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Warriors and the lack therofFollow

#27 Nov 16 2004 at 3:38 PM Rating: Decent
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Yes, FFXI grouping was hard on the Melee unless you were a PLD, because tanks were pretty scarce - at least on Ramuh- You pretty much HAD to be an elitist to get a PT in FFXI if you were a melee. That game did have very high standards, it's true. No gimped subs, have the right sub, eat the right food, have the best equipment you can afford, know your job inside and out... but that's how the Japanese intended that game to be. It was very group dependant.

I know some GREAT friends from FFXI so I wouldn't categorize us all as being ...sort of assanine elitists because we came from FFXI. Every game is different. I notice here for one no one seems to worry much about if your equipment is a bit outdated. Coming from FFXI that's really weird, but do I judge people? No, this game is totally different, so I...and I'm sure others from FFXI...are trying to re-learn and adapt. Anyone who played FFXI past lvl 20 or so knows what I mean. Every job had one specific role they needed to be doing. In this game one job can perform several roles...a big change for us. Give us old FFXI vets a chance and don't knock us, please. We're learning too, just like everyone else.
#28 Nov 16 2004 at 11:30 PM Rating: Good
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What ark is trying to say is this:

Good mentality:
Quote:
As long as I have a tank I am happy, playing EQ1 for 5 years, from beta, it really depends on the player, playing the "Tank" class to keep up with the party and keeping hate, etc.


Bad Mentality:
Quote:
Crusader and Bralwers do not have the tanking abilities like wars because their taunts are so limited.

If I'm forming a party, whether I'm playing a shaman, enchanter or whatever, I would want a warrior in my group. I would also love to have a crusader and a brawler.


Ark is worried about Mob Mentality. I've seen it more times than I can count in my life. All of these people who have never seen a good brawler tank, or even seen ANY brawler tank, knocking them and saying they can't tank. You saying that they can tank (as good as an enchanter) but warriors are better will make people actually beleive it.

The ignorant proclaims something without knowledge, and all the rest who also are ignorant take up the claim. In this case it's the ignorance of not knowing the tank classes, since the game is new. And the claim that warriors are the required tank, that you MUST have a warrior, and it'd be nice to have one of those other unworthy wanna-be tanks as backup.

See, a little something you should know about people. Most people who don't know (ignorant on the subject) will beleive the first thing that they hear, and think that is the truth. Even if it's wrong, they will defend that, and propagate the myth as gospel.

So becareful of phrasing your opinion as if it were fact. This is most important when it's a biased opinion without alot of facts backing it up.




I'm a 19th level brawler. I don't have limited taunts. I'm not sure where you came up with this.

Quote:
In many party situations I was able to pull groups of mobs off of an enchanter..

This is impressive somehow? Many situations? As a brawler, so far i've been able to do it in EVERY situation, 100% of the time, without failure. I've been doing that from the start. I usually only use taunt and shout. Brawlers DO have additional taunts as well, but they aren't even really required. I haven't seen any amount of hate that a taunt, shout, thrust kick overcome.

And as far as defense? I dunno exactly what sort of avoidance other classes have, since I have that filtered. I'll tell you what I have, is anywhere from 60-95% avoidance. Even on the double ^^ orange group mobs, I can still tank with around a 60% avoid rate.

Just an FYI, I resist spells like crazy too. The avoidance isn't just physical. It's also against specials aswell.

So warriors have better AC? True. You say that brawlers avoidance doesn't make up for it? Based on what? Can I get some parsed logs to back up that claim?

So warriors have ( in theory ) better taunting abilities? That you as a warrior can keep hate "in many situations" while I, as a brawler, have no problems with hate in ALL situations, makes me wonder about "better." Maybe you have more taunts. I dunno about you, but my L1 fighter taunt refreshes pretty darn fast, and is pretty effective. How many taunts do you really need? If you need half a dozen different abilties, while the rest of us do it just fine with 2 or 3, then what does that really say?


You want an answer to your original post? I'll give it to ya, clear as day. SoE has stated that all fighters are able to tank effectively. So most people are making crusaders, so they can be shadowknights. It's a very popular class. I'd say the amount of brawlers and warriors together are less than the amount of crusaders. At least, on freeport side.
#29 Nov 16 2004 at 11:30 PM Rating: Default
Well...thing is warrior was meant to be primary tank, thats thier job. Its thier role to be the best tank out there. That doesnt mean other class's cant tank, Brawlers and crusaders tank just fine you can count on it. But when you want to take on the BIG mob then you need the BIG tank and of course the warrior is the big boss of the tanks.

