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group debt =(Follow

#1 Nov 12 2004 at 10:45 AM Rating: Decent
I don't mind grouping up with a complete newbie that hasn't worked out his class yet and is still learning a thing or two....but to share the debt of a person that makes some really questionable choices while in a battle, kind of makes me want to avoid these newbie people because the xp debt is starting to really take its toll at the lvl i am. I do hope they get rid of the group debt....please don't punish me because " newb" uses a aoe spell in a tight cave and gets himself killed in a matter of seconds.....just doesn't seem fair! I never even had a chance to heal the guy. not my fault, but now it's my debt....bad bad bad
#2 Nov 12 2004 at 10:52 AM Rating: Decent
47 posts
I can understand where you are coming from, as I feel the exact same way. However, Sony decided upon this system and will stick to it. The benefits of group debt are, however, much more valuable in Sony's view. Think of it this way in terms of numbers. If (in a party of 6) one member dies and loses 1200 xp, or because its shared, everyone loses 200xp, which is much quicker to gain back. Yet if everyone dies you all lose 1200. Therefore, TPWs will still mean full xp loss, while one member deaths (be it you or someone else) are meant to lessen the xp burden for all.

ie. You might be the one dying next time and someone else might be pissed at you. It works both ways erroden.
#3 Nov 12 2004 at 10:57 AM Rating: Decent
47 posts
I know my above post didnt make much grammatical sense. Just try to read through the crap to find the point I was trying to express. I just got up and am not functioning properly.
#4 Nov 12 2004 at 11:05 AM Rating: Good
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409 posts
Personally I like the shared xp debt. It gives everyone in the group more incentive to keep your party alive. In beta healing was much harder, and because of poor tanks I died every other fight. When the party saw their own mounting xp debt they became more cautious, and my deaths became less frequent.

Granted they reduced the aggro from healing so its much easier now, but I still like the system. The only downside I see is that it will promote elitism eventually. You will only group with people you trust so morons will be left out in the cold.
#5 Nov 12 2004 at 11:08 AM Rating: Decent
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3,293 posts
Solution,
1) Dont party, you can always solo
2) Learn to use youre frient list, and love it. only party with
people you know and trust
3) As stated before you might be the next guy who dies,
my first char was a tank, ever party with a healer who
doesnt heal??
4) Don't come to Alla for moral support.
#6 Nov 12 2004 at 11:12 AM Rating: Default
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494 posts
Quote:
The only downside I see is that it will promote elitism eventually. You will only group with people you trust so morons will be left out in the cold.


To me, that is a plus. Prod people to actually LEARN how to play their class.
#7 Nov 12 2004 at 11:12 AM Rating: Decent
this feature is the one thing that somewhat worries me about the EQ2 party system...

I suppose the benefit is that people will watch each other more closely and be mindful of everyone's status *before* starting battle. (you have NO clue how many times idiots would pull when I had no or very low mana as a WHM in FFXI).. also.. no one person falls behind during a party XP session if one person dies. in FFXI as a WHM you die a LOT, especially at low levels.. so it's not uncommon to have people 1 to 2 levels ahead of you by the end of an xp session due to XP loss cause someone failed to keep hate.

but on the other hand.. I think it's got the potential to make grouping a bit more difficult for everyone because everyone will be a LOT more cautious about grouping at all... and grouping with a total newbie if you're experienced but working on an Alt will likely not happen.
#8 Nov 12 2004 at 11:20 AM Rating: Decent
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346 posts
I don't see it as that bad. If someone dies and it doesn't look good run from the battle so you only loose that little bit of exp. Just look at final fantasy if you die you loose a massive amount of exp and it gets hard to get back and if you die enough you can loose your level. And you always loose 10% of your total exp so down the road 1 death could mean loosing 10K exp and most you can usually get is 250xp per kill and you always have to party.
#9 Nov 12 2004 at 11:30 AM Rating: Decent
Don't group with idiots.


Really, shared-debt is a good thing. Certain classes tend to die more than others in groups, because of the job they're doing. Is it fair that they get all the debt while the other members who chose the "safer" roles don't get any?
#10 Nov 12 2004 at 12:01 PM Rating: Decent
I look at it as a good thing also. But, I'm coming from FFXI. Even though some people might call it elitism, it will make people boot party members that suck.

