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Trade skill profits, Second SocietyFollow

#1 Nov 22 2004 at 4:16 PM Rating: Good
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I recently joined the Heralds of K'Lorn in Freeport (Scholar Society) when I made Artisan level 10. I didn't expect much from this but I took the guy's tradeskill quest to make 10 jum jum beers. When I completed this I handed them in and received, not 64cp, not 3sp, yes, I received 46SP and 100 status points in the society! Thinking, well that's just great give me more, I took and completed the second quest (make 10 rawhide tomes) and bang - another 46SP!

Now the second quest recipe almost drove me mad at the chemistry table with multiple subcombines and all, but I am making real cash now and that's a lot better than the usual sharp stick in the eye from quest rewards of EQold.

Sure I lost my status and keep getting randomly dropped from the tradeskill societies, but I'm not complaining with 1GP in the bank.
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#2 Nov 22 2004 at 4:21 PM Rating: Good
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I'm currently a lvl 5 Artisan. My plans is to level this for a while. Thanks for this post it gives me something to look forward too.

One question are all the Scholar Society's the same as far as quests given or at least equal rewards?
#3 Nov 22 2004 at 4:57 PM Rating: Good
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They all have quets with equal rewards. At least all of the non-wholesaler societies do.
#4 Nov 22 2004 at 5:04 PM Rating: Good
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This makes me happy. Must wait another 7 hours before work is over.

M...u...s..t get home before this is nurfed.
#5 Nov 22 2004 at 5:37 PM Rating: Decent
Well.. it actually gets better for tradeskillers.

I thought the same thing you guys are when i started doing those quests, but after a few more levels, you realize something. The quest NPC takes all the items you made, and gives you 46 silver for it. That means you get 4.6 silver for each of the items you make.

Well, you could make stuff that is the same difficulty to make, but sell it on the market for 10 silver. You just need to be making the stuff people want other than the random NPC picked stuff.

I make a LOT more money selling to people than making stuff for that NPC. I'm sellin burlap armor for 15 silver each and sellin it at a pretty good rate. Beats 4.6 silver anyday
#6 Nov 22 2004 at 7:01 PM Rating: Decent
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What is this second society thing? Is it the tradeskill society that you can join? Or is it literally a second skill society?
#7 Nov 22 2004 at 7:37 PM Rating: Good
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Kundalini, once you get to level 9, you have to go select an artisan class before you can progress. This is done in freeport by talking to the woman upstairs in the coalition of tradesfolk. Once you have completed a foraging quest in your wholesaler society and then craft one more thing (anything) you ding 10 and you are free to go. Based on your class selection, you now head to the next society (all those people that said they wouldn't let you in before) and one of them does. That is your second society; you are supposed to be able to be a member of both aside from the bugs.

As for making more off players, I don't have the recipe books for what gear players are looking for and it is nice to be able to skill up on something and get a decent payout in the end. For my level (14), this is the best cash I have seen so far. I'm looking forward to getting a few more usable recipes :)
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#8 Nov 23 2004 at 5:47 PM Rating: Decent
I think they nerfed this last night. I had a task to make 10 rawhide sheaths and recieved 9sp as my reward. Yesterday I had a task to make 10 call to arms and received 46sp and come copper as my reward. I'm going to try another one to see what happens, maybe it's just not a static reward...



Skale
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#9 Nov 23 2004 at 7:12 PM Rating: Good
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Quote:
I think they nerfed this last night. I had a task to make 10 rawhide sheaths and recieved 9sp as my reward. Yesterday I had a task to make 10 call to arms and received 46sp and come copper as my reward. I'm going to try another one to see what happens, maybe it's just not a static reward...


Can someone confirm this?
#10 Nov 23 2004 at 8:06 PM Rating: Decent
dangit! See now thats why I didnt wanna say anything on a board anywhere just in case they nerfed it! GAH! I was also getting nic rewards for the stuff I made..... but I havent completed one since the "patch" in question. Leave it to EQ to take our glimmering hope away =/ how the heck are we supposed to survive as tradskillers????
#11 Nov 23 2004 at 8:08 PM Rating: Decent
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I too was having a great time crafting, until I got to tier II spells.

Please someone correct me if I am wrong, but I've just about given up hope with crafting.

Here's my problem.

As a scholar, to make a tier II spell, I need various components. For example, one of the things I need is a "maple quill". Well, guess what? As a scholar, I can't make a maple quill. I looked in the carpenter handbook for level 10 or 11...and guess what..the carpenter makes the maple quill.

No problem, I think, I can run to the broker and buy maple quills to make my tier II spell. It was all fine and dandy until I noticed the price for maple quills set by the carpenters: it ranges from 6 Silver to 25 Silver.

