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Frame rate poor even with top notch systemFollow

#27 Nov 12 2004 at 9:59 PM Rating: Decent
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285 posts
Yes, logging out and back in has helped me immensely. I'm guessing the RAM just gets clogged, so purging it will get things back to normal. I imagine getting more RAM would also help, but I'm cheap.

I've found the lag is awful in all the city zones. I slowed to a crawl moving through Freeport...1 frame every 10 seconds at a couple points...but as soon as I got out of it, everything was fine. I ran around the Commonlands for hours last night before I got around to purging the RAM, and didn't slow down or skip at all.

My conclusion: the city zones need some work to handle the heavy loads in them. Hopefully SOE has some way of fixing the code (unlike EQ1, when the Bazaar was always a slideshow) or they're going to have a lot of unhappy customers.
#28 Nov 13 2004 at 5:48 PM Rating: Decent
Sounds like there's a memory leak in the game. Bad SOE for not catching and fixing that. Is there any way of telling SOE to check their code for this? Like a bug reporting problem.

Memory leaks suck and can cause all kinds of foul-ups in games and with the rest of your system.

It's something that SOE will need to fix if it exists.
#29 Nov 13 2004 at 8:19 PM Rating: Decent
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65 posts
Ok, I don't have the game YET, I get it Monday or Tuesday I hope, so I have not had a chance to experiment with the graphics settings. And I am not a coder. But the big question on my mind is:

If there is not graphics card in existence that can use the full potential of the games graphics engine. How did the coders program it? It’s not like the codeing is a piece of hardware they you can shoot data through to see what its peak performance can be. How did they test it? Somebody enlighten me please.
#30 Nov 13 2004 at 11:07 PM Rating: Decent
after reading all the posts and adding in the experiences with my system (3GHz P4, 1gb DDR, 256MB GeForce 5500) I think i can sum it up. the lag in the city zones at just about ANY setting cannot be overcome with any hardware availble at the moment.

you can get lucky and there be almost no one in town, but when it's full, it's a slideshow. i have asked many people who claimed to have systems much more "Ueber" than mine and so far they have all agreed. sounds like it's decision time for sony. we all love the diversity in characters and their clothing / weapon appearance, but if it's killing performance, i (and i suspect many others) would be happy to live without the custom graphic on my new pants or club.

when you look at the performance of some other multi-players with very nice graphics otherwise, (BF42, doom3,etc..) and i'm getting more than 60 fps, there is something wrong if i get 0.3 fps in eq2. not meaning to bash folks at sony, just trying to be analytical and constructive.

my $0.02

borisal

11 Druid on Nektulous



Edited, Sat Nov 13 23:09:17 2004 by SirobTheDruid
#31 Nov 13 2004 at 11:26 PM Rating: Decent
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65 posts
Bron Von,

In a round about way, that is why I asked the question I did.

eveybody else,

Like I said, I am not a coder. Though I have dabbled in it a little, I am FAR from a profesional. So to elaberate on my earlier question. Are the EQ2 coders telling us that there is no Video Card in existance that can handle the graphics because they are so good? Or because they have no idea how to optimze them to run smoothly?

Any coders out there that can answer this burning question?
#32 Nov 14 2004 at 12:39 AM Rating: Decent
Without boring you guys with details...

Coders can code anything and everything they want. Thats the beauty of being a programmer. If you can think it up, you can make code to do it.

This game uses DirectX 9.0. DX9.0 supports hardware features supports "everything"(not really but close enough for the explanation). If the coders build something into the code that DirectX supports, which is everything because code can do anything, and the hardware is not designed to accelerated it, then the code has to be processed by the "software graphics processor" for lack of a better term.

The correct terms from DirectX are HAL and HEL.

HAL == Hardware Abstraction Layer is the part of DirectX that talks to the hardware. If the features the programmers are using are supported by your hardware, the HAL layer tells the hardware to do its thing.

If the hardware doesn't support the operations the...

