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Crafting: Good ole Fun or Pain in the @ssFollow

#1 Nov 18 2004 at 8:09 PM Rating: Decent
So whats the opinion people? I recently started crafting and personally I think its awesome. The fact that you have to combine soooo many crafts to make a single item and the number of items you can make are almost limitless. I have never had fun in other games in crafts and I must say I really enjoy'd it. I think its great you have to use other crafters later on to help you make your stuff because it gets people to mingle and if they don't go that route it'll keep the broker busy selling simple items like crazy.

Anyone out there having troubles or not liking this system?
#2 Nov 18 2004 at 8:17 PM Rating: Decent
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211 posts
I'm not liking the amount of dependance on other tradeskillers to finish simple items. I'm an outfitter - it's my job to make armor and weapons. Yet I need to speak with someone for my oils/wash/resin to make my components, and a craftsman to get a pattern, to make...burlap??

The only thing I can make by myself now are components, not finished products. I'm considering just making components others need and selling those to skill up, since apparently making products by myself isn't an option.

Dependancy aside, the tradeskilling system is fun. I like the advanced arts when you reach level 10 that allow you to stem off durability loss, and often recover durability. I've managed to actually move up a quality level after I lost it because of them.

Edited, Thu Nov 18 20:18:35 2004 by Arvec
#3 Nov 18 2004 at 8:24 PM Rating: Decent
yeah i see where yer comin from. I have an alt and my brother has 2 chars that are doing other crafts. This will help alot.
#4 Nov 18 2004 at 8:26 PM Rating: Decent
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211 posts
Yeah, there are other people in my guild that plan to do tradeskilling as well but they will both be sages. I don't think we have any craftsman in the guild yet.

They are also both slower than I am, so it will take them a while to catch up heh. I think I will just have to make a partnership with some other tradeskillers or something.
#5 Nov 18 2004 at 8:44 PM Rating: Decent
18 posts
Personally, I think the system will end up working really, really well - it's just really hard to start because the game is so new, and no one is really up to speed yet. As more people advance further, there will inevitably be a greater supply of all the necessary interdependent elements available on the player market.

Quote:
The only thing I can make by myself now are components, not finished products. I'm considering just making components others need and selling those to skill up, since apparently making products by myself isn't an option.


See, if everyone made components...we wouldn't have a problem.

Another interesting thing to watch for: there's an entire guild type based of off the Qeynos Ironforge Exchange (for Qeynos, obviously) for player crafters...as more communities of exclusively crafters spring up, how will it affect the game, I wonder?
#6 Nov 18 2004 at 9:37 PM Rating: Decent
I REALLY like it. I am just a little frustrated because as far as I can tell as a new crafter, it doens't pay right. I have 5 elm branches I want to make into planks. I buy 5 sandpapers and 5 chloro-resins. This costs 90CP. I made my planks and got 70CP for them. /cry
#7 Nov 18 2004 at 9:54 PM Rating: Decent
Neat system.... but it's a pain in the @ss.

Too much like work to be able to call it fun. Aggravating when you can't make stuff because nobody is selling the components you need.

How can you possibly feel any sense of accomplishment when all you can make is half finished items most of the time?

#8 Nov 18 2004 at 9:56 PM Rating: Decent
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465 posts
I love the crafting. Although, probably not as much as others seeing as I only made 1 tin short sword, 2 leather backpacks, 1 generic bed, 1 table, 1 shortbow and 1 strongbox, while I read of others making several backpacks, runes for app3, chairs, a few strongboxes, a lotta other stuff.

Guess what I craft in FFXI? Juice... -_-; It took me a long time to learn how to squeeze an orange or squish a pineapple.

Some say the system sucks, but I find it highly entertaining. I'm still on Tier 1 stuff so I don't rely on anyone but myself for now. When I reach tier 2, I'll probably try to do as much as I can alone, then see if any other crafters want something I can provide if I need anything from them.

It would be a cool thing if crafters traded items with each other, rather than buy the components they need. Or at least give discounts to each other. A wonderful community right there.
#9 Nov 18 2004 at 10:01 PM Rating: Decent
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185 posts
I think the idea behind it was to trade crafted items for other crafted items. :/ Like lets say for example you crafted an APP III Smite and I need it and you need a Table for your house. Swap the Spell for the Table.

