Has anyone cosidered the Idea, having both played 5 years of EQ1 and 5 months of City of Hero's, that they are looking to do away with garbage coding for multi line macro's in order to better install single line ones? What I mean is it took 3-6 lines in EQ1 to do some macro's, those same style macro's in COH was done with one line using staged commands. Something like this Macro = $$target is Sleeping, (Usepower mez)
Thats a basic macro in CoH sorta. You can do several things in those macro's also. Infact you can, short of using several powers in a macro, call the target, say what your doing and how long it will last, and use a power. This i bet is what they plan in incooperate into EQ2, though to setup a system like that will take some time, infact it took CoH till thier first released update to fix bugs with it. Now in EQ you have people coming from EQ1 and from other games never having played EQ1. This means you need to bring bits of the old into a new style. I don't think with the targeting system they have, that calling things all the time is needed, communication before groups head out should resolve most the issues. Just tell your group if your a chanter, Look just keep the tank targeted and assist him. Nominate another off tank if needed for adds and pickup agro. Healers, if more then one, Work it out, Tell each other whats up. If you start double healing, work out a plan.
I always, being a shaman, tell clerics in my group, look you heal, I'll ward, if I see your power drop below 2 bubs I'll get set for picking up healing. Communication works great, but you just have to learn how to talk instead of just complaining about something that was in an old game and not in the new, new things bring new pains and or new found methods of working together.
I'll have ya know, a cleric coming from EQ1 would be absolutely furious to know that shaman and druids can heal as well as they can, Priest classes in EQ2 are very similar with some unique rolls to each.