Now to the FFXI players, when i played ffxi whenever i found a group that had veteran eq players i was always very happy. The groups were more reliable and just better. Noone was ******** constantly about gear and what everyone else was doing. When i got in groups with players that FFXI was the only online they played...well they were a pain in the ***.

Lame leet attitudes, vulgar, snappy and would insult at the drop of a hat. Always calling other people lazy and so on. Right when you showed up somewhere people started inspecting you. If they didnt like your gear more than likly they threw insults your way in tells and bashing you in thier own guild speak.

Did part of the society in FFXI have sorry attitudes? yes they did. Thats why literally ever person from any and every other online looks at the majority of FFXI players as leetist morons.

But hey, now your playing a real game. Alot of players from different onlines are playing eq2 now. Its up to the FFXI players to prove to everyone that thier not ********, its your decission.

Wow... i made a dam nice stereotype wew hew

#30 Nov 17 2004 at 4:16 AM Rating: Decent
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976 posts

Quote:
Now to the FFXI players, when i played ffxi whenever i found a group that had veteran eq players i was always very happy. The groups were more reliable and just better. Noone was ******** constantly about gear and what everyone else was doing. When i got in groups with players that FFXI was the only online they played...well they were a pain in the ***.

Lame leet attitudes, vulgar, snappy and would insult at the drop of a hat. Always calling other people lazy and so on. Right when you showed up somewhere people started inspecting you. If they didnt like your gear more than likly they threw insults your way in tells and bashing you in thier own guild speak.

Did part of the society in FFXI have sorry attitudes? yes they did. Thats why literally ever person from any and every other online looks at the majority of FFXI players as leetist morons.




I'm not sorry to say I was not 1337 or snappy, and FFXI was the only MMORPG I had really gotten into up until recently. To have an attitude that those that "just" played FFXI are all that way is very biased, and wrong... I have met FFXI only players that say EQ players were all idiots ...and they are just as wrong. People are people. To judge them by what games they have and have not played is not only juvenile, it's down right silly IMHO. Those that were "leet" in FFXI were so because of their personalities. I had great gear *check my pro* but I was not ever one to frown on those that had lesser than I. Yes, I expected them to have decent up to date stuff... but did I care if it wasn't "the best"? No.

FFXI and EQ are TOTALLY different styles of games. FFXI was very dependant on sub job and gear. EQ isn't the same, but there are jerks in every game. I knew some GREAT ffxi only players who had never played any other MMORPG, I was in a very large, very helpful, very popular LS on Ramuh *Whispering Wind* and the generalization that has been made would probably offend a great many people. I don't expect an appology, but I would like to say to regard others with such a view is closed minded and essentially...foolish. You must have had bad experiences on FFXI, I had a few.. but I don't like being regarded as a "leetist moron" either, because I'm not, nor will I ever be.

#31 Nov 17 2004 at 5:08 AM Rating: Good
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Smiley: lol nobody played a character to 50 yet and nevertheless you are already fighting who tanks better... lmao
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#32 Nov 17 2004 at 5:09 AM Rating: Decent
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786 posts
Well i play a brawler and i do tank fairly well but in my opinion i cant take the beating that a crusader or warrior do. In all honesty the brawler line is more fitted to dd and secondary tank jobs. I can generate the hate and take a beating but when its all said n done i feel much better letting the big brutes deal with the main tank job.I can peel it off when needed and take over until the big guy is fine again. Not all tanks were created equal in all aspecs, thats what makes each unique. There straight from a BRAWLERS mouth. 8)
#33 Nov 17 2004 at 9:46 AM Rating: Default
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218 posts
ok now that this topic has switched to who is the better tank. i would have to say the warrior and maybe berserker since they fall under the class tree at least according to the eq2 website. the reason is because warriors are meant to tank thats it they are meant to take the serious blows and come out alive. sure pally/sk/ bruisers can tank but in sonys eyes they arent meant to tank anywhere near as well as the warrior can. warriors usually have more inate hp and warrior gear usually gives you higher ac at least from what i had seen in eq1. now i know eq2 is completly different from eq1 but they still had to use some of the same ideas from the original for the 2nd one they made. now in certain tanking situations you would want someone besides a warrior tanking just because of certain spells each class can get or skills that they get to help on those certain mobs.

