Some background before I answer the posted question. I play EQLive, and have played DAoC, Asheron's Call, and Earth and Beyond. I play an average of 20-30 hrs a week dependant on my job/school/newborn/NFL and NHL schedules. I've been in large and small guilds, raiding and family guilds. I did not play beta. I scoured and hunted the websites looking for fair and unbiased reports from the beta and waited impatiently (and with some trepidation that my expectations would far exceed the reality).
All in all I think SOE did a good job. The roll out was well done with only a few hiccups and the patches have been reasonable thus far.
The two cities are very different in appearance and atmosphere but both are stunning in their own way. I highly recommend doing many of the lvl 6-10 quests that involve searching for folks in various zones. You quickly become familiar with the many city zones and often get decent goodies as a result. As an example, I was able to do various quests in Freeport that netted me several sp, four seperate bags, and several armor pieces. Well worth my time and I got to know my new city as well.
The newbie zones are crowded, but that's to be expected so soon after rollout. The mobs are numerous, achievable quests abound. It is extremely easy to solo to 12, after that it slows down and you have to start looking for groups.
The Commonlands are VAST. It feels as if you are in the frontiers of civilization. There is soooo much to see in this zone. If you go out and just explore, you can spend a great deal of time doing so. As you explore you come across many different "minizones" with each having a truly unique name and it's own sort of ecology/mobs. There are several different hidden in plain sight minizones that I've placed on my "places to go, mobs to slay" list. I haven't taken the griffen ride yet, I'm enjoying the running around with no instant transportation. Reminds of the pre Planes days in EQLive, where making the run from Freeport to Qeynos was an achievement in and of itself, particularly if you couldn't invis. Fun, fun, fun.
I came into the game with the expectation of playing a human or barbarian Dirge. I've played each of the Archetypes to about 12 now. My new main is a Ratonga Cleric (soon to be an Inquisitor). I enjoy playing a cleric in EQ2, I couldn't stand it in EQLive. The group window and targeting system minimize the number of tgt switches you have to make. Keep it on the MT to assist, cast offensive spells on MT's tgt, and to heal the MT. I can see which of my fellow adventurers are infected with disease or some sort of debuff and cure it before the group even has time to ask/tell me about it. The group window and targeting system allow you to be a very responsive cleric.
Many people are dissatisfied with the crafting system. I enjoy it a great deal. I like the crafter's mark on each item I make. I like the varying quality of goods and the unique abilities that go with that. That being said there are some issues that should be addressed in the crafting. Resources in the Tier One zones are often hard to come by due to the sheer number of folks harvesting. Respawn times were decreased to meet demand, but it still pretty difficult to fulfill the wholesaler collect resources quests in Tier one zones as compared to Tier two zones. To remedy this, they should increase the number of resources available in the Tier one zones for a while (at least until the newbie zones thin out some). This would allow for the various harvesting skills to keep pace with your adventuring xp advancement. This becomes an issue as well because as soon as you hit level 10 in your adventuring class all your wholesaler collect tasks are now from the Tier two zones, but you may not have the required level in whatever harvesting skill is involved. Another way to remedy this is to qeue the wholesaler's collection quests off of the skill levels vice your adventurer level.
I only really have two other gripes about EQ2. The maps that you can key up are sparse. I would like to be able to upload or create my own maps. I would also like to be able to edit or annotate things on my map (perhaps notes attached to a "thumbtack"). I would also like to see some changes to the utility of the macros. I would love to be able to trigger abilities or cast spells with a macro. For example:
/g %t is trapped in Arcane Bindings (root)
/cast 1
I realize that the macros in EQ2 were intentionally designed to not do that. It was a wonderful thing in EQLive, it allowed my group to know what spells I was casting at which target. They knew if a mob was DoTted and slowed, debuffed, etc. I understand that both gripes are benefits we had in EQLive and that this is not EQLive. Both of those two gameplay abilities were immensely useful to me and, as a result, my part as well.
I've enjoyed playing this game a great deal. I'm not trying to power my way through the game, I'm taking my time and going at my own pace. The quests are plentiful and well thought out (for the most part). The gameplay, so far, has been excellent. The storylines and lore are immersive. The graphics are beautiful and can be scaled up or down as needed to suit many different machines. I was relieved to see that Sony has released an excellent game. They have be pretty responsive to /bugs and customer service issues. I can only hope that this continues to be the case. I'm eager and curious to see what esle this gameworld has to offer.
Shaal-Ratonga Cleric/Scholar
Nektulos server
Skathe-Human Bard
Nektulos server