In EQ1 a weapon's performance could be calculated via
damage / delay (or the inverse)
Can someone explain how it works in EQ2...
Is damaage "2-5" delay "1.0" better or worse than damage "3-7" delay "1.0".
I understand that depending on your skills' level you may not be able to use an item, but I just don't understand the "2-5" damage business!!
Any pointers or explanations appreciated!
Purrling, 9 Priest
Nuking, 10 Sorcerer
Steamfont
EDIT: Hmmm, maybe the "2-5" simply means the damage will range between 2 and 5 - simple really. :-)
Edited, Wed Nov 17 23:38:16 2004 by wegian
Edited, Thu Nov 18 07:06:51 2004 by wegian