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Spell and Skill Upgrading? Explain...Follow

#1 Nov 15 2004 at 9:02 PM Rating: Decent
So here is how I picture it:

Everytime you obtain a level, a new spell or skill set is unlocked and ready for use. This is "apprentice 1" type spells or skills. It is possible to upgrade your current spells and skills by buying special books for that individual skill or spell. For example: Apprentice II: Quick Shot. So you'll never have to search for a new spell or skill, just the book that allows them to become more effective...am I getting this right? Thank you.
#2 Nov 15 2004 at 9:05 PM Rating: Decent
40 posts
yes, apprentice 2's can be bought off vendors, apprentice 3's are player made. then there's adept 1, which is a drop. from there on out it gets a bit more complicated as to which are dropped, and which are crafted from rare harvests.
#3 Nov 15 2004 at 9:08 PM Rating: Decent
Alright cool, just making sure...the equipment and skill information is alittle vague at this point in EQ 2.
#4 Nov 15 2004 at 9:20 PM Rating: Decent
The "grade" of a spell acts as a modifier to your effective level, for casting purposes. There are four grades to each catagory (Apprentice, Adept, and Master) but not all of them are in the game yet. If you have the Apprentice I version in your Book, you can scribe any better versions you acquire. There are no level prerequisites for upgrades.

Apprentice I = level-1 (granted automatically, except for the "fun" spells with purely cosmetic effects)
Apprentice II = baseline (storebought)
Apprentice III = level+1 (crafted from common harvests)
Apprentice IV = level+2 (not yet in game. Quested?)
Adept I = level+3 (uncommon drop)
Adept II = level+4 (not yet in game. Harder quest?)
Adept III = level+5 (crafted from rare harvests, recipes are in uncommon dropped books)
Adept IV = level+6 (not yet in game. Long, difficult quest?)
Master I = level+7 (rare drop or character advancement choice)
Master II = level+8 (not yet in game. Very hard and insanely long quest?)
Master III = level+9 (crafted from very rare drops, recipes are in rare dropped books)
Master IV = level+10 (ultra-rare drop. Artifact rarity of around one per server. Not hard-limited to just one in existence, but don't expect to ever own one of these)

So, using a Master I version, you cast that spell as if you were seven levels higher than you really are. The devs balanced the game around the assumption that everyone would have App.3 spells. If you're using better, that's just gravy. Do not expect to upgrade ALL of your spells to Adepts or Masters. If you get even half of them to Adept or Master levels, you're doing very well.
#5 Nov 16 2004 at 4:26 AM Rating: Decent
what about skills? i just looted a really nice wep but i am unable to use it. im a 15 sham using a 2hnder crush wep. but this wep is a 1 hand piercing wep. it reuires the skill great spear? any way i can learn this skill, its not listed in my skill section?
#6 Nov 16 2004 at 7:24 AM Rating: Decent
Thanks for the info Pelendril, I was under the impression ALL spells had to be upgraded as you progress in levels.

Does the color of the spell name when you examine them mean anything? I notice that my level 1 Lightining Burst is moved to green as I levelled and I have it at App 3. All my new spells come in orange or yellow...
#7 Nov 16 2004 at 8:48 AM Rating: Decent
The color labels you see are from the "consider" system which is used for lots more than just mobs in EQ2. Quests and even equipment has con colors. For quests, it shows the rough difficulty of the quest for someone at your level. For gear, it shows how appropriate it is for someone at your level (red-con gear can't even be worn, and gray-con gear should be replaced immediately. Once your gear drops below white, start looking for replacements.

For spells and combat arts, I don't think the con color really matters. Most of them will be replaced by a higher-level equivalent spell as the old one grays out, but not all of them will (Scout Pathfinding, for example).
#8 Nov 16 2004 at 11:47 AM Rating: Decent
I did some poking around and found a post on the SOE boards that say this is the "con" of the spell as related to fizzling. I orange will fizzle much more often than a green. That makes since sine my new spells fizzle like crazy but my old spells rarely do..
#9 Nov 16 2004 at 11:52 AM Rating: Decent
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80 posts
Hearsay has it that the I's (except Apprentice) are all mob drops, the II's are all NPC bought, the III's are all player made and that the IV's are all quest items, regardless of Apprentice, Adept or Master designation. I've not seen or heard of any official SoE statements about this, much less any verification, but it's a theory.
#10 Nov 16 2004 at 12:29 PM Rating: Decent
Quote:
I did some poking around and found a post on the SOE boards that say this is the "con" of the spell as related to fizzling. I orange will fizzle much more often than a green. That makes since sine my new spells fizzle like crazy but my old spells rarely do..


I agree. From my experience as a sorcerer, the new spells gets interrupted and fizzled a lot more compared to the old spells. The color of the spells might means the difficulties to use/mater them.
#11 Nov 16 2004 at 1:38 PM Rating: Decent
The only NPC-sold spells/arts are App.2.

Nobody really knows about the Master IV's, but Dev comments on the beta boards indicated that they might be either extreme ultra-rare drops or possibly GM-awarded.
#12 Nov 16 2004 at 1:41 PM Rating: Decent
You know, I bet the con of a spell does relate to the fizzle-rate. That makes a lot of sense, and does tend to agree with what I've observed.
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