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MacrosFollow

#27 Nov 17 2004 at 7:01 PM Rating: Decent
well in my opinion...you dont have to look any further than SWG to find out why this SOE title has a very scaled back macro system.
#28 Nov 17 2004 at 7:04 PM Rating: Default
Bagoknen, chill out man. I don't agree with you, it doesn't make me an idiot. I just don't believe these things are NECESSARY for a good group to function. I group routinely in EQ1 and 2, and only on rare occasions do the people I play with pop off these kinds of messages, and never over and over again. And we've never had any problem handling any encounter we've come across. Hardly a reason to belittle me though. You can't really expect everyone to agree with you all the time, it's the way of the world. Have a look at some of the people who posted after you, they disagreed also but at least they did it in a more constructive manner.

#29 Nov 17 2004 at 7:31 PM Rating: Default
people call ppl idiots alot on these forums heh. Its their way of feeling superior :p.

I was a big user of multi line macros in the past but I will have to say they are NOT necessary to any extent. If you have a good group and you preplan you tactics and use 1 chat menu specifically for all group chat you should be able to handle anything that comes your way. One method that might work is having a macro to assist the mezzer, than when the fight starts tab over once and tank that specific mob. Maybe its been just luck thought but just before the mob i'm tanking dies i tab to the next and let the party kill him, this gives me the hate of the next mob and the rest of the group assists me...the lucky part is it seems the first mob that got mezzed will be the last one to be tabbed into in the fight.

Oh and I've never tried the assist mezzie part. Its a thought I had reading this thread. I usually just tell the guy to mez the closest and i shoot the next one.

Edited, Wed Nov 17 19:35:56 2004 by krazytwin
#30 Nov 17 2004 at 7:59 PM Rating: Decent
Has anyone cosidered the Idea, having both played 5 years of EQ1 and 5 months of City of Hero's, that they are looking to do away with garbage coding for multi line macro's in order to better install single line ones? What I mean is it took 3-6 lines in EQ1 to do some macro's, those same style macro's in COH was done with one line using staged commands. Something like this Macro = $$target is Sleeping, (Usepower mez)

Thats a basic macro in CoH sorta. You can do several things in those macro's also. Infact you can, short of using several powers in a macro, call the target, say what your doing and how long it will last, and use a power. This i bet is what they plan in incooperate into EQ2, though to setup a system like that will take some time, infact it took CoH till thier first released update to fix bugs with it. Now in EQ you have people coming from EQ1 and from other games never having played EQ1. This means you need to bring bits of the old into a new style. I don't think with the targeting system they have, that calling things all the time is needed, communication before groups head out should resolve most the issues. Just tell your group if your a chanter, Look just keep the tank targeted and assist him. Nominate another off tank if needed for adds and pickup agro. Healers, if more then one, Work it out, Tell each other whats up. If you start double healing, work out a plan.

I always, being a shaman, tell clerics in my group, look you heal, I'll ward, if I see your power drop below 2 bubs I'll get set for picking up healing. Communication works great, but you just have to learn how to talk instead of just complaining about something that was in an old game and not in the new, new things bring new pains and or new found methods of working together.

I'll have ya know, a cleric coming from EQ1 would be absolutely furious to know that shaman and druids can heal as well as they can, Priest classes in EQ2 are very similar with some unique rolls to each.
#31 Nov 19 2004 at 10:13 AM Rating: Decent
Ok.. I'd like to back up a step.

I've been trying to figure out how to construct a macro (be it one line or more) at all. I can't seem to find it in the options nor can I find the little tidbit of info on any forums (makes it especially difficult with the search function not working ;))

Also my 2cp about multi-line macros: I certainly hope that they put them back in if they have not already. Being able to hotkey one line is mildly useful, but not nearly big enough.. Ideally, I'd like to be able to cast/use combat arts as well as say some text, and I can't see any valid reason why they wouldn't allow it.

Anyway, thanks for the help.

EDIT:

Finally found it.. Seems that it's the Socials menu (makes sense after I found out).

Edited, Fri Nov 19 10:15:53 2004 by Ghir
#32 Nov 19 2004 at 10:55 AM Rating: Decent
**
577 posts
I think that everyone should send Sony some feedback on how crappy the macro system really is. Their email address is feedback@soe.sony.com.
#33 Nov 20 2004 at 4:35 AM Rating: Decent
In an inconstant way you can do multi-command macros, which is what you were actually doing with multi-line macros before. The Macro "wave ; say Hi %t" will cause your character to wave at whatever you have targetted and say hi to them. The macro "say Hi %t ; wave" will cause your character to say "Hi Fred ; wave" if you have Fred targetted. Many commands can be used in macros and many can't with very little rhyme or reason. If you use "say" in a macro it looks like it must be the last command in the macro. It is a shame that this information has to get discovered by trial and error instead of simply read somewhere handy and logical. For example if you make a macro "useability Minor Healing" then that macro will cast Minor Healing but if you try "useability Minor Healing ; say Slow heal for %t" you will get the error "Could not find spell book entry for Minor Healing ; say Slow heal for Fred". The macro "togglebags" will open or close all your bags. The macro "togglebags ; wave" will open or close all your bags, no waving or error messages.

Star
#34 Nov 24 2004 at 1:14 PM Rating: Decent
A very nice chanty named Keitra over at The Runes
figured out how to make macros that work !!!

What you need to do is use an emote before the useability or it will not work . My mezz key looks like this : /grin ; useability fascinate ; gsay mezzing %T , it looks like this in game : Alexis grins evily at %T , fascinate begins to cast , gsay Mezzing %T.

I also have /grin ; useability arcane bindings ; gsay Rooting %T , pls back away from %T

If you were a healer it could look like this : /comfort ; useability minor arch healing ; gsay healing %T

The generic command: /emote ( what ever you like ) ; useability ( exact name of spell you want the key to cast ) ; gsay (your message here) = /emote ; useability ; gsay

The trick is you must use the emote first or it will not work .I have taken the actual cast keys out of my hotbar , and it still works like a charm . I had a hot key that said " mezzing %T" then I had to click the actual spell gem to get mezz to cast , now I hit one key and it tells the group what I am doing as well as casting the spell . I went from using 2 gem spots per CC spell to 1 and I love it
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