I would like to ask your sites opinion (since I value your and the gamers, input)to define what is or isnt (typically)called Cheating or Exploiting the game.
I ask this because I was accused of cheating this weekend by a fellow player and I do not believe what I did is cheating but just being a prudent crafter/merchant.
First thing:
I play these games for fun not to make real money.
I do not "out-of-game-macro", program, camp or look for ways to cheat the system.
Here is what happened:
On Everquest ll I took advantage of a crafting opportunity that had a pay back of 1silver 25copper for an outlay of approx. 25copper per item (profit of 1silver per item)I crafted for almost 2 days playing time but due to the fact I had to go harvest or buy the resource to make the item I came out with a profit of about 70s for my efforts. This is less than what my counterparts made in the same time levelling up and questing.
How can this be considered cheating? isn't part of being a merchant/crafter finding the right item to sell at the right time to make the most profit? I only did what the game allowed me to do, I did not set the prices and had no idea that the prices were wrong (how could I).
The Devs shut down the crafting of this item(thread)and put a halt to all the crafting of furniture, weapons and armor that used it. When this happened I guess everyone relalized that there must be something wrong with the pricing. many were upset that crafting had been halted on a lot of items.
I also ask you why crafters cannot make money, we have to sit long hours with little or no profit to gain xp while fighters and magic users go out and loot items that sometimes sell for large amounts of money. I understand that these games are geared for fighting but there are many of us that like owning large houses, well decorated and comfortable for us and our pets. Are we to be condemed because we can make a profit? and why can't we have a "RARE" crafting item.
Thank you