now i dont have anything against bruisers but from what ive seen is bruisers look like they are supposed to be like monks just the evil version of them so what that means is they were most likley meant to be a major dps class with less hp then either the sk/pally/warriors and if this is the case (since im just guessing here useing old eq1 knowledge)then you wouldnt want a bruiser to tank in your group if there are pally/sk/warriors lfg cuase witht he less hp your healer will use more mana keeping you alive and have to heal you more often then if they had to heal a tank class.

but all in all from eq1 experiance in a regular group it wouldnt matter if youyr tank was a pally/sk/warrior but in a raid situation you would probably want a warrior to tank.


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#34 Nov 17 2004 at 10:20 AM Rating: Excellent
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Over and over again I hear the same thing:

Quote:
now i know eq2 is completly different from eq1 but they still had to use some of the same ideas from the original for the 2nd one they made.


Basically you are making assumptions based on EQ1 and other games you have played. I can understand where those ideas come from, because I have also played these games.

Last night I got half way into 19th level. Our party made our way from the entrance of fallen gate all the way into its bowels. We fought everthing from blues to dark orange ^^ mobs. We had one tank, a brawler. She never died, and hardly taxed my mana except in the toughest fights.

So what I am saying is that IN MY DIRECT EXPERIENCE ACTUALLY PLAYING THE GAME brawlers seem every bit as good as warriors for tanking.

How do I determine this? In Final Fantasy did you ever try playing a white mage and have a warrior tank instead of a paladin? If you so could instantly see the inequity. You had to spam healings to keep that warrior alive. In EQ2 it simply is not like this.

I don't have to dump any more heals out that I do for a warrior. Will this change at higher levels? I can't say. But up to level 20 I can say that Brawler has done every bit as good as crusader and crusader has worked as well as warrior.

You all can argue how you like, but unless you have an actual opinion based on playing the game (like wasteofspace) then your post is just supposition.

Granted the brawler in my group is a great player, and she has good gear. But I have seen warriors with good gear to, and again I just don't see a noticable difference.
#35 Nov 17 2004 at 10:58 AM Rating: Decent
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1,252 posts
Quote:
o what I am saying is that IN MY DIRECT EXPERIENCE ACTUALLY PLAYING THE GAME brawlers seem every bit as good as warriors for tanking.


Quote:
Will this change at higher levels? I can't say. But up to level 20 I can say


rate up, Arkelias. one of the few reasonable posts here...
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#36 Nov 17 2004 at 11:28 AM Rating: Default
haha i'm suprised this thread is still alive so I'll bump it up again re-iterating what I said so many times. Brawlers are good tanks, they can draw hate.....but in my OWN personal opinion I still think (up to what i've seen to lvl 20) that Warriors make better tanks and can handle hate better. Again brawlers also have alot of good qualities that a warrior doesn't share. You can think brawlers are better tanks. It does not matter. Again people are saying their brawler tanks just fine. Well DUH, noone says they can't tank. The only point that was brought up (I will say it again) is that in my OPINION warriors tank better. I really don't care if you BELIEVE me saying this will make bralwers the odd man out landing groups. Oh well.

I'll just say that I am a member of a very large guild. Someone in guild was putting together a group for WC and was asking for a tank. Someone said they were a 14 brawler and then the group leader said "no thanks we need a tank". Ok I don't agree with that mentality. I can say in this situation the brawler would probably have been fine working as tank. If this is what your worried about then I'm sorry its already out there and I doubt my little thread had any effect :P

If I was leading I'd easily take the brawler but personally if I had 2 people tell me they'd tank and 1 was a warrior and the other was a brawler.....I'd pick the warrior and pray that hes got good gear :P Thats just the way it is.
#37 Nov 17 2004 at 12:22 PM Rating: Decent
17 posts
To get back to the lack of warriors topic, I stopped playing EQ1 2 years ago because I couldn't seem to advance my 54 ogre warrior any further. He couldn't get groups, his stuff was horrible and he couldn't get better stuff because he couldn't get groups. you can see how frustrating that would be.

