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Cheating or Exploit?Follow

#1 Nov 15 2004 at 2:04 PM Rating: Decent
I would like to ask your sites opinion (since I value your and the gamers, input)to define what is or isnt (typically)called Cheating or Exploiting the game.

I ask this because I was accused of cheating this weekend by a fellow player and I do not believe what I did is cheating but just being a prudent crafter/merchant.

First thing:
I play these games for fun not to make real money.
I do not "out-of-game-macro", program, camp or look for ways to cheat the system.

Here is what happened:
On Everquest ll I took advantage of a crafting opportunity that had a pay back of 1silver 25copper for an outlay of approx. 25copper per item (profit of 1silver per item)I crafted for almost 2 days playing time but due to the fact I had to go harvest or buy the resource to make the item I came out with a profit of about 70s for my efforts. This is less than what my counterparts made in the same time levelling up and questing.
How can this be considered cheating? isn't part of being a merchant/crafter finding the right item to sell at the right time to make the most profit? I only did what the game allowed me to do, I did not set the prices and had no idea that the prices were wrong (how could I).

The Devs shut down the crafting of this item(thread)and put a halt to all the crafting of furniture, weapons and armor that used it. When this happened I guess everyone relalized that there must be something wrong with the pricing. many were upset that crafting had been halted on a lot of items.

I also ask you why crafters cannot make money, we have to sit long hours with little or no profit to gain xp while fighters and magic users go out and loot items that sometimes sell for large amounts of money. I understand that these games are geared for fighting but there are many of us that like owning large houses, well decorated and comfortable for us and our pets. Are we to be condemed because we can make a profit? and why can't we have a "RARE" crafting item.

Thank you





#2 Nov 15 2004 at 2:14 PM Rating: Decent
I also agree there should be a reward for time invested. But, you have to realize at the high end of this game. the good stuff will be crafted from drops off of high level mobs. Your craft will be much more appreciated at that time.

You were not cheating... 70 silver in 2 days of work... you could have went out and killed mobs and got much more payback.

I still think there should be a small margin of profit from crafting, and there is when you sell to players... but it should also be when you sell to merchants. Due, to failures in combines you will never stand to get rich off this outlet. Sony is also trying to watch the economy much more than they did in EQ1 because that got broken quickly.

Delornden
#3 Nov 15 2004 at 2:14 PM Rating: Decent
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3,293 posts
So what you are saying is, you made an item and sold it to an npc. You still did the work and as long as you did'nt know that they were going to change the sell value of this item I would'nt go so far as to say you were exploiting anything. You saw something you could make and sell for a profit.

Edited, Mon Nov 15 14:16:18 2004 by Kouranx
#4 Nov 15 2004 at 2:21 PM Rating: Decent
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512 posts
I did the thead money making run around a lot, so I'm guilty too, but if you want to make money and you're a good crafter do the work task quests from the societies. They pay great money.

For example, I made 40 sp making deer pasta yesterday, and my guild mates have made more! This is how crafters can make money asides selling their goods to other players.
#5 Nov 15 2004 at 2:21 PM Rating: Decent
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85 posts
There is a fundemental problem with what you were doing. I know it wasn't cheating. I agree crafting should be able to make a profit.

Caveat: In eqlive there were similar "bugs" as the Dev put them that gave the same profit margins to crafters. The plat sellers got ahole of it and total jacked the economies for all the servers. They made macros and did this over and over again to flood the markets with fake plat. So it destroyed the economies on many servers. Stuff that used to sell for 1k plat were selling in the 10k plat range.

So stopping it ASAP the devs are proving to me they want these infant economies to stay infants. They'll fix the thread bug and you can move on.
#6 Nov 15 2004 at 2:26 PM Rating: Decent
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218 posts
yes crafters should really get at least a few cp profit on each item you combine. that was one reason i was never big into crafting in eq1. we will take jewel crafting for example you would spend 15pp for a bar of metal and 100pp for a gem then you can only sell the final item back to a vendor for like 50pp which is a really crappy investment for your time and money.

#7 Nov 15 2004 at 2:30 PM Rating: Decent
I dont think you cheated . I make game money killing stuff because thats what I enjoy . I also appreciate the option of buying some gear/spells/items that is made by players, I am sure they spend their time making stuff because thats what they enjoy. I am paid in a sense by the mobs I kill , and I see nothing wrong with someone making money selling the items they spend their time making . If you never made any money crafting then not only would you have to stop from lack of resources , but player made items would be so rare .

Also like any new online game or expansion of a game there is always adjusting after release. Some quests get changed , mobs get reworked to hit less or more , exp gets altered ,trade skill items get redone , things change as people play and discover things that the game makers did not intend . Anyone remember the fishing issue in EQ1 with the GOD expansion , or the 3pp inv potion issue , hehe didnt take Sony long to change those issues , not because people were cheating but because Sony never ment for those things to do what they did .
#8 Nov 15 2004 at 3:21 PM Rating: Decent
Thats definately not a cheat. I came in from FF11 and early on this stuff happend all the time. Eventually it all gets ballanced out but if you knew of a way to make this kind of money and you ignored it....you'd be a fool :p

Also on making 70 or so silver in a day....I make probably 20-30 silver in 30 minutes right now with a lvl 14 war just killing certain mobs so i don' consider that a "problem". Only thing that bothers me a little are the reports that people were making 1-2 platinum doing an exploit with alchemy and noone told me what it was :P BASTARDS!....oh and I keep secrets if anyone wants to share "special" crafts with me :P
#9 Nov 15 2004 at 3:44 PM Rating: Good
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2,268 posts
When the latest expansion came out for FFXI, there was an NPC in one of the new zones that bought something back it sold for more money than it sold it for...

