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#1 Nov 17 2004 at 12:54 PM Rating: Good
19 posts
hello,
my name is Mirrow and i am an Everquest 2 player. i know you guys sell gold/currency in a lot of MMO's around today. and i know that you ruin them. i would like to say a few reasons out of hundreds why this is wrong.

1. it ruins the game. all the prices go up and everybody that doesnt buy currency has to grind even more.
2. it is cheating. the point of the game is to hunt monsters and make the cash yourself.
3. when you hunt the gold yourself it makes whatever you buy with that gold much more valueable because you worked so hard for it.
4. its a waste of money
5.it makes farmers come and that is a bad thing. look what happened to Lineage 2. lots of farmers came and ruined the game.

so i and many others are asking that you stay away from Everquest 2. you may have all the other games if you like but please do not ruin this game. we really like this game and we dont want i to be ruined.
thanks :)
#2 Nov 17 2004 at 12:59 PM Rating: Decent
If I was in the same town, I'd buy you a drink!

We can hope...
#3 Nov 17 2004 at 12:59 PM Rating: Decent
44 posts
I admire your optimism.
#4 Nov 17 2004 at 1:01 PM Rating: Decent
Very good point and i agree with you wholeheartedly. Unfortuanatly i do not think its gonna work but I can always hope.
#5 Nov 17 2004 at 1:01 PM Rating: Decent
I agree.. I can only hope it doesn't start circulating in that way... but I was also thinking...

What's the point of having tons of money? L33t gear can only be worn if you have the certain skills to wear it. so even if a level 1 buys something so great they wont even be able to equip it... most of anything that's good is recieved from quests... I think them implementing (TLC) is going to really slow down inflation. Yes we all need spells/combat arts and supplies but we can earn that money easy enough. I just think EQ2 is the most prepared MMORPG to date when it comes to in game inflation.

just my 2cp.
#6 Nov 17 2004 at 1:04 PM Rating: Good
I am personally shocked at the prices they are charging on top of the annoyance that they are selling it at all. Crazyness.
#7 Nov 17 2004 at 1:16 PM Rating: Good
I just took a glance...$69.99 for 1 Gold. 1...Gold...$69.99...

Why on earth people actually spend money on stuff like this, I will never know. The game isn't even past it's first Month, and there's this BS. Someone needs to call the White House and tell them we've found Weapons of Mass Destruction...right at the IGE headquarters. Bombs away!

Smiley: banghead
#8 Nov 17 2004 at 1:33 PM Rating: Default
Lol.. like in one month there'll be 1000's of pp and they're trying to sell gold !!?!?!?!???
#9 Nov 17 2004 at 1:48 PM Rating: Default
19 posts
good point everyone. i did make sure to send it to every ige email address. so they will all see it. i made a priest and i am stuck on my quest. i have to find some dude in antionca and i asked some other guy and he told me to run down the road. ive been running for a long time. i found some house place. am i close to the guy i need to help? and this priest quest seems longer than the scout quest. that quest was much shorter.
#10 Nov 17 2004 at 2:06 PM Rating: Good
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1,625 posts
Heheheh

Last I checked you could but 20000 plat for like $10.00 on eq1.

wow - 1 gold for $70.00.

That makes me laugh.

I can't wait till I make my 1st gold piece. Then I can tell my wife that I just paid for the game and then some!!!!
#11 Nov 17 2004 at 2:06 PM Rating: Default
You're one of the dumbest people I've ever met if you think this will have the slightest effect on them.

They're in this as a business to make money. They have zero incentive to listen to you. It would be like writing Bill Gates a letter asking him to stop making money.
#12 Nov 17 2004 at 9:47 PM Rating: Decent
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1,463 posts
Heheh, I hate to say it, but Zip is right. If someone really wants whatever this game's equivalent of a "horse" is gonna be ( a grif?), and if they have a decent job ----> they aren't gonna sit around and farm it themselves. I can't really say I blame them, either. Don't get mad - they got kids, they don't have 20 to 80 hours a week to play. They're lucky to get on line 10 hrs a week. Plus, if money can be made, the only way it's gonna be stopped is if Sony comes down with some Gestapo like crap - like spying on accounts - like banning the massive transfer of cash to low lvl chars - like posing as people buying plat to find out which accts have the excess plat - and then shutting them down (see the prob is that all the farmers are a measurable portion of Sony's profit... hm). Well, EQ-Econ 101 ... I dropped out of econ in real life, so go figure. Good luck all!
#13 Nov 17 2004 at 11:23 PM Rating: Decent
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786 posts
Though Zip IS highly critical and insultive towards people he has much wisdom in his posts. They wont care if you send them a dead horse in the mail even. This is their business and as long as people buy it theyll keep doing it. The best way to get rid of these "weeds" is to pull the root...the people who buy from them which is us the gamers themselves. Of course there will always be one or two lazy people whod rather not work for theyre money and thus the company will always have a market base. Its sad but true....
#14 Nov 18 2004 at 6:40 AM Rating: Good
RPZip is correct. He could be less of an *** when presenting his opinions here, but I guess taking your anger out over the internet is better than doing it in person.