I have played a dedicated tank type character in every role playing game I have ever played. I will never play a dedicated meat shield again because i was very soured on them in EQ1. I am confident, however, that defenders will be the be-all-end-all of group tanking, and they will certainly be the main damage-takers of the game in high-level raids. SOE could not possibly ***** it up that badly twice.... I hope

I have also seen another aspect that may limit the number of pure meat-shields in my limited EQ2 experience(I don't have the game yet, I'm just watching my friend play until I have the cash for it. Sad, huh?). I see alot more solo'ing going on. it appears, at least properly equipped, that most classes can solo fairly effectively. regeneration of HP and energy seems to be much faster. If this causes somewhat of a breakdown of grouping as a primary hunting method, we may see group-based characters like warriors and clerics lose their charm if they can't solo
#38 Nov 17 2004 at 1:08 PM Rating: Good
Send it to tells ladies LMAO....from Deuteronomi of Lans Tvyl

#39 Nov 17 2004 at 1:20 PM Rating: Decent
I would disagree there are more good Pally/SK tank than Warrior in EQ 1. if both char have the same level of gears, Warrior is always better taunter than Pally/SK in EQ 1. no doubt. like raiding in Plane of Time or any Plane god, except there are no warrior in the raid(which was never happened in my 5 years of EQ 1 life), no raid leader would foolish enough to choose a pally/SK to taunt a god and not pick warrior.

but in a group of 6, you only need 1 taunter in EQ 1. I think you probably need 2 in EQ 2 because 80% of the time your group are dealing with more than 1 mobs and those "ADDs" might turn around to kill you healer. so the 2nd taunter gonna keep the "ADDs" busy.
#40 Nov 17 2004 at 1:22 PM Rating: Decent
as an Ex-FFXI player I can honestly say I am VERY GLAD to be leaving behind the aggrivating repetative and incredibly time consuming group system and tactics. That crud drove me nuts...

apologies for the random post :)
#41 Nov 17 2004 at 4:04 PM Rating: Decent
One skill in my opinion makes warriors the uber tank, as of this level in the game. Hold the Line. I cast that, shout, and its all over. I never lose agro. Only time that it could become a problem I would figure is if people are not assisting, or using AOE's it could become a problem, but since every hit now I make is a taunt, I dont lose agro, period. I dont even have to taunt. All my pwr can now be used for HO's and buffs etc. I havent played the other classes, but looking at their skills I think its obvious they were never meant to be the main tank. Much like a druid and shaman are fine healers, but none of them have the pure capacity to heal that a cleric has. But all classes compliment one another well. Anyhow this tank vs tank is really apples and oranges when dealing with a full group, vs a duo.
#42 Nov 17 2004 at 5:54 PM Rating: Decent
Quote:
I would disagree there are more good Pally/SK tank than Warrior in EQ 1. if both char have the same level of gears, Warrior is always better taunter than Pally/SK in EQ 1. no doubt. like raiding in Plane of Time or any Plane god, except there are no warrior in the raid(which was never happened in my 5 years of EQ 1 life), no raid leader would foolish enough to choose a pally/SK to taunt a god and not pick warrior.


Well it depends on where you left off, a good paladin 45+ before the war fix always made for a better tank. Period. Chain stunning always would keep a mob off the rest of the group in every situation, and with some KEI and other tasty mana buffs this could be maintained indefinetly. A war on the other hand, even as of recent still has trouble making sure no one else gets whacked. Now in LDON this may be ok, but in the planes, that dog wont hunt.

Quote:
but in a group of 6, you only need 1 taunter in EQ 1. I think you probably need 2 in EQ 2 because 80% of the time your group are dealing with more than 1 mobs and those "ADDs" might turn around to kill you healer. so the 2nd taunter gonna keep the "ADDs" busy.


Well so far, and its early on, me being a warrior we've never needed another tank, mobs stick to me like white on rice. With Hold the Line, the magical ability I dont think I've ever really seen clerics health drop below half and that happens once in a blue moon.
#43 Nov 17 2004 at 6:13 PM Rating: Decent
Yeah I will admit Hold of Line is a VERY effective tool. I use it in every difficult group battle situation. When things get hairy then you just Hunker Down and stack on the defense.

