Forum Settings
       
« Previous 0 Next »
Reply To Thread

weapons statsFollow

#1 Nov 17 2004 at 11:37 PM Rating: Good
*
51 posts
In EQ1 a weapon's performance could be calculated via
damage / delay (or the inverse)

Can someone explain how it works in EQ2...

Is damaage "2-5" delay "1.0" better or worse than damage "3-7" delay "1.0".

I understand that depending on your skills' level you may not be able to use an item, but I just don't understand the "2-5" damage business!!

Any pointers or explanations appreciated!

Purrling, 9 Priest
Nuking, 10 Sorcerer
Steamfont

EDIT: Hmmm, maybe the "2-5" simply means the damage will range between 2 and 5 - simple really. :-)

Edited, Wed Nov 17 23:38:16 2004 by wegian

Edited, Thu Nov 18 07:06:51 2004 by wegian
« Previous 0 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 17 All times are in CST
Anonymous Guests (17)