WHAT?!?! I have to pay up to 25 silver for ONE piece of the requirements for my tier 2 spell...and then I get to turn around and sell the scroll I've made with it for less than 10S. What the heck is the point of crafting if you're LOSING money like that?

Please someone tell me I'm missing something and that, in fact, I CAN make a maple quill (and all the other components needed for my spells.) I think it's downright stupid that my character - as a scholar - can not make all the things I need for each spell, like the tier I stuff.

Anyone have a solution that I'm missing?

#12 Nov 23 2004 at 8:34 PM Rating: Good
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Ok if this is true I have a bit to discuss about this. Anytime I start to craft it’s to make money obviously. In another mmo I spent all the money I had to raise a skill so I could make profit. Profit to npc. After 4 day’s of hard core crafting I finally reach my goal. I was able to enjoy this perk for 2 days until it was nerfed. In all honestly that was a good contributing factor on why I left that game, this happened more then once. Or I would start a craft, get stable and then every one does that craft and undercuts.

I’ve steered away from crafting all together in any other mmo unless fishing is a craft that you can get decent money with. The sole reason why is…. Any effort I put forth in it, the game designers change the whole system.

Now I understand to some extent that if you offer large rewards that everyone is going to do it. Which in turn would raise the value on items server wide. But honestly this game is still new. The economy is still getting its feet wet. Crafting isn’t cheap. Either allow us to make money to level the craft to provide these items to the economy or wait a really long time for that to happen or perhaps an economy crash.

I say wait a long time in light of the following. Let’s break it down. For those who may not have tried crafting there’s a little over a hundred things you can craft just at level 9. Mostly ingredients. Some of the ingredients can be crafted and used now, others later. If you’re an alchemist you may need 2 sub ingreedences to make something for another craft to use. Problem is some of those ingredients are used by higher level crafting.

Well say you made ingredient a b and c to level your craft. Now you go to sell it. Hmmm no body has bought it, so you’ll wait and sell it again. Interesting a week went by, you need the inventory space, the money but they haven’t sold. Why? That’s right no one is that high yet and why?

Well ultimately the way to make money is to sell to other player’s. A lot of money is going to be wasted at a start of a new game. If you do you research you’ll see item d which is armor going for a certain price. So then you make it and now there’s competition. The original person crafting the item has now undercut. The profit margin then begins to plummet, also factor in others will shortly following your path and begin crafting this same item. By this time resources are over priced and the profits on the item is break even or lose.

Well then why not make an item that no one else makes? This is risky. The item you make say an ingredient may only be used in higher level crafting. But let’s pretend for a moment it could be used for a few lower level crafting items. Let’s say I needed to make something and I needed the ingreandent you made. Well why wouldn’t I make it my self? It would be much cheaper I don’t want to **** my money away for nothing.

Now if you could do a craft quest to an ncp. Say the reward is 46sp. Well that’s a decent amount of money you’ve made there. Very inspiring to me at least. After completing a few craft quest you want to start crafting items to level up. Hey you need an ingredient again, but wait someone is selling it. I have all this money and I don’t really have to make it I just want to level this craft. Hey I’ll buy this item for player x to save time. Mean while player x has netted some money from player y because of a craft quest. Now player x has funding to continuing his leveling of his craft to the point where player y is.

By this time player y level has risen. Now he will need’s large supplies of a b and c ingredient’s. Now you’ve just made money on the items you crafted. But wait you didn’t they nerfed the quest.

So how prey tell do you make money. Sit with the bazaar open and open and open and one day it will sell. When is what’s in question. But remember as soon as you start to turn a profit someone will notice and the undercutting will begin.

I don’t know about everyone else but I bazaar when I go to bed. Problem is if the server goes down as much as mine has the last 3 nights in a row you didn’t make anything. I’m sure a majority of people were in bed at the time and the same thing happened. Thus affecting the economy more.

I take with open arms that I am in the wrong frame of mind set with crafting. I honestly enjoyed it knowing I had this crafting quest to look forward to. I stayed up late getting to the point where the next day (today) when I get home I can finally net a decent amount. Again any and all attempts in crafting in any mmo that I’ve done get screwed. Is this just bad luck or is this the way it really is? Or out of 10,000 people are there a select few that can succeed in this? When I say succeed I mean on a regular basics.

One last comment did they know about this the whole time and now decided to nerf it? Well let’s see if they allow a small number of people to earn enough money they can supply the economy with their items and items needed. To balance this all out they wait until the word is out about the quest and then pull it. Wait till large numbers of people know about it. Let them dump all the money in to get to the point are now screwed. Now the economy is balanced out and now the higher level items can start to circulate







Edited, spelling

Edited, Tue Nov 23 20:42:30 2004 by toxicmoon
#13 Nov 24 2004 at 12:58 AM Rating: Decent
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The only thing I can think of to solve the problem is make 3 characters on one server. Make one of each crafting profession so that you can make all the stuff you need to advance and make a profit.