People need to understand that this is NOT EQ1. Things are different now :)
#44 Nov 18 2004 at 6:59 AM Rating: Decent
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Oh well, at least someone hasnt ranted that a scout class, priest, etc. class is a better tank. I beleave that though not necassary, a second tank is definitly a very important thing to have in a group. This "secondary" tank is best played by the brawler classes because they can function as a damage dealing class and if necassry undertake the meat shield position. I will reiterate again that i do not beleave brawlers are better tanks then warriors or crusaders, they just werent developed to be a full on tank. I know some will disagree and rant that their brawler has out tanked a (insert favorite non-brawler) but i play one also and i base my opinions on experiance. I wonder how many people who are on this thread really play a fighter class...i think some just post their half-baked ideas on classes they dont play just to incite a riot. (no offense meant to any and no fingers shall be pointed just thats how alot of threads seem to me when dealing with classes)
#45 Nov 18 2004 at 9:19 AM Rating: Decent
Ther problem people have here is what they deam to be tanking. Tanking simply put is holding agro on a spacific character and that character being able to negotiate with with the incoming damage to hit ratio. That said with the way EQ2 is set up tanking is easily done by a fighter who knows thier stuff. Dont confuse tanking with damage mitigation. Dont get me wrong there are certain tanks that work better with certain healers (brawler is one of the best when teamed with a shamy because of the brawlers style and the shamy ward spells). But a brawler can tank just fine with any other healer also, those healers just have to pay more attention and use the right mixture of spells, like the druids higher regens spells and the such, learn the tools you have and there will not be a combonation that wont work well as lonng as you stucture the croup revolved around the archatyple system.


Edited, Thu Nov 18 10:03:27 2004 by Demothisis
#46 Nov 18 2004 at 9:46 AM Rating: Good
Warriors most definately ARE the best tanks but even more so, the Guardian is the best tank once you are talking about subclasses.

I think a lot of you are seeing a misrepresentation of what a Warrior that is properly played can actually do. Hold the Line is perhaps the single best hate generator (only seen up to 20 or so levels though). I use this skill every battle and I don't ever lose aggro unless another mob enters the fight and then I just quickly tab over to them and even if there are 4 of them I will get the hate for ALL of them in a single hit. Most people don't use this skill because "you cant move" - dur, you don't have to go anywhere when every mob is next to you. Warriors who don't use this skill are idiots in my oppinion. Why waste all your power spamming taunts and tabbing around when you can use a single low power ability one time and spend the rest on additional attacks like concussion/wound/etc. which in turn generate more hate with HTL activated.

Last night I was fighting in FG and I held aggro on 8 mobs at once. This was 2 full encounters of Yellow cons and I was level 17 and I held hate for the entire duration and I only used Shout 1 time and the rest was Hold the Line.


Damage does not generate huge aggro. If I pull with shout and hit HTL when I get back to group, it doesn't matter how much power a sorcerer uses on a mob or how much I am healed, I will still be its target til its death.

You can sit here all day and tell me that a Paladin or whatever is as good a tank as I am, but when I'm in your group I will be the one tanking unless there is a higher level tank in the group already (levels ultimately outweigh my advantages so far, but just barely). We will have to wait and see what happens when we are past the early stages but as it stands now, as a level 18 Warrior (guardian to be) with over 700 armor/hp and Hold the Line / Shout I am the best meatshield for any group I will join.
#47 Nov 18 2004 at 10:16 AM Rating: Decent
Ahh, but dont forget, some of the best xp is obtained in the fast paced groups of fighting grouped whites and yellows. Guardian is great for standing there playing whiping boy. But unlike EQ of old these fights are very fast paced, sooner you the mob is dead, the better. Im not arguing the fighter/guardian has the best mitagation. Im talking about tanking, holding agro and brawler/bruiser damage dose generate some nasty agro, guardians wont understand that part cause they do notably less and thier damage wont score as much hate which is why they get all the hate tools. Brawlers, next to monk s have the poorest damage mitigation, but if you cant hit them, who cares. Each job has its own way of fulfilling therole of the archatype, if you cant do it, then somthing is wrong. Now Its true if you had a guardian and a brawler in the same group, sure the him have agro, that way the brawler can focus on what they do best, damage, but it dosn't mean he cant tank well if the skills are there.
#48 Nov 18 2004 at 10:25 AM Rating: Decent
Heh obviously.

The guardian has the highest tanking ability by far, highest armor, and highest HP. His job is to take damage and hold agro. Period. That's why he has low damage output.

