I agree with the Cleric. As a Druid fighting in a party with a level 18 Warrior and Level 20 Paladin. The 18 Warrior looses health as main half the rate of the Paladin. As a rusult I'm not chain casting all my power into heals and drawing agro from insta death to the healer mobs.
The point being missed are the roles intended. Brawlers, Rogues, and Paladins are Damage Dealers. (They attrit the mobs faster) Tanks are Punching Bags (They hold hate). Yes the other fighters have taunt and if they play their roll they will pull that Healer or Chanter agroed mob of the healer or chanter and let the warrior get that hate back (At otimum you only want to have to heal one fighter).
The point isn't that a group can't run rampant through a dungeon with a Brawler tanking.
As to the original point made in the thread... I think most fighters wanted that horse, FD, or Damage Ability (Bragging rights on doing the most damage). The fighter im my opinion get's bragging rights for holding hate and helping keep your healer holding reserver power and the group alive in the tightest situations.