. Very wise, even if some people wish it could be "like the old EQ days" I don't think it would be as fun for most of us. No one likes looking for a healer. I also like being able to solo as a cleric, and I solo pretty damned good too... most "main healer" jobs in a lot of games have NO solo ability at all. I really think they set up the whole Priest job set well.

Edited, Tue Nov 23 07:14:25 2004 by Ivven
#9 Nov 23 2004 at 6:29 AM Rating: Decent
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Keep in mind, Anestacia, that in EQ 1 while clerics might have been high in demand, they also sufferred greatly with now speed enhancement, no utility spells at all (EB, invis, etc), and basicly nill solo ability. Druids could solo anytime they felt like it, port, and had every utility spell in the book (I should know, I played one), and Shamans had another strong role as slower plus speed and utility spells. Yes clerics were the master healers, that was their reard for suffering in every other area besides buffs.

Edited, Tue Nov 23 06:30:03 2004 by Shaladarra
#10 Nov 23 2004 at 6:59 AM Rating: Decent
This is just something to note for the person who said clrs in eqoa were worse than here as far as the end-all be-all hlr thing goes..

I played eqoa for about 1.5 yrs, as a drd, and yeah they were strong hlrs (if played right which a lot didn't do), but clrs still blew them away and as for shammys you couldn't even compare shammys to either drds or clrs because they had no stack heals at all while clrs got merchant grp stack heals and path stack heals and drds could get grp heals that were a combo stack and short regen if they took that path. Even with the drd's path heals, though, clrs were still easily the best hlrs, design-wise; it's just kind of hard to really tell til you're in your 30s imo.

As for this system, I really think it's a good way to have done it; I know I hated feeling near useless as a hlr on eqoa because of the design limitations on my class. And, personally, I'd rather someone consider me a good hlr because of my skills, not because of some innate design advantages over the other classes.
#11 Nov 23 2004 at 7:11 AM Rating: Decent
IMHO, Clerics in EQ2 are just great. Templar or Inquisitor are clearly impressive, they can deal dmg and may be a 3rd Tank if needed.

It is a very positive aspect Clerics aren't the "best" healers or simply the "only" healers. Shams and Druids are very efficient too but don't have the same tanking abilities.

All is matter of play style now, not only a matter of choice. This is so far the best feature in the game if you ask me.
#12 Nov 23 2004 at 7:18 AM Rating: Default
17 posts
EQ2 is not everquest. It was not even aimed at EQ players, and is totally different. It is not really fair to compare the two.

I have so far played a Predator, Summoner, and Crusader, and have had a pretty good time trying to discover their abilities.

The locked battles are a mixed blessing. I used to help people in 'the other world' and rather enjoyed it. But now gone, is all the people running up when I was busy, or in a group, demanding buffs like it was my duty to buff everyone, and make my group wait all the time for me to med back up.

Yes, clerics lost some things, compared to the other world, but they gained some too. I have seen some young aspiring clerics solo 3 mobs, that I would not even touch. EQ2 is so different, I try not to compare it with anything. Mabe it will all work out in the end.
#13 Nov 23 2004 at 11:04 AM Rating: Decent
I must agree with Gonde, EQ2 is not EQ. I think if you want EQ traits to be included with EQ2 you need to go back to EQ, or adapt. This game was intended to be different from EQ.

Personally I like how the priest classes are similar, of course I, myself as a tank, would prefer anything over a cleric in eq2 because they aren't impressive at this point of time in the game. Im sure they will get better over time after another expansion is released and what not. Also, adding to the fact of them being similar. Who liked waiting around for a cleric to come and rez/buff or join the group? That was horrible. Clerics now still have the better hp buffs than the druid and shaman classes, but they were not supposed to be the the only worth while priests in this game.



Edited, Tue Nov 23 11:05:05 2004 by Cehl
#14 Nov 23 2004 at 11:19 AM Rating: Decent
I am not sure if anyone in this thread has mentioned this but all priests can cast a spell that gives players in their party a priest only rez spell. It comes up as a icon in your inventory and is a must for clerics to cast before going into battle. This solves the rezzing a cleric problem.

Oh btw 2 clerics in my guild 20 and 18 and they rock in group. We have no problem with one healer going and killing fun stuff. No problem with clerics that I can see.

Edited, Tue Nov 23 11:21:41 2004 by wolfensix
#15 Nov 23 2004 at 11:35 AM Rating: Decent
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Quote:
am not sure if anyone in this thread has mentioned this but all priests can cast a spell that gives players in their party a priest only rez spell. It comes up as a icon in your inventory and is a must for clerics to cast before going into battle. This solves the rezzing a cleric problem.


