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Warriors and the lack therofFollow

#52 Nov 18 2004 at 11:34 AM Rating: Decent
38 posts
Quote:
FFXI and EQ are TOTALLY different styles of games

Very true, and EQ and EQ2 are quite different as well. Atmosphere and names aside, so far this isn't EQ, and no amount of EQ experience would prepare you to play this game any better than someone who's played FFXI for a year. If you believe these types of games are so hard that those extra years make a difference, no offense, but you're probably not very good. What those extra years can give you is a more mature and well-formed ethic; and EQ would certainly give you a more mature ethic than your average FFXI player, who's been raised on cushy console games and has a character who's named Sephiroth or Cloud with a number of x's tacked on the end. But that's another topic.

Now, SoE must have learned from the horrible imbalance they struggled with in EQ for years. Assuming they're not retarded and they do have a capacity to listen and learn, as well as innovate, you can deduce that there's a reason for the great number of hate managing abilities in this game.

If the Guardian gets fewer attack abilities, but more defense and taunts, then at some point he must become a better overall tank than the Brawler or Crusader. Otherwise, you have an underpowered class, and they've done the same thing they did with Warrior in EQ. I consider this highly unlikely, since they caught so much flak over that issue.

If Scouts have hate-reduction abilities, but keeping hate remains as easy as some here would indicate several levels down the line, then Scouts have useless abilities, and therefore are underpowered. That, and they can't hit hard enough to get a mob's attention... so what good are they? Don't think to yourself "group sneak"... please, if that was enough to make an entire job, they'd have one called "sneaker" who doesn't even get to use weapons.

If Mages can blast away with AE nukes, and yet a Brawler can keep a group of mobs off of him with nothing but Shout, then Mages are overpowered - another mistake SoE probably wants to avoid. And assuming Shout is no longer enough later on, you can't be flipping around in circles and individually grabbing the attention of several mobs with only 3 or 4 types of taunt, when 1 (shout) is already used, and there's more than a couple mobs to deal with. That's the recipe for Dead Wizard Kabob.

If melee jobs that cannot tank as well as a Guardian can't fill a non-tanking role in a party - that is, a role that does not involve getting hit AT ALL - then they're misconcieved. If you've got a good Guardian handy, and he can keep hate off of a nuke happy Wizard, why would the Bruiser be worried about how well he can take a hit at all? He better be able to dish it out, debuff the mob, or create powerful HO chain options as an alternative to tanking or off-tanking, or else he's entirely replacable by one of the abundant Scouts and Mages. If he can't tank like a Guardian ever, and he's useless in a party that already has a Guardian, he'll be LFG for decades. Conversely, he better be a good tank at least sometimes.

One big difference in this game that I personally find exciting is the concept that you're SUPPOSED to fight multiple mobs. This is refreshing coming from FFXI, where if your party can take 2 XP-worthy mobs at once, you are a total badass - otherwise, you're dead. It's just as refreshing in contrast to EQ, where Monks and Shadowknights became pull-splitting slaves(been there, hated it), and breaking mezzes was a constant problem in parties - usually pickup parties - where the Enchanter and the tanks/DD didn't work together well. Anyway, isn't there a "concentration" system in EQ2 that would prevent you from mezzing very many mobs? Haven't played a caster yet, but I've read about it.

Given the fact that you are meant to tackle mob groups, sometimes much more than 2, a guardian who can take hits from multiple mobs and keep their attention as well is a great asset.

I would hope Crusaders and Brawlers remain perfectly viable tanks in situations where, for instance, getting only 1 mob is easy, or where an Enchanter can mez any adds without much risk. If they do not remain viable as tanks, at least in some circumtances, then SoE has created too much polarity in the melee jobs, and duplicated the black-and-white group ethic of FFXI. We don't want this, do we? Having 5 people in a party and being stuck sitting around because you NEED a Guardian, specifically? Welcome to FFXI-2...

At the same time, I hope (and it would appear to be true) that Guardians can dish out resonable damage, directly or indirectly through buffs and debuffs, should they be charged with tanking in situations where split pulling and/or mezzing is easy. Though I can see Guardian as being a very specialized tank class, overspecializing them could exclude them from certain things. Why would you want a Guardian as your tank in some zone where single pulls are easy, if a Shadowknight could help you kill the mob faster without endangering himself or straining the healer?