#14 Nov 24 2004 at 2:20 AM Rating: Decent
there you go make 3 characters to get what you need.

i said same thing in other posts. we can make 4 characters and speiclize in 4 trade schools, there are shard bank slots...

this is alos why i bought two games, i didn't know about the shared bank slots. but i did kinda think about the trade skills. wasn't sure if it was like eq 1 where you can have all but only specialize in one until you had aa's to do 2.3.4.5.6 of them . or if eq2 was going to be mainly one per character
so at least now i can have 8 out of 9 trades. a lot of work to get them up there. but i can test out 8 adventure classes too.

oh and having extra characters on one or two acounts, just made your bank space a lot bigger
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#15 Nov 24 2004 at 7:03 AM Rating: Default
Well they're supposed to be interconnected. Make sure you stick it to the carpenters when they want your tier 2 potions or paper or whatever.
#16 Nov 24 2004 at 7:28 AM Rating: Good
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I'll be trying a 3rd scholar society quest today so I will confirm if the reward has been nerfed.

After completing all my Tier1 Apprentice III skill runes/spells (I'm a level 14 scholar), I started in on Tier2 and found just as you did that I need an item crafted by another specialty. In my case, it was an Iron Spike made by an Outfitter. I found 4 for sale on the broker and bought them for 6sp each. This is obviously overpriced but that's the way the market works, no supply, high demand: prices high. No worries though, I wanted these to make my own Tier2 App3 runes so 6sp is still cheaper than buying them. If it was to resell though, not worth it. Of course, it doesn't cost an outfitter 6sp to make a spike and that price will come down and stabilize at around 2.5sp. This will happen across the board as people realize what components their craft can make and sell to support others. As more people learn what to make and sell, price competition will drive prices to a lower and stable level.

In addition to cross-trade component requirements, another market will spring up in common components such as pristine iron gual ink, pristine sepia ink, various tempers, etc. Once tradeskillers move up in level and these become trivial for them AND they have the cash to buy, they will buy.

Another market that already exists is for harvested components. When I am sitting in my tradeskill society and I run out of iron or electrum clusters, I don't go back out and harvest more, I pop down to the broker and buy more. There is no way I am going to interrupt my crafting session and swap out all my packs to go forage 5 zones away.

There will always be profit to be made in these items, whether foraged or crafted. We just have to wait until people learn what sells and put it up for sale.



Edited, Wed Nov 24 08:13:57 2004 by Samatman
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#17 Nov 24 2004 at 9:04 AM Rating: Decent
Just to point out on the maple quills thing. The price gouging (sp) there actually starts with the scholors. We are expected to pay 1-2 silver for 1 stromo resin because we cant make it. After that we pay another 1-2 silver for a stroma oil from a scholor. Now we can actually go and make the maple quill but it cost us 2-4 silver to make so we charge around 5s for selling. The best way to get around this is to find a craftsman to work with you for a little while. I trade 1 stack of quills and 1 stack of paper for 2stacks of stroma oil, resin, and wash. This gives the scholar the items to make there next spell and I will have 1 stack of each in order to progress on with my crafting.
#18 Nov 24 2004 at 9:33 AM Rating: Decent
Personally I got into crafting because I genuily enjoy it. I crafted 10 leather backpacks yesterday just to see if I could get pristines, and I got 5 out of 10. Decent for not having any skill in leather work. Anyhow next I'm going to craft up some strong box's than the bags that I have in my bank I'm just going to hand out. Why? Because for one I'm still on IoR. Two I don't need the bags once I have the stongboxs and someone else can make use of them, if they want to trade silver for them than sure I'll take the silver but I'm not going to ask for it. The bags were free for me to make all harvested componants. I don't charge for time I enjoy.

Of course that doesn't mean I wont once I'm of the Island. hehehe.


Edited, Wed Nov 24 09:34:56 2004 by Shardangel
#19 Nov 24 2004 at 10:02 AM Rating: Good
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The interdependancy between crafts almost forces you to make contracts with other people. That's the cheapest way for everyone to get the items they need. Best idea is to get together with your linkshell and provide the items at cost or for items you need (as stated above; he makes wash / resin / oil and the other crafter makes quills for him). This will allow maximum profit from both sides, as well as benefiting the economy as a whole (money that moves is good for the economy.)

I've said it before and I'll say it again; I love the interdependancy between the trade skillers. Right now it's kinda rough, but once there are high level crafters you'll be able to make your money simply making tier 1 and tier two components for these high levelers who don't want to do 50 sub combines to make one thing. Trust me, it will get better.