This company is a business, first and foremost. They have found a way to make money, and they are going to continue to do so as long as they can. They aren't concerned with any level of morality behind it. They know that there are people out there who will buy from them. And so long as people will buy, they will continue to sell. It's a pretty simple idea, really. They want to make money. An email (or even thousands) isn't going to sway them from that goal.
#15 Nov 18 2004 at 8:26 AM Rating: Default
the only game that I've played where people sold a lot of currency is FFXI. Is there a marked inflation in prices on items in FFXI pre-gil sellers to now? When did gil sellers become a problem in FFXI?

I remember leaping boots use to be 250-300k when the game first came out in the US, and its still 250-300k. Most of the items didn't seem to change too much in price. And if the items did change significantly in price, most of the time it was due to some exploit someone found (ore gardening for example). I remember when chains of promethea came out, archer's knife and some other level 30 items doubled in price because of the new level 30 areas that came out.

I am no econ major or anything. How does inflation work exactly? From my understanding of how currency sellers cause inflation: Currency sellers inject the economy with a lot of money. A lot of money means more people will have more money. More people with more money means more people buying more items. More demand for items because people can now afford to buy it, with same supply of items will mean the items will rise in price.

If that is how inflation works in mmorpgs, inflation would have to do a lot with how the currency sellers obtain the money. If gilsellers hunt NMs and sell the drops they get, then that won't inflate the economy. If gilsellers obtain gil by a means of a money sink (fishing), then that would cause inflation.


#16 Nov 18 2004 at 8:34 AM Rating: Good
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3,293 posts
(Kicks the dead horse again) I'm gonna have to agree with RPZip on this. People are doing this to make money, for some this is their main income. And for the people who buy the items and in-game money, well apprently they are extremly challanged in game such as these and will always rely on this method.
In short you have as much chance of changing someones mind on this matter as asking a alchoholic to stop drinking..
#17 Nov 18 2004 at 10:32 AM Rating: Decent
SOE should hire Alan Greenspan as a consultant. Too bad there aren't any mechanisms for the lending of money in these games. That would knock alot of the wind out these moneysellers. Why pay real money when you can just borrow fake money, and get that horse right away. Then you could adjust interest rates to control inflation.
#18 Nov 18 2004 at 10:53 AM Rating: Good
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172 posts
Quote:
Too bad there aren't any mechanisms for the lending of money in these games. That would knock alot of the wind out these moneysellers. Why pay real money when you can just borrow fake money, and get that horse right away. Then you could adjust interest rates to control inflation.


That might be the most sensible idea I have ever heard. Wow, would that be a good idea. Even make it questy, like if you didn't pay back by a certain time NPC mobs named "Enforcers" would begin attacking you.

Interesting proposal.
#19 Nov 18 2004 at 11:16 AM Rating: Default
You could buy 4.5 grams (.15 Troy Oz.) of real gold for that price.
#20 Nov 18 2004 at 11:50 AM Rating: Decent
daemonk :

What your talking about when you say inflation is not inflation per say. What you are referring to is a devaluation in currency. This happens around the world (Mexico, Argentina,)and in EQ to boot.

Its not that the price of an item goes up its the fact that what 1000pp bought last month will now be only 20% of the price. Due to the fact that you can just get currency without working.

Imagine if there was an overriding currency on US dollars. Would you not try and buy a million US$ for what seems like a pitance in this overriding currency?
Hundred of thousands of people would try. So now we have 100's of 1000's of millionaires. But! Because there is so much money in the economy a gallon of milk costs you 10 grand. Thats not inflation. Its currency devaluation. A gallon of milk is only worth so much, it doesn't cost the farmer any more now to make the milk than it did before. He must sell it for more now though because the bread he buys is 10 grand a loaf too.

Exploiters hurt everyone on the server they sell on, including the people they sell too for the above reason. You might not think its immediate but in the long run 10 grand for a gallon of milk is mind boggleing.

An over abundance of money supply can and is bad for any economy.

What SOE is trying to do is play the game master banker, without any of the controls used by modern economies to maintain control. IE interst rates, bond purchases and sales.

People who find bugs and then exploit them are edging into the master bankers teritory. They effectively increase the money supply.

Enough of the economics lesson for now.