That's my 2 plat. I don't do cp.
#53 Nov 18 2004 at 11:37 AM Rating: Decent
I keep hearing the argument that "With the right balance of this and that, this other fighter class can be just as effective of a tank." "If were duoing, this is ok" Well, you can come up with many exceptions to every rule, and no one is saying brawlers and guardians can't tank. The question is, who is the best tank in most situations.

In a party of 2-3? Any would do Im sure
In a party of 6 against 1 nasty mob? Any would probably be ok
In a party of 6 against 2+ mobs w chanter? Any would be ok again
In a party of 6 against 2+ mobs no chanter? Warrior. Period.
Raids? Havent been in one, but if it requires anything but an HP/AC brickhouse (guardian) Ill be shocked.

This kind of ties in to another thread I was reading about people saying chanters were useless. Perhaps I play my games too milataristic (sp) but I feel well balanced, oraganized slaughter is the best xp. Downtime is the biggest XP killer. Period.
#54 Nov 18 2004 at 11:51 AM Rating: Decent
Yea, so you can tand 8 mobs, are they solo content mobs? are there scouts in there doing sneak attack on ya. The most I have seen in a group of mobs (aside the deer and the cows) is 5, ususally you see no more then 4 at a given time. There should be no reason for 8 mobs at a time unless you have a bad puller.
#55 Nov 18 2004 at 11:51 AM Rating: Default
I think all of you will eventually see what I already do, and that is that all Fighter classes are able to tank in the absence of a Warrior.

Guardian if available is preferred, but all Fighters can do it.

I know from my own personal experience that being the main tank in a full group fighting 8 mobs is a job a Crusader can handle quite readily, no sweat.

Sure this will most likely change as we level and fight bigger mobs, but I don't think a group without a Guardian will suffer that much if they have a Fighter of any sorts with them who knows what to do.
#56 Nov 18 2004 at 12:13 PM Rating: Decent
haha please let this thread die. The longer its up the more mean people there are that rate me down :P WHERE is the love?!

Well I'm rating everyone up regardless. I think its deserved cause this thread is at least keeping some people busy when they are bored at work :p


RATE UPS ALL AROUND! :p
#57 Nov 18 2004 at 2:41 PM Rating: Decent
I'm a lvl 16 cleric, and I played a lvl 70 cleric in eq1. From my perspective Warriors in EQ2 are easier to heal as a general rule then brawlers. The warriors usually take damage slower and I have to heal them a lot less frequently.

I have seen a rare brawler tank all right, but its rare. I have to heal twice as much to keep them standing.

As far as the crusaders tanking ability it seems to depend on the crusader. Most of them tank well and sometimes they are better than the warrior of equal level, I assume this is due to gear.

I would not want to have a brawler be my Main Assist in Fallen Gate unless he was one of the rare good ones. When I am looking to fill my main tank slot, I look for warriors first then crusaders and I consider brawlers as more of a DPS slot that can offtank if needed.

Just a cleric's perspective...

Gadiantonn
16 cleric Blackburrow
Mokita
#58 Nov 18 2004 at 2:54 PM Rating: Decent
Does it ever occur to anyone that after 56 posts "shouting" the same things back and forth that maybe someone should just stop? I mean I am a complete moron for even posting this, but I just lack the willpower to just say no. I tried. As such I must insist that someone just says no for the rest of us and ends this thread. Some people think one thing some people think another. One may be true but in the end everything that was true was also believed to be false, and everything that is false may well prove to be true because in reality the truth is mearly a lie we tell ourselves to believe because it's the only thing we can "see" that fits.
#59 Nov 18 2004 at 2:57 PM Rating: Decent
31 posts
I saw "Hold the Line" mentioned in this thread as a tool for warriors to hold aggro on multiple mobs. I'm a warrior at level 12, and I have not yet come across this skill. Can someone point out where I might find this ability please and possibly explain what it is?
#60 Nov 18 2004 at 5:22 PM Rating: Decent
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976 posts
All I can add to this is the fact that it's even being DEBATED that other jobs can tank effeciently proves to me that this game is already not as strict in party formation as FFXI was, where after lvl 30 - 35ish you'd better be finding a good ninja or a pld to tank, because Dark Knights, Rangers, Warriors, Monks all start heavily focusing on DD right around that time, not defense. There are very few exceptions (I was a tanking monk in Garliage.... ouch. That's all I got to say.) but as a general rule for PT's in FFXI you NEED certain classes in particular, while other classes are "filler spots"... and it ended up very nerfed and no one has fun as a melee LFG, with the exception of ranger, pld, and nin, since those melee (by melee I mean non mage, hence ranger) were highly in demand and there were never too many of them around.
#61 Nov 18 2004 at 6:10 PM Rating: Decent
Quote:
I can handle your opinion. Its just ignorant, and I don't like ignorance. Let me guess, you were one of the people who whined that in FF Ninja's made sh*tty tanks too right?