Now that was fun. hehe (I didn't take advantage of it... Never got access to said zone.)
#10 Nov 15 2004 at 3:58 PM Rating: Decent
what and where are the "societies"
I want to make money......
#11 Nov 15 2004 at 4:02 PM Rating: Good
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2,268 posts
mikara wrote:
what and where are the "societies"
I want to make money......


If you're off the island and crafting, you should've already joined one. They're the people who let you use their equipment. Talk to the guy in the same zone as the one you tradeskill in. He should give you a quest to fill for the guild.
#12 Nov 15 2004 at 4:03 PM Rating: Decent
How foolish of you to expect to get paid for your hard work!

May I suggest a gesture from your emots: the next time somebody says thats cheating? :-)
#13 Nov 15 2004 at 7:45 PM Rating: Decent
Ahh, so that's why I wasn't able to craft any Thread. I decided to make some Threadbare equipment and suddenly found that I couldn't make or buy any thread to start it up.

I hope that this doesn't happen to everything else, having decent sell rates dropped to nothings. I love the fact that I actually made money leveling my crafting to 11, even with keeping a few choice items (Backpacks ^^) for my own use.

In FFXI they screwed the NPC sell-back rate up so much that you had to spend hundreds of thousands of gil just to level your craft of choice high enough to make any decent items.

Please keep EQ2 away from that nonsense!
#14 Nov 16 2004 at 6:08 PM Rating: Good
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82 posts
I doesn't have to be an exploit for the devs to remove it from the game. There are a number of reasons why they might tweak game balance from time to time to try to set the economy straight.

One thing the devs are trying to avoid is creating any systems whereby the same thing can be done repeatedly and without variance to generate consistent revenue. These types of actions get exploited by people and companies who are not really "players" per se, they are professional farmers of money and loot.

The most eggregious example I can remember from the original EverQuest is a company in Thailand that paid a warehouse full of drones just a few dollars a day to farm platinum. That platinum was then auctioned back into the economy through sites like playerauction.com for grand profits.

It is these types of low-level game "exploits", which though they seem simple when one person does them 100 times for one day, can be devastating to the economy at large when a roomful of slave laborers do them 10 hours a day every day for a year.
#15 Nov 16 2004 at 10:31 PM Rating: Decent
Cheat NO!
Exploit NO!

Something the developers decided they did not want in game .. YES!


While as a crafter having person myself I do wish profit was possible (come one refined materials should sell for more then it cost to refine them).

Now I could live with a few copper profit and do agree that threads were over priced... NO WAY threads should sell for more then something made with threads sell for :-)

To me, I wish at 'perfect' craft rate (I.E no failures always pristine) a 10-20% profit over cost would be fine. Yes that means that once you get your starting money, if you want to craft almost trivial items, then you could go all the way for on your starting money, (not 10-20% profit presumes harvesting all but fuel) but who is going ('realistically') do something that the end product sells for less than it cost to make...
#16 Nov 17 2004 at 10:22 AM Rating: Default
I don't think it's a cheat or exploit either, it doesn't state anywhere that you are to cannot make items that sell back for more than the cost to make. More than likely someone bugged it and the devs removed it. The people that called you a cheater or exploiter were probably just jealious they didn't take advantage of it :)

I didn't know about it, I heard someone saying that those items could no longer be crafted, but didn't know that was why.
#17 Nov 17 2004 at 10:22 AM Rating: Decent
Quote:
make probably 20-30 silver in 30 minutes right now with a lvl 14 war just killing certain mobs



Ok obviously your not going to tell me what mobs your killing for fear of getting them nerfed, but at least let me know if they are closer to qeynos of freeport so I'm not looking around my starting city zones in vein.
#18 Nov 17 2004 at 10:53 AM Rating: Decent
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211 posts
Just because in EQ1 they didn't let you sell things to vendors for a profit, doesn't mean they would also deny you that in EQ2. This is a different game - that's what they've been telling us since development. It was obviously not rediculously broken, and the only way to know that it was not intended was AFTER they changed it.

If you had made several gold off of such a low level combination, then it would've been obviously broken.
#19 Nov 17 2004 at 4:25 PM Rating: Decent
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133 posts
Hhhmmm. Interesting, this economy establishment thing. I had no idea about the situation such as a previous poster mentioned in Thailand. That's just wrong.

#20 Nov 17 2004 at 5:06 PM Rating: Decent
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1,463 posts
In the old daze of EQ1 it was common to find combines and quests that would result in an outrageous profit (anyone remember the echoes of "who Neclo" in Qeynos? heheheh). Using an outside macro to exploit is was/is cheating - using it in-game is not. Sony could try to outlaw it in the EULA, but we'd all have to be lawyers to understand it - they'd lose players. Another MMOLRPG for a while got "****" on their players for sploits that weren't really sploits, and they lost so many players that they backed off this policy (Anarchy Online - apparently not all the ***** left Norway in 1945...). Anyway, don't sweat it- and don't sweat losers who call you cheater when you clearly aren't.
It's Sony's job to spy on us in these boards, find the "holes" in the sell tables, and nerf them. Enjoy it while you can.
If it really bugs you, read the EULA. If someone hassles you, tell them to shut up and read the EULA - and then come back with the exact language that says "doing x is cheating".
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