As for the quest, what do you guys need that much money for right now anyway? I made 2 gold from just questing and another from group drops; none from trade skilling (in fact I've vendored all my stuff except for a batch of stuff I made last night) and I've managed to get my trade skill up to level 12 (scholar.) IMO, if you make the right stuff and harvest your components, 46 silver is more than enough to make atleast 10 levels (so one turn in = 10 levels?) I suppose right now it would spur the trade skillers to level, but in the long run it wouldn't be a good thing, putting that much money into the game at such an early level.

What I'm saying is that right now not much costs one gold (or basically doing two of these quests). I haven't spent 1 gold on anything yet. The most expensive thing I bought was Vanguard armor and that ranged from 60 to 75 silver per piece. Simply put, the quest should not be the be all end all of making money in the trade skilling industry. The less money that quests put into the economy the better because that's less money that people have and then money has more of a value.

At any rate, IMO, the quest was really cool, but not good for the economy in the long run (and we're all thinking about the long run here, right people?)

Perhaps you get more money for making tier two and teir three things for the society. That would make more sense than giving someone who could've just stepped off the newbie island 46 silver. The game is (supposedly, and so far very acuratly) balanced so that you start to get your first gold in your teens and things go up from there.
#20 Nov 24 2004 at 10:50 AM Rating: Decent
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46 silver?

Man, I spent like 2 hours making rawhide tunics, from the ground up (since they didn't sell any of the ingredients), to hand in for a workshop order. 9 silver. I didn't check the status point gain because I was too busy screaming and cursing.

Where, might I ask, did you get the yeast to make the jumjum beer? I was doing that one and gave up because nobody had yeast and nobody online knew where it was.
#21 Nov 24 2004 at 11:46 AM Rating: Decent
yeast can be found on the wholesaler in Big Bend (Ransakers Annex)

Yes I agree, making friends with fellow crafters is the best way to combat the costs of the overpricing going on by the dishonest and greedy players.

A strnger to me just a few days ago has become a very good pal suddenly because I OFFERED to make his crafting items FOR FREE> Why am I doing it for free when I could be making 25SP off each item? Because I like this guy's work ethic, I like his dedication to fair pricing and he's is really super nice to everyone. I can't stand to see him lose his fire for crafting just cuz he can't afford the prices! So I'll make his quills and his papers even though I'll get no XP and have asked for no compensation for the work.... it's also not the type of work I like to do (I'm a baker) but I really feel bad for all he has to go through. For my efforts he gave me two fabulous rings for FREE.

A little kindness to your fellow crafters can go a long way.
#22 Nov 24 2004 at 11:50 AM Rating: Decent
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Best idea is to get together with your linkshell and provide the items at cost or for items you need


Heheh, linkshell.

On topic: I think the interdependency will be a good thing once more people take up crafting and the economy gets itself established. Until then though, I'm not expecting to make much money on crafting. I'm just building up my skill for the future. If I can make small profits while skilling up (whether via guild quests or selling to other players) that's just a nice bonus.
#23 Nov 24 2004 at 4:17 PM Rating: Good
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Thank you all for your opinions and experiences. Despite my frustrations I went home and crafted anyway. I picked Craftsmen and I’m almost level 12. Ironically I choose to create quills.

I made a decent profit from these as some undercut the things I needed to make them. I could have leveled more. But I took a step back and started creating things like refined maple lumber and tin bars. I wanted to make a stock of things I need frequently.

At this point I’m just focusing on creating things like quills, anything I need in the future. That way when I go back to leveling I don’t have to go back and create these things.

As far as creating other characters for other crafts that’s a great idea. Also it only make’s since that you have to work with other people to get the supply’s you need as this is a mmo. Just never thought about crafting that in-depth before. I think I am going to buy another copy of the game.

Having two computers and two characters on at the same time would be very convenient. Just set your other char (the mule) on auto follow and have it carry all your supply’s you need and vise versa!

I feel a lot better now. On top of the fact a made some decent profit I have new directions from you all that I can do to better myself.

Thanks again for the words of wisdom. This brightens up my day. I should note now 6 more people are making quills now as expected =/ But on to bigger and better things =)

Now my quest is to find money to a build another PC as I just bought an engagement ring. I’m proposing Sunday! =)

#24 Nov 24 2004 at 4:45 PM Rating: Decent
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Good luck with that. If she doesn't game I suggest you spend the ring cash on another computer or something.
#25 Nov 24 2004 at 5:37 PM Rating: Decent
Congrats!!!! I hope she's a gamer, I LOVE other gaming couples to hang with =D
#26 Nov 24 2004 at 10:39 PM Rating: Decent
How the Fk do you find your first quest to level up to 10? It says I cannot get level 10 tradeskill till I complete quest . . . the GDamn help file says it will post the quest into my Hallmark journal - NOT - ******* game.
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