Kinda off the topic but, FFXI Ninja made some of the best tanks available. With the ability to blink. Damn... People who disagree never really played the game.
#62 Nov 18 2004 at 6:57 PM Rating: Decent
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786 posts
Hmm..this thread is going in BIG CIRCLES! It should probably die soon before someone starts a lynch mob for someone or something. All Fighter classes can tank, Warriors and their subs were developed to be the main tank (basicly they are considered to be easier to maintain then the other classes for priests). I havent played a crusader but ive grouped with many and they are good tanks, these seem to be abit more watered down version of the warriors on the defense side with a seemingly different array of abilities that is built around other things than just generating hate (crusaders make fine main tanks). Ok now im going to say it again.....BRAWLERS WERE NOT DEVELOPED TO MAIN TANK! They can if needed but their main job is to function as a DD and be a secondary tank. They may dodge alot but a well placed blow from a higher level mob can send them reeling (I know from expiereance). Now seriously....lets all get sloshed and forget this thread exists. 8)
#63 Nov 18 2004 at 7:07 PM Rating: Decent
ok personally tanking is fun... kinda... sorta... ok not realy but w/e. im currently going brawler then bruiser not because i want to tank due to my high Evasion but because i want to kick some serious butox. In regards to all you "Warriors are best blah blah" people realize that Crusader= Best tank in almost every game I have played. Sure wars take less damge, not much considering how crusaders and warriors wear similiar degrees of armor. so wow compared to a warriror a crusader takes say 15 extra damge, some 1 earlier threw out 25 extra for brawlers, well thats not much when u consider that crusader > warriors at negating damge to themselves and buffing the pt. my friend is currently a lvl 15 crusader and he has some sorta shield ability, kinda like invincible, where he he takes no damge for a good amount of time so lets see now instead of the warrior taken 15 less then him hes taking what 15-25 more? so ok now crusaders are now even with warriors cus damge taken and hate control are even.... then lets look at future skills I skimmed through war and cru skills lvl 15 faithful swing self healing attack... war gets forced swing attack when stunned. I dont know about you guys but when at lvl 15 war gets to attack when stunned and crusader gets to heal himself by attacking i find crusader looking much better then war. now cheer up brawlers (me) we wont get left behind, at least the monk, so i ges not me, monk will be very very good tanks as good as paladin, or guardians... while berserkers, shadowknights, and bruisers will be great DPS so there this post is annoying cus ppl are so concetrated on the middle game and not focusing on end game, brawler crusader warrior who care that only 10 levels out of 50 u gotta live with the end job for 30 levels.
#64 Nov 18 2004 at 7:08 PM Rating: Default
Yeah definitely not enough warriors, I suggest everyone quits this game and goes back to EQ1, before you do let me have your stuff.
#65 Nov 18 2004 at 7:57 PM Rating: Decent
Let it die! :p

BUMP

Yes this is a post to let a thread die and the best way to do that is to BUMP it to the top :p

BUMP

Oh and hold the line you get at lvl up. I forget which. I think 15. Oh and shaman's group heal is hell to taunt off of!
You guys be careful on area heals in a big group fight. The mage was hit by aggy lizards while we were fighting a titan in maze and to heal us both he jumped straight to the group heal just before I assisted and hit shout. Oh the horror. We barely survived but just a pointer to the healers. Give the War a chance to shout a secondary aggy group off of you so you can stick with single heals. It helps alot. If the wars don't know this...please assist mages when you see an assist group join in and shout. Its very effective and at least they wont pull aggro as much just healing you. With hold the line, sperior and toughness you should have enough hate to keep that hate. Good luck everyone. And please go back on the thread and rate up all the WAR suporters....theres some mean raters on here :P
#66 Nov 18 2004 at 8:40 PM Rating: Decent
Seriously, if you are a warrior and you lose agro you don't know how to play. It is very very simple:

Initiate combat with Shout and run to your group. Press Hold the Line and swing away. You will NOT lose agro even if a healer chain heals you for their entire mana bar. Even if a sorcerer blasts the mobs you aren't attacking Hold the Line will keep your hate above his.


yes I have held agro on 8+ mobs at once. When you fight in Fallen Gate sometimes more than one encounter will jump on you and it doesn't have anything to do with pulling. I have held hate from 2 encounters of 4 yellow+ mobs for the entire duration with a single healer. With only shout and hold the line. Rest of my power goes to concussion / bash / mangle / etc.