By suck, I don't mean newbie. Everyone is a newbie now except the beta folks for the most part. I'm thinking of times in FFXI where the white mage wasn't healing and the tank died, and then 2 minutes later the white mage comes back and goes "OMG, what happened? I just went AFK for a sandwich real quick.". Or the tank not provoking and saying he was watching TV and not really paying attention to the game. Things like this happened ALOT in FFXI, and people were always too nice to boot them, because usually it wasn't the leader that was dying.
#11 Nov 12 2004 at 12:20 PM Rating: Decent
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215 posts
Ok, I agree with shared debt.

Have you ever watched a rogue in EQ trying to pull off raid recovery for 50 people? Even with a 96% rez standing there dutifully in the corner, sometimes you're looking at half a dozen deaths just saving other people. Or the mezzer holding a room full of agro hoping evac will go off in time, and it doesn't. Maxed level people had to grind "real level" exp so they always have at least 20-40% and won't lose their level in the next big raid.

A paladin in ffxi who "takes one for the team" while everyone else runs for the zone or the thief who gets a bad pull and stands out away from the party to die so it doesn't wipe the group? Any tactical suicide.

Very often the "crucial classes" wear the heaviest exp burden, this just shares the load. I think it was a good decision, and it encourages people to work together and think as a team.
#12 Nov 12 2004 at 1:42 PM Rating: Decent
Pelendril wrote:
Really, shared-debt is a good thing. Certain classes tend to die more than others in groups, because of the job they're doing. Is it fair that they get all the debt while the other members who chose the "safer" roles don't get any?



hear, hear!!
#13 Nov 12 2004 at 1:54 PM Rating: Decent
I was in a raid yesterday but 2 of the mages in raid were dead on every pulls, and everyone end up getting debt after raid disbanded.

Dont count on getting any exp in a raid. just think raid is for completing the quest or items.

Im a lvl 9 scout. I got more exp on solo than grouping so far. I donno if I will change that behaviour but I think I will try stuck on soloing for exp, grouping for quest or items

Edited, Fri Nov 12 13:57:13 2004 by Cheerboy
#14 Nov 12 2004 at 1:56 PM Rating: Decent
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494 posts
Im not all that certain that SoE didnt up the raid xp, at least on raid required mobs. I wouldnt be surprised to see my xp bar jump a quarter or even half way to the next level on a dragon kill. Just something we'll have to see. They want to have incentive for people to group/raid other than just loot.
#15 Nov 12 2004 at 10:29 PM Rating: Decent
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299 posts
I'm playing a tank class this time around. The first serious attempt i've made at a tank.

I must say, that group debt is a good thing in my opinion. Sometimes the fights get really close, and even though the rest of the party is at full heatlh (I don't let anybody get aggro) my life and the healers power are almost gone. I died like 3-4 times last night. And lost the entire party only once. Under normal rules, everybody would have taken a minor debt hit, except for me, which would have been massive.
#16 Nov 12 2004 at 11:14 PM Rating: Decent
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258 posts
actually i am ready to bet that one year from now group exp debt dosent exist anymore
#17 Nov 12 2004 at 11:25 PM Rating: Decent
40 posts
Actually according to this thread an overwhelming majority of players are in favor of the shared debt. I think it's gonna stick around.
#18 Nov 13 2004 at 6:54 AM Rating: Decent
This is definately a good thing. It makes everyone pay more attention to everyone elses health status. I always hated that gung ho tank in EQ that kept diving in and pull MOB after MOB because he was temped to the hilt with no concern for the healers and wizzies that were mana depleted and 20% health. Now when that tank gets all hairbrained with steroids and his support gets killed he has to take some of the penelty for it.

As to piling up 3 gold bar in XP Debt like I saw mentioned somewhere erlier. That is not knowing when to cut your loses. If you are group leader then disband the moron that is drawing all the pulls and getting himself and / or everyone killed. If you are just a group member then /disband yourself and find another group. Happened to me today. Group started real good and we all finished several collection quests. Then one guy wants help killing a Named for his quest. We all troup over and he rushs in and draws 15 Orange^^ Aggros on us. We all die and before we know it he's running into them again and again. Dont know how long the rest of the group put up with him, but I was gone after his second run.