If you have a guardian (or warrior) tanking, you need less healer power and therefore can fill a spot with a scout or mage. If you have another fighter tanking you might need 2 priests and lose a scout or mage. The DMG/Sec of the whole group doesn't really change overall because you have to change the whole nature of the group based on who is taking damage.


Basically though, if you have a Guardian or Warrior tanking you have more insurance on their ability to hold the mobs agro. This allows people to unload as much damage as they want without worry. This allows you to have a single priest in the group without any problems whatsoever. This also allows all the other fighters to do as much damage as they can (and also use intercept on the guardian if needed).

Ultimately all the fighters do the job equally well, yes, but in terms of Raw tanking power - ability to absorb damage, maintain aggro on a group of mobs, and protect others - the Warrior -> Guardian obviously is the best at that role.


Again - I can tank upwards of 8 mobs with no problem at all maintaining aggro with very little risk. I wouldn't bet on a Crusader or Brawler doing the same.
#49 Nov 18 2004 at 10:42 AM Rating: Decent
I agree. Warrior is most suited for the task.

However, I will say this. I don't have any problems holding the agro and tanking as a Crusader.

In Black Burrow, for instance, I am often the only tank in our group. I can run into the Champ or Captain spawns, shout, cast Cry of Conviction, and then Demonstration of Faith on myself; the hate is mine...

I have never once had any of the mobs stop hating me during the battle when I do the above method. These fights have 6-8 mobs in them every time. Evey chance I get I cast Demonstration of Faith on myself during the battle because it absorbs hits. I also try to land a shout HO AOE when I can too to keep the hate going.

The casters and the rogues can do whatever they want, (DDs, AOEs, it doesn't matter) the hate is mine.

Now if someone else initiates the encounter, it is a lot more difficult for me to gain the hate, but I can usually do it. I have also noticed that a Warrior is about the only one that can take the hate from me easily.

Edited, Thu Nov 18 10:44:40 2004 by esamatti
#50 Nov 18 2004 at 11:19 AM Rating: Decent
I'm a Warrior soon to be Berserker... Honestly though, taunting abilities aren't a whole lot better in this than in EQ1... I'm baffled that anyone would complain about FFXI group dynamic in relation to EQ2 though, the fact is there actually IS a group dynamic in FFXI...

In EQ2 so far I have seen nothing short of a zergfest - grab 4 people and 2 people that can heal and throw yourself at something... So far I've found it impossible even with mashing every dmg and taunt ability I have back to back to take aggro off of a chain healing priest or an ability spamming crusader... I've been in 4 groups so far where it's been far easier to just pull with Shout, hit Assault once they are in camp (assuming you don't have CC) and then hope once the healers inevitably get aggro on 2-3 of the remaining mobs that they can chain heal themselves and tank everything as the group picks them off... Oh yeah, some serious coordination and class interdependency here, lemme tell you... 9 9

I enjoy the game a lot, but frankly the combat is such a mess on every level that I've been severely disappointed from how it sounded on paper... FFXI got almost everything else wrong, but at least the combat felt like you had to know a lot about your class and coordinate attacks and heals with your group members... It's pretty depressing to me that the most interesting fights I've had in the last few months have been freaking Gates of Discord and Omens of War trials in EQ...

Here's to holding hope that things will change once I'm a Berserker and that the endgame of EQ2 will have smoother more tactical and challenging battles...
#51 Nov 18 2004 at 11:27 AM Rating: Decent
Quote:
In EQ2 so far I have seen nothing short of a zergfest - grab 4 people and 2 people that can heal and throw yourself at something... So far I've found it impossible even with mashing every dmg and taunt ability I have back to back to take aggro off of a chain healing priest or an ability spamming crusader... I've been in 4 groups so far where it's been far easier to just pull with Shout, hit Assault once they are in camp (assuming you don't have CC) and then hope once the healers inevitably get aggro on 2-3 of the remaining mobs that they can chain heal themselves and tank everything as the group picks them off... Oh yeah, some serious coordination and class interdependency here, lemme tell you... 9 9


The only time I have experienced anything like that is when a "non-Fighter" initiates the encounter, or when the Fighter doesn't sufficiently get the agro before everyone else starts doing things.

Even if you have a chanter to mez, it's better for the tank to first get the hate before the mez is cast. This way if it breaks the mobs don't trample the Enchanter.

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