Today I was in a group with all level 19s - Cleric, me (warrior), enchanter, and 3 sorcerers. I only lost agro a couple of times and it was only when I would forget to press hold the line. And all I would have to do is shout and HTL and I have hate again.

I've gone 5+ hours without losing agro so any question about Warrior beging best tanker is just silly.
#67 Nov 18 2004 at 9:27 PM Rating: Decent
ok sorry for the upcoming large letters but it has to be done...

listen up... THE BASIS ON HOW WELL A JOB IS AT TANKING IS NOT THE JOB ITS THE PLAYRE!!! YES ABILITIES MAKE A DIFFERENCE BUT ITS HOW YOU USE THE ABILITIES ITS NOT THEM BY THEM SELF!!!

omg stop being offended because one person thinks s/he can tank well.. GIVE HIM/HER A PAT ON THE BACK AND MOVE ON... IF YOU CAN TANK FINE THEN GOOD YOUR A GOOD TANK!!! It realy doesnt change a darn thing weather you think one job tanks better because it all depends on the player!! i cant stress that enough
#68 Nov 18 2004 at 9:53 PM Rating: Default
Quote:
If the Guardian gets fewer attack abilities, but more defense and taunts, then at some point he must become a better overall tank than the Brawler or Crusader. Otherwise, you have an underpowered class, and they've done the same thing they did with Warrior in EQ. I consider this highly unlikely, since they caught so much flak over that issue.


Nothing wrong with Guardians being the best tank. The problem with FFXI is that PLD were designed to be the ONLY trustworthy tank 40+. Player figured out the NIN could tank as well, but at a cost. No PLD, no PT. And they were far and few between.




#69 Nov 18 2004 at 9:55 PM Rating: Decent
Not really man. The player can ultimately only play as good as the character. If you take the best played of all fighters I'm still certain that the best main tank choice would be the Warrior -> Guardian. Beta testers post 30/40 confirmed this. This is why Guardians do very little damage at all, becaus they are simply the best at absorbing it and holding aggro.

I will agree with your point though but it doesn't addres the argument at hand. A well played anything will tank better than a poorly played Warrior or Guardian who doesn't have the right equip and doesn't use his skills correctly. That's not really the point though.
#70 Nov 18 2004 at 9:57 PM Rating: Decent
As far as the original poster's question:

On Najena there are a ton of warriors. I was in a group with 3 warriors the other day actually..
#71 Nov 27 2004 at 1:37 PM Rating: Decent
Quote:
ok personally tanking is fun... kinda... sorta... ok not realy but w/e. im currently going brawler then bruiser not because i want to tank due to my high Evasion but because i want to kick some serious butox.


Yes... thats what brawlers are for... kicking butt...

Quote:
In regards to all you "Warriors are best blah blah" people realize that Crusader= Best tank in almost every game I have played.


For one, every class in Everquest 2 is a far cry from what they were even in Everquest 1. What makes you think they would be similar to any OTHER game out there you played???

Quote:
Sure wars take less damge, not much considering how crusaders and warriors wear similiar degrees of armor. so wow compared to a warriror a crusader takes say 15 extra damge, some 1 earlier threw out 25 extra for brawlers, well thats not much when u consider that crusader > warriors at negating damge to themselves and buffing the pt.


This ability of theirs is a targetable ability they can use on other characters, sort of like Rune from Eq1. Buffs that you can place on other party members really has nothing to do with the party. Guardian (prim) + Paladin (second) = more uber guardian tank. Paladin (prim) + paladin buffs = still subpar tank compared to a guardian.

Quote:
my friend is currently a lvl 15 crusader and he has some sorta shield ability, kinda like invincible, where he he takes no damge for a good amount of time so lets see now instead of the warrior taken 15 less then him hes taking what 15-25 more?

Um again, this is a damage absorbtion ability, it usually soaks like 75 damage around level 15. Thats like 1 hit... Nice, but does not equal uber tank. Again this is a targetable ability. So they can buff the guardian with it like a good little crusader.