This was mentioned a couple of times.

I think if youre going to compare it to EQ you need to keep in mind all the classes are different. Each one lost something that was special to them, but gained in other areas. For the priests it was healing. Clerics mayhave lost the edge but now they can solo and tank if needed. Druids lost being able to port and track but they can heal on par with the clerics and rez. Im not sure with shamans becuase I never played one, but Im sure they lost something from EQ and gained something new in EQ2.

You can not judge the classes by EQ. I have noticed thay are completely different. If you go in thinking they will be similiar without doing your homeowrk on the classes prior, you will always be dissapointed
#16 Nov 23 2004 at 11:42 AM Rating: Decent
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I am now a level 19 druid and I love my class. SOE made the 4 basic classes so we can easily pick what we want. All classes do great in their roles but they do them in different ways.

Clerics have a lot of heals and group heals. Druids have regens, group regens and instant heals with regen after effects. Shamans debuff the enemies causing less damage to the group (this is heresy since I don't know exactly what shamans do but this is what I heard). Each different path of the Priest keeps the party alive they just do it differently. Of the three I believe the druid generates less hate with their regens hence access to only light armor as opposed to the heavier armors the other Priests get. Of course, I am a druid and my class owns you all! Soon to be a Fury. Those Fury spells look great! "Group regains Health, Power and buff when target creature dies". SWEET!

The same can be said for the other classes. All fighters can tank and keep hate. Some have heavier armor, others debuff with attacks and others dodge and parry a ton. They just survive in different ways. Although someone mentioned that the Brawler classes are dodging and parrying 50%... way too much.

So as you can see from my long winded post, if you pick one of the 4 main classes you will be good at your class regardless of the path you take.

Edit: OOPS! I just noticed that I said I was not a 19 druid... Sorry.

Edited, Tue Nov 23 16:29:31 2004 by Tocopheryl
#17 Nov 23 2004 at 12:27 PM Rating: Decent
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Quote:
Soon to be a Fury


Me too Smiley: grin. They look so cool
#18 Nov 23 2004 at 2:38 PM Rating: Decent
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Quote:
Keep in mind, Anestacia, that in EQ 1 while clerics might have been high in demand, they also sufferred greatly with now speed enhancement, no utility spells at all (EB, invis, etc), and basicly nill solo ability.


I've got to dispute this statement. Ok, Clerics in EQ didn't have speed enhancements or utility spells, but so what, they could indeed solo. I watched a 62 cleric take out Oreen solo in BoT one day. (Oreen is one of the 4 lower bosses for BoT and wiped a few groups of mine until we got him down pat).

Clerics can most definately solo in EQ1, get enough hp gear and buff yourself and your good to go. Use you hammer pet for extra dps and a good weapon and almost any cleric is unstoppable.

Xorph
#19 Nov 23 2004 at 3:00 PM Rating: Decent
I play a templar and love the class. I think that they made any priest class capable of being main healer in a group was a great thing. Also they changed the group dynamic so that the healer is no longer: stand, heal, sit; rinse and repeat. During a fight all classes are generally quite busy with not only fighting but coordinating HO's. You're sure not in EQ anymore Dorothy. =) I hope the devs keep up the good work!
#20 Nov 23 2004 at 4:00 PM Rating: Decent
I played in the beta for the last 2 months and played a priest/cleric/inquisitor to level 25 and I'm playing one now.

During the closing days of the beta the 3 priest classes were given very different abilities, before that they were all very must the same. The cleric being the healer, the Shaman with wonderful wards and the Druid with heal over times. I think one of the best healing combos is the Shaman and Cleric team.

At level 8 all priest get Revive and can raise the dead after combat at level 22 you get a combat revive you can every 3 minutes revive a fallen comrad during battle. You can't revive yourself because well your dead. At level 12 you get a spell you should cast on each member of the party and give them a "feather" this they can be used to revive you after the battle. For those of you thinking oh if I get one I can revive someone, sorry it only revives priests.

I love the cleric, our reactive heals take some getting used to but saves on power and heals only when the target gets hit. During the beta I was able to get a full set of plate armor at 20 and was told many times I was a better tank than the tank I was healing. I used to pull agro from the tank and just heal myself was much easier than keeping some tanks alive.

I can buff and debuff I'm a force to be reconned with.

I can solo yellow content and orange undead content better than most other classes because of my reactive healing and smits. I can step into the battle and swing my might hammer and help kill the mob while watching the heal of my party. And yes I can solo up to 3 green mobs at one time.