HEL == Hardware Emulation Layer takes over and does what hardware would do, in software. This is like 20847502475028502850 times slower.

Essentially what happens is they add features to the game that may or may not be supported by all cards, or any cards. DirectX has to handle those features in software.

Think of it like playing a SNES emulated game on your PC. The emulator software has to do the work of the SNES hardware and is slower. Therefore a game that takes a 32mhz chip(not sure if this is right) to run in hardware takes a Celeron 800mhz chip to run in software.

Let me know if this makes sense or you guys want more clarification...
#33 Nov 14 2004 at 2:00 AM Rating: Decent
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167 posts
yeah well they should have left room for good equipment too, not for ubber computers of the future.
I have a 2.8 processor 512 ddr.. etc etc.. I'm gonna add +512 minimum because I agree that 512 is really too short but come on.. i have a 200 hundred dollars video card and it broke my wallet but i wanted good performances, and now when I run the game i feel like I'm almost back to my Amstrad 6128 ..

We are lagging in town like hell, I'm disappointed :/
I do understand that they want to leave room for the new video cards/computers and proc, but we should be able to have good performances and nice graphics NOW.

It's not gonna stop me from playing, just hoping that it's going to be fixed a little.
#34 Nov 14 2004 at 4:00 AM Rating: Decent
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65 posts
So what it comes down to, is that they can create the over the top graphics engine, and say its the best, in theory because no one can use it, and most likely will actually work. kinda like new hardware that claims to have tons of new power, in theory, but it can't be fully used because no one made a program that can do it(i.e. AMD64 CPU and 16X PCI express).

So in the case of EQ2, when the hardware comes out that CAN do the job. The theoretical part of the programming can be refined to actually work the way they want it to. The same way the hardwre manufactuers/developers do it when the software comes out to use its full capabilities.
#35 Nov 14 2004 at 4:29 AM Rating: Decent
I have a 2.66ghz p4(no HT) with 1.26g of ram and a 5600FX 256meg video card and the game runs smooth as butter with XP sp2. I have my settings on high with water turned all the way up and lighting turned on high. The only thing I could think of is the resolution is to high... or you have some memory issues... perhaps you have something running that you don't know about (spyware, viruses/trojen) Also check to make sure that EQ2 isn't conflicting with something... sometimes Yahoo messanger will go nuts while I play and try to steal all my processor's power... Plus! Alarm Clock does this to me also. You should check your video card settings and make sure you are not running it with some retarded setting on that should be controled by the program like AA and such. I think that the new video cards will run with this game on it's highest setting... the series 6 Nvidia cards look really sharp
#36 Nov 16 2004 at 11:30 PM Rating: Decent
after many tests I can completely agree with this too. it runs very well at first, after a few hours, city zones become unplayable...

if that's what you call a memory leak, it's leaking like a sive...

#37 Nov 17 2004 at 1:43 AM Rating: Decent
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65 posts
Now hardware interaction I know, I am after all a "PC Support Specialest" at the credit union I work at.

So for those of you who don't know what a memory leak is. here it is:

Memory leak happens when a program makes a request to the operating system for memory space to run its self. When that program is finished doing what its suppose to do, it shuts down and tells the OS that it no longer needs that area of RAM it was useing. Some times, even though the area in the RAM is technically released for use again, it holds the program data that it was being used for and other programs can not use it. Even though I do not know how to code professionally, I do know the basics. A program like EQ2 is actually a whole bunch of little programs that interact together to create the QE2 game as a whole. Well some of those programs are not releasing the area of RAM they are useing when they are done with it, so your available ram slowly dwindles down to nothing. Forcing you to restart the machine which in turn resets all that used up RAM.

So basicly, SOE needs to work on there memory management programming. Everone needs to report the bug repeatedly till they get so fed up they make it a priority to fix.
#38 Nov 17 2004 at 3:42 AM Rating: Decent
Set your refresh rate ingame to 75hz or higher. Is it currently set aty 60hz? If so you will be getting lotsa problems. See post below




Hrolf
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