The only flaw with this system is that it's hard to find people that need what you have and have what you need :/ For the most part it's just a way to make money off of crafted items.

^.^ Either way I think in the future we'll rely on crafting a lot in this game.
#10 Nov 19 2004 at 12:08 AM Rating: Decent
Personally I like the crafting system so far. I absolutely love the fact that 90% of the items needed for crafting can be made instead of bought. And the other 10% can be harvested if you have enough skill. I've only found a few problems so far.

The first problem is harvesting the items you need. Right now I need Raw Electrum or Turquiose to make some Ink. I've having a bugger of a time boosting my mining up high enough that I can Mine out in Antonica. I just can't find enough low-level stones/ores. My Gathering has been maxed for a while, but I can't find anything to level my other skills.

At first I thought, "Hmm, it'll probably go like this. The Caves'll have tons of Mining spots, Oakmyst Forest'll have all the Foresting, and the Peat Bog has the Gathering Spots." Nope! I haven't seen a single mining spot in the Caves, and mostly Gathering Spots in the Forest and the Bog. Gets kinda frustrating, but I guess I'll just have to keep at it.

My other problem is I can't seem to find the recipes for items I need now. I have the Iron Guar Ink recipe in my book, but no Maple Quill or Cailun Paper. You'd think a scholar would be able to make his own paper, since it does use that nice Engraving Desk. The quill I can understand, except there are none for sale anywhere! Not even though the Broker.

So I'm stuck in my crafting for now. Up til now it had been pretty good, not the money sink I was afraid of. Hopefully when more crafters get out there it'll get better.
#11 Nov 19 2004 at 1:35 AM Rating: Decent
I would agree there. I'm in the same rut, Level 15 Scholar and I can't make the paper or quills. At first, I thought the same thing. Why can't scholars make their own paper. Then I thought about our own world. Do the people who make the books we read also make the paper? No. Who does? The lumber mills and paper mills do. So, scholars not making their own paper kinda makes sense in that light.

The big problem I have is all the time needed to make items. I gotta make this, to make this, to be a component for this. Repeat 2-3 times and I can finally make my finished product. Of course this headache will go away more when we start needing to buy/trade components we need.

I personally am heading down the road to Alchemy and watching what other tradeskills that path will need to work with. I will then create my other characters to use those tradeskills so I can work independant of most other crafters.

However, I am really hoping to join a crafter guild so I can avoid that.
#12 Nov 19 2004 at 2:25 AM Rating: Decent
25 posts
Thing is the crafting system is a pain, but most of the pain is because it just started up. The dependencies do make sense, you do often have to get other supplies from other people in order to do your craft. But currently thier aren't enough crafters of each type to make it work yet. Give it time.
#13 Nov 19 2004 at 9:28 AM Rating: Decent
I guess I am unsure about the tradeskills yet. I do get very frustrated with the RL time needed to put the pieces together for a final combine. Took me 5 RL hours or so to do all the subcombines for the elm strong box. Refine the wood twice, make some chloro resin, refine some tin, turn that tin into tin spikes or something, dang, I need more fossil temper, back to the alchemy table. Finally get all I need, make several of them and discover I cannot move! #@$!!% Destroy all but one of them, go to bank, drop it off, go back to TS zone make another, rinse, repeat ad nauseum. I did all this on IoR while working up my harvesting skills, spent better part of a week there and made all my app3 scout runes, and several elm boxes for more bank space. Biggest issue is BANK SPACE!!!!!!! 4-5 slot bags/boxes just do not cut it. I have alot of my harvestables up for sale atm cause I hate destroying stuff.

Wish I could sell to a wholesaler even if it was for chump change. Dunno, I am thinking I may spend more time collecting stuff for those of you that get a bit more satisfaction in the tradeskills as they are now, being able to work skills up higher in more then one line would help out. Time will tell if enough people get onboard to make this thing fly or not.

Guess you can mark me under pain in the @ss for now.
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