The reason for combat lock is well founded, you can't power level someone, you can't kill steal and no you can't help them out until the cry help. Buffs are personal or over group, and I personal like that you can't run up to some newbie and make them uber with buffs.
#21 Nov 23 2004 at 5:27 PM Rating: Decent
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198 posts
As a 19 Druid I can solo 2 groups of green mobs. I believe it was 10 total. The first few seconds of the battle are the deciding factor in who will win. Either they kill me right then or they die. I just need to survive the initial onslaught of Power attacks and I am good. The mobs are very easy to kill and don't pose a threat after that. What I love is when their Power bar reaches 0. I am then guaranteed a win.

1) target mob and press ~ (initiate attack)
2) cast DoT
3) cast Nettleshield (as the mobs run at me)
4) cast Regrowth on the mob (sometimes I will get interrupted so I try to cast this even if I don't need it)
5) Bloom as necessary
6) refresh Regrowth
7) repeat steps 3-6

Once Power is no longer an issue (mobs can no longer smack me for 80+) then it gets even easier. At that point I just refresh Nettleshield and Regrowth. Yes it takes a long time but it works great for quests. A high damage 2-handed weapon is recommended to speed up the process. Or you can use a shield and scimitar to speed up weapon training. Parry is at max for my level.
#22 Nov 23 2004 at 6:43 PM Rating: Decent
34 posts
Thanks to the comments..I am now very excited to make a Cleric after reading this topic. Currently running a Druid and a Predator, both are great fun, now here is the problem with only four character spots...which one do I delete?

Why did I avoid playing a Cleric in EQ1 like the Plague? Sitting on Your *** all day in between watching HP bars/Mana/Periodot supply, or constantly being IMed by people for a Res when your nowhere near the zone they are in, and are already in a group. Now that the Cleric can actually see some action face to face, I'm all for it. Seems more in line with the Dungeons and Dragons style Cleric to me. *** Kicking while healing the party? Why not? Sign me up!
#23 Nov 23 2004 at 7:05 PM Rating: Decent
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I used to play a cleric in EQ1. I started back in the day when level 50 was a HIGH level, and was level 40 before going beyond 50 was even possible.

Back in those days I used to solo my cleric all the time, and except when doing the planes, I would DD, Root, or short-term tank nearly as much as I healed in groups. I also soloed about a third of the time as well, so for me being a cleric was never that restrictive.... because I didn't let it be.

I played up to level 51 this way, and got almost a full set of the infamous Purple Planes Armor..... And then they wiped all the gear off everyone on test. That's when I quit EQ for about 2 years (came back with my wife and we did dual Beastlords to level 62).

I have already remade my Cleric (Mathilda the Halfling on Butcherblock). I think she will be the same one as the original and will somehow have come back 500 years later (maybe traveled through time after personally screaming at the overgod Berad Makwaid for ******** her over). She will be real damn pissed off still about the gear, plus about her power being taken, and all her friends being long dead..... So she will betray Qeynos and go over to the "dark side". Should be pretty cool character.... Now I just have to write up the Bio for all this.
#24 Nov 24 2004 at 5:13 AM Rating: Decent
"Clerics have a lot of heals and group heals"

No no no,, Clerics have Reactive heals ....

Blessing of Vitae (level 12) 60 second buff.

Everytime the person is hit a small heal is triggered (seems to be about half a minor heal). Last 60 seconds of a number of heals (if getting hit amazingly fast will wear off faster then 60 seconds).

GREAT GREAT opener. Tank stays alive, even on hard mobs, and get aggro locked solid before heals need to be spammed (very useful with chain-linked mobs, to get them all on tank first).

No complaints about EQ2 cleric here, though have to admit it is different from EQ and not necessarily in a bad way.

Just like warrior / Monk is vastly differnt, combat is ALOT more interactive now.

Peace
#25 Nov 24 2004 at 6:15 AM Rating: Decent
17 posts
Oh, and about the porting, I heard mention that the magic art was lost at this time.... That kinda leaves them open to bring it back... Mabe like an unlocking of the froggies thing, who knows. I am sure it will change quite a bit over the next several years.
#26 Nov 24 2004 at 6:34 AM Rating: Decent
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89 posts
re: Comparisons between EQ1 and EQ2.

1. Take everything you know about EQ1. Put it in a box in your mind.

2. Throw that box out.

This a new game in a new world. Things have changed, many for the good. Adjust and adapt.
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