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Exp debt and groupingFollow

#1 Nov 17 2004 at 8:18 PM Rating: Good
Ok, I can understand why sharing debt is good and bad, but what about when groups are all over?

Debt doesn't change, I was in a group yesterday for 6 hours. Two of the group had died several times. Now, when we disbanded everyone still had to share thier debt, ok I'm sorta ok with that, we helped them get that in a way. But what I don't agree with, is when you invite a new person to the group, and they are way across the zone, if you or they are fighting you don't share exp, but however, if you or they die, cause this happen today, you share the debt. Had a moron across the zone get invited to a group, 5 seconds later, he's attacking something like 5 levels above him for some strange reason. Next thing the group knows is boom, debt sharing cause he died... He then left us and went on his way, probably to delete and do it again to someone else, but we still have his debt. This method SUCKS. Why the hell doesn't it share exp across the zone if its gona share debt? and shouldn't debt only be shared if inside a certain range just like exp?

Just seems this is total unfair to a group when a tard joins up dies then poofs and your stuck holding thier debt. So either A you gota really trust those your inviting or B you gota be prepared for debt from folks thats either stupid or maliciously invoking debt on others for thier own games.

Just thought I'd talk about this cause hadn't read anything about it yet, and wanted others input and views. But I feel Sony needs to change it to where you have to atleast be in EXP range to inturn share debt.


#2 Nov 17 2004 at 9:24 PM Rating: Decent
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140 posts
Be thankful, I had sorta the same thing happen to me, EXCEPT I didnt die! I got invited to a group for bb, anyway I was across zone and started to run over. Next thing I know everyones health starts going down (they decided to try a named gnoll while I was running over) and what do you know, everyone dies and I share in all of there debt. Im still pretty far away and still running over, when the cleric rezzes and 2 more people some how get aggro and die again...Thats 7 death depts, and I havnt even made it to the group yet. Needless to say I was pissed! Turn out to be a good group once we got organized, but I was ridiculously pissed when it first happend!
#3 Nov 17 2004 at 9:26 PM Rating: Decent
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7,861 posts
And you're complaining why? It would be worse if you actually happened to delevel because of this. Exp debt is a far better penalty for dying than actually losing experience. You didn't mention what level you were. If you were low level it's really not that big of a deal.
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#4 Nov 18 2004 at 9:28 AM Rating: Decent
I love the group debt method, helps keep people from doing or puting up with stupid things from poor players. You wont see nearly as many mages sitting on their rears, prople will make sure the healer stays alive, and we will make sure that tank stays at full health. I like this cause if I get into a bad group and my brawler dies cause Im doing my job and holding agro, Im not the only one that gets hosed. That said good players in a group that knows what they are doing, or take time to organize and make sure folks are on the same page, will benefit from this greatly, the days of rag tag groups brought to victoy through sheer stupidity and luck are nearing an end of thier days.
#5 Nov 18 2004 at 9:53 AM Rating: Decent
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499 posts
In EQ1 I had one person on my ignore list the entire 3 years I played the game. I already have four on my list and this game just started.

I still think that shared debt is a good thing. I have already met some friends thatI will be grouping with regularly and as I mentioned I already have some people I will never be grouping with again. You are just going to have to be more selective about who you group with. Also, if you get into a group that is doing lots of dumb stuff over and over and refuses to listen to advice, politely bow out of the group, move on and save yourself the headache.

Ok my turn now: Yesterday I was invited to a group by a druid, so my tank friend and myself joined, we got a full group and were deciding where to hunt. I wanted to hunt in fallen gate and the druid complained because she said it was too hard. Ok then how about wailing caves and we can just go in deep? No she said that was too hard as well and she did not want any more debt. Right then and there I should have left, I should have sent a tell to my buddy and we should have gone elswhere. Alas, I stayed, it looked like a good group after all.

We get to some green orcs and slaughter them with way too much ease. I am just getting ready to leave the group when the DRUID decides to pull. Not only did she decide to pull, but she pulled a named orc with a trail of about ten orcs behind him. While we were all getting killed she never once healed. She decided that she would leave the group to avoid sharing all our exp debt. I sent her a tell welcoming her to my ignore list. She sent one tell back before I had the chance, laughing and saying how happy she was that she left before we died.

So get some good friends, get in a guild , and use your friends and ignore lists and good luck.

Edited, Thu Nov 18 09:57:07 2004 by jakstrw
#6 Nov 18 2004 at 10:08 AM Rating: Decent
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167 posts
Name and server?
#7 Nov 18 2004 at 10:16 AM Rating: Decent
A lot of us seem to have similiar stories about the exp debt system. Grouped with people earlier this week and managed to take a full yellow of exp debt before I even reached the group. I was lvl 13'ish.

Anyway, not that bad of a system as long as you dont group with complete tards.
#8 Nov 18 2004 at 10:26 AM Rating: Decent
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499 posts
Quote:
Name and server?

I play on the unrest server. I usually don't give out names on these boards only because the person is not here to defend themself. To be honest with you I don't even remember her name but it is on my ignore list. I have seen threads on the main EQ board titled "DO NOT GROUP WITH SOANDSO" turn into huge flame wars and I'm not looking for that. If you play on the Unrest server and really want to know, Let me check my ignore list and I will PM the name to you.
#9 Nov 18 2004 at 10:40 AM Rating: Decent
As mentioned above, XP debt forces you to be more selective in grouping. Unfortunately, i don't think the waypoints work unless you are grouped, but try other ways of directing people to your position other than inviting them half way across the zone which is really just asking for XP debt.

As a whole, i really like the idea b/c it forces players to be smarter and realize that there are calculated risks and dumb risks. plus, b/c someone chooses a class that is more in harms way than others, they don't deserve to soak up all the debt in a bad situation.

hope your groups bode you well!
#10 Nov 18 2004 at 10:45 AM Rating: Good
I'm perfectly fine with group debt, as I think it forces you to think a bit more about working together as a team.

However, I have to agree with the OP that it does suck that debt is shared no matter the distance. Today I was grouped with a couple of people to take care of a quest. We were finished, and went our separate ways. However, before I could disband, one of the members attacked something (meaning that I couldn't disband) and died before we could get back to him to help. We all assumed his exp debt because he wasn't thinking.

I guess I just wish that there was some sort of proximity rule with that. Like if I'm too far away to get exp from a kill, then I should be too far to share exp debt.
#11 Nov 18 2004 at 11:00 AM Rating: Decent
While the shared debt sounds like a good idea it would be more balanced it the system worked the same as shared exp with the whole proximity thing. After all how are you suppose to keep someone alive that is miles away? (figurativly speaking) I've personally had no experience with shared debt because I'd be the main cause and know it. My comp doesn't handle EQII well unless I'm in an area that is very underpopulated at the moment, as such I don't group with others because I don't like making them wait for me to zone (extremely slow) or chancing me dying or letting someone else die because my responce time is so bad.
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