Just my 2SP (Like I doubt I ever SEE a GP much less PP).

Cyntinia
Predator 11
Kithicor
#19 Nov 13 2004 at 6:58 AM Rating: Decent
actually i am ready to bet that one year from now group exp debt dosent exist anymore


I'll take that bet for 5 gold pieces!
#20 Nov 13 2004 at 7:32 AM Rating: Good
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261 posts
I've gotten a lot of debt from people trying to run to the camp and getting mauled on the way. I'd say i've gotten debt this way 7 times, and the game came out 5 days ago.

Another time, a guy jumped to his death while I was in the group. We all thought it was incredibly funny, and started calling him "the fall guy", but still, I dont think I (we) deserved debt for that.

It would be nice if there were some way to distinguish between what kind of death woudl incur debt... perhaps range from the party to eliminate problems with people wandering off and dying, or dying while not looking where they are going.

It has some problems. However I also understand that the group should have to feel some pain when they let their healer die, or the tank lets the damage dealer get agro... lots of situations where it is kindof a good idea.
#21 Nov 13 2004 at 12:08 PM Rating: Decent
I like the shared exp debt, but had a wierd thing with it yesterday. I was playing my brawler and my shaman and the shaman died but the brawler got away. np, it happens, but the shaman went back and got his spirit shard and most of his debt was gone, but my brawler was paying back debt long after the shaman had his cleared.

not a biggie, but I thought that it was wierd. If the group shares the debt, the group should also share in the recovery...
#22 Nov 13 2004 at 12:59 PM Rating: Decent
When you die, only a portion of your exp debt can paid by recovering your shard. This "shard" debt is not shared with your group. Only the portion you actually have to work off is shared. You are not affected in any way, positive or negative, by whether or not a group member recovers his shard.

Edited, Sat Nov 13 13:00:20 2004 by Pelendril
#23 Nov 13 2004 at 1:50 PM Rating: Decent
42 posts
Having played a shaman in EQ1, I am in favor of it! Shaman slow, debuff, and generally **** off the mob. Not only that but then we have the temerity to heal the tanks! So much hate! My raid memories often went like this

Shaman: /rs BAD MOB is slowed
Game: Loading, Please wait
Shaman: /rs Did we win? Rogues consented for rez!

I am sure chanters can feel my pain :)
#24 Nov 13 2004 at 10:38 PM Rating: Decent
Just dont like it at all...would rather die and get a exp rez..now you die and get no exp back..its silly didnt like CoH's version either..why i quit playing..and i agree with most peoples opionins as to why they dont like it either.
#25 Nov 14 2004 at 12:47 AM Rating: Decent
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296 posts
Quote:

Having played a shaman in EQ1, I am in favor of it! Shaman slow, debuff, and generally **** off the mob. Not only that but then we have the temerity to heal the tanks! So much hate! My raid memories often went like this

Shaman: /rs BAD MOB is slowed
Game: Loading, Please wait
Shaman: /rs Did we win? Rogues consented for rez!

I am sure chanters can feel my pain :)

____________________________________________________

Heh. Having a cleric in EQ 1 I also can feel your pain. Maybe if people "shared the debt" they would be much more mindful of getting aggro off the cleric (or chanter, or shaman...). I am not playing a cleric in EQ2, but I still like the idea of shared debt, it is more group oriented. As to idiots, well they are everywhere -- you just try to avoid them best you can as you go along.
#26 Nov 14 2004 at 2:48 AM Rating: Decent
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62 posts
I've also noticed that the person who died and gets their shard back does seem to end up with slightly less xp debt than a group member. I know there are arguments that this isn't so, and it'd be kind of difficult to prove or disprove without getting two cahrs of the same level two boxed and group, then have one die and recover and compare the pictures.

I personally think that it would make sense for the group members to suffer a slightly higher xp debt than the person who died, and here's why. When you die, you have to repair your gear. If things were balanced, then the people in the dead person's group would have their progress set back as much as the person who now has to spend 2s to fix all their junk. Or would people prefer if item damage was split up among the group as well?
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