Quote:
then lets look at future skills I skimmed through war and cru skills lvl 15 faithful swing self healing attack... war gets forced swing attack when stunned. I dont know about you guys but when at lvl 15 war gets to attack when stunned and crusader gets to heal himself by attacking i find crusader looking much better then war.

Um 1 skill comparison? What about comparing it to hold the line? Makes every hit a taunt?

Each class has great abilities.

Sentinel - allows guardian to somtimes absorb ALL damage a nearby all would otherwise take.
Shouting Cry Increases hate towards the guardian and lowers the damage of all enemies in an encounter.

Your basically using hearsay and asumptions to compare these 2 classes. I myself have played both, sure crusaders are decent tanks, they do a fine job of it. But they are no guardian. And they were never meant to be.

Quote:
now cheer up brawlers (me) we wont get left behind, at least the monk, so i ges not me, monk will be very very good tanks as good as paladin, or guardians... while berserkers, shadowknights, and bruisers will be great DPS so there this post is annoying cus ppl are so concetrated on the middle game and not focusing on end game, brawler crusader warrior who care that only 10 levels out of 50 u gotta live with the end job for 30 levels.


I think your missing the point of the argument. Honestly I dont know wtf your blathering about here. The 10-20 class choice makes a huge difference on the outcome at level 20, all but warriors have a choice of which class to be. Alignment forces your hand on the other 2 classes. Very very good tanks?? Maybe you miss the point of being a monk... or a guardian... as someone else had mentioned previously, why would their be a fighter class that had garbage DPS if he wasen't the best tank? The game would be unbalanced and suck. And so far, they have balanced the game VERY well that I've seen IMHO. I mean think of it this way... the argument is like saying conjurors are just as good as enchanters at Mezzing. Perhaps a bit extreme, but no they just wern't meant for that. Each class has a purpose, and basic similar abilities. But primarily all classes have a niche, and if they didn't we wouldnt need different classes at all.


#72 Nov 27 2004 at 2:21 PM Rating: Decent
cant believe people are posting stuff like this and they're not even lvl 25 lol

#73 Nov 28 2004 at 12:16 AM Rating: Decent
/who all guardian
75
/who all shadowknight
30
/who all bruiser
20
/who all berserker
25

You could just say "Let people decide." But I personally think that the guardian uprising is "mostly" due to past fads like from FF11 having such biased tanks (I agree with all the melee junk post we had about it, I was Samurai there and no one believed in my tankin ability. Enough of that though since this is EQ2 thread).

Way I see it, the programmers...ones that made the game, stated that all the tanks do the same tanking and damage. Though in some situations this may be different (lets say your hunting a caster that has minus evasion spells? Monk would blow. Minus AC? Monk would be better.) For the most part, all the differences are so minute in the end that I wonder why I'm even bothering writing out this message. We are all tanks, so what if one can out perform another by 3% in a certain situation or not. On top of that, the guys that say it can all change end game make a damn good point.

Eh, just for the sake of trolling, I've played a Crusader and then rerolled to a Warrior (for berserker) with duel wield. From what I see, does damn good damage from what I was used to as the crusader on top of having some awesome range with some of those bows.
#74 Nov 28 2004 at 12:23 AM Rating: Decent
thats pretty dumb..i mean its cool if some classes can tank and not just like oneor two like in ff11 but all melee's being able to tank? then whats the point in being anything but the best dmg dealer
#75 Nov 28 2004 at 12:48 AM Rating: Decent
Different ways of doing it?

I know what you mean, I thought the same thing when I read the developer releases. Sounds pretty cookie cutter? I know they start splitting up when they release new skills and all, but for some reason I'm sticking with the faith I have in the programmers and hoping that they are "somewhat" all alike as they said.
#76 Nov 28 2004 at 1:30 AM Rating: Decent
From what I've seen, if Warriors don't put up their AC, their gonna suck as tanks. If Brawler's don't put up their AGI, their gonna suck.

I had a brawler today tell me that brawlers couldn't tank what he was fighting..I asked him what his AGI was. It was 30. I had 58 and was two levels below him, so, in other words, he can't tank like that.

I've also seen Warriors who have the same AC as me at my level, which is obviously horrible for a Warrior. So their gonna suck if they try to tank.

Skill-wise, Warriors get more defensive skills, Brawlers get more offensive skills, plain and simple to me.

Tanking wise either can get the job done, though one might be better in certain situations. As a brawler I find that I work wonders working with a Shaman.

Edited, Sun Nov 28 01:36:17 2004 by IBIndy
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