Bottom line as long as there is a demand for it there will be a supplier. When an exploit is found you will just see the prices on that currency plummet, and your own costs from players in game go up.
#21 Nov 18 2004 at 11:53 AM Rating: Decent
Deathstick:

Your right a lending system would curb this kinda thing, but thats just another area in the game where an exploit could prove disastrous.
#22 Nov 18 2004 at 12:33 PM Rating: Good
I could be less of an ***, but I really see no reason to be- especially when the original post is an even more inane derivative of the "Levitate the Pentagon" plan from the 1960's.

The reason for inflation in the game is that there is no way to take money out of the economy; it is always added in. In the United States, the Federal Reserve controls the total amount of money produced in the United States to offset the amount that is destroyed, either because of updates to the dollar bill design or just plain wear and tear. This keeps the amount of money in the economy stable, and hence helps to prevent massive inflation. Of course, because the Federal Reserve has no control over other countries economies, this wouldn't stop, say, a massive devaluation of the Dollar compared to the Euro if the United States economy crashed and the European Union's economy soared.

What Everquest 2 needs is the rough equivilent of the Federal Reserve- or, more accurately, a way to limit the amount of money that is introduced into the economy beyond a certain amount. Money sinks are good ways to do this, but players dislike money sinks that are not optional in general; for example, people don't like having to pay Menders money, but that is one money sink in the game that theoreticially slows down the influx of currency into the game. So, what could they impliment as an effective money sink?

Usually, player-driven events with rewards are the best methods to impliment. Take an example from Kingdom of Loathing, a free online web-based game that I play (It's fun, by the way. Check it out sometime- [url=www.kingdomofloathing.com]It's a parody of traditional RPGs[/url]). The admins implimented a short-term event where players can take out NPC-driven 'hits' on other players, that give temporary stat reductions as well as minor permanent stat loss at the very expensive end of the scale (Hits cost between $10,000 to $100,000 ingame.) Players can also buy hit protection for $5,000 that will insulate them from a hit. While you'd need to put in protections for lower level players if you implimented this in EQ2 (i.e. can't attack anyone under level X, and after that only one attack per week for every ten levels after X), a NPC-driven way to go after people that drained money from the economy both for buying protection and for taking out hits would work quite well.

Well, maybe it wouldn't work very well in EQ2, but the general idea is sound. The Casino in EQ worked quite well for a while, although I'm not sure that's the best solution for EQ2.
#23 Nov 18 2004 at 12:46 PM Rating: Decent
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1,576 posts
Quote:
Usually, player-driven events with rewards are the best methods to impliment.


FFXI tried this with Dynamis. It cost 1 million gil to do and the rewards had no monitary value (items couldn't be sold or traded). Even though it's a pretty popular event, it didn't seem to have any effect on inflation. Not saying it didn't help but it's not a miracle solution.
#24 Nov 18 2004 at 1:05 PM Rating: Good
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1,625 posts
Actually EQ2 has done a very good job at keeping my bank account from growing too large, too fast. EQ1 was easy with farming shadeling silks, swirling shadows, etc... and a young player could easily make a few thousand plat just buy setting up a trader in the bazaar.

Now it has only been a bit over a week and my "main" toon is only level 12 but the costs of reparing armor, buying spell upgrades, and just stuff in general keeps a young buck from walking around with a full set of Ornate armor. The level restrictions (or skill restrictions) imposed on armor and weapons will help the inflation stay rather cool. Plus the apartments for rent in South Qeynos have weekly upkeeps in the platinum range. Huge money sink in my opinion.

I must admit it is rather funny for players occ'ing "WTS Apprentice spells for 6 silver." The amount of time it takes to make that amount is far longer then EQ1.

Been a long time since I have been looking forward to going home and playing. EQ2 has my full disposal time concentration and will continue for some time.

Bub
#25 Nov 18 2004 at 1:42 PM Rating: Decent
deathstick wrote:
SOE should hire Alan Greenspan as a consultant. Too bad there aren't any mechanisms for the lending of money in these games. That would knock alot of the wind out these moneysellers. Why pay real money when you can just borrow fake money, and get that horse right away. Then you could adjust interest rates to control inflation.


LOL, and if you dont have the money to make a regular payment, the repo man comes and steals your armor! Now that would make for a funny sight - "Pardon me young cleric, im gonna have to take that nice shield you have there" right in the middle of a fight!
#26 Nov 18 2004 at 1:56 PM Rating: Decent
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667 posts
Quote:
Lol.. like in one month there'll be 1000's of pp and they're trying to sell gold !!?!?!?!???


They're trying to sell GOLD because hardly anyone has platinum yet. Think of it this way, the games been live for what..a week? WHO THE HELL HAS PLATINUM IN A WEEK. Barring anyone from Beta, if they were allowed to carry over their monies and other things, whats the highest level you've seen? Do you think people already have an abundance of Gold sitting around? No. And they have to make their money as well. So it's not like they can create money from nothing. So as they continue to earn money to sell, their prices will drop and the amount they have will rise.

Stop and think about it.
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