Theonehio wrote:
sandpark wrote:
Theonehio wrote:
Yep, while I don't like ESO much since I don't like ES that much, it captures the ES games and put it into an online environment, kind of like how XI captured "FF" and put it online basically. That's why my main gripes with XIV falls with the "feel" of it.
Alright I am going to bite.
How is a Final Fantasy supposed to feel in your opinion?
And
Quote:
How does a FF perfectly translate to an online environment for you?
Depending on how much you look into the series, mostly comes down to the consistency of the world and the type of gameplay. For example, XI was obviously designed after FFIII and FFV using EQ as the MMO base, so that worked together.
Basically:
-World and Atmosphere: Which is why I said while I don't like ESO much, it pretty much got that nailed down like any other ES game.
-Story and how the characters actually meld into it, like if they actually feel like they're a part of the world and not just.."there"
In XI, you are "special", eventually, but for the most part you actually fit into the world. So while you may have these "special abilities", you weren't an unstoppable killing machine just because you were "chosen", you were actually helpless in the long run without support of the people the story is actually about. In XIV, being the "warrior of light" was basically their auto-win button for a lot of scenarios.
-Gameplay and "teamwork"
While in a lot of FF games you can auto win with summoning or grinding the ultimate gear being a single player game and all, you can tell the story and particular battles were designed around the concept of them working together. So while in terms of story you need x,y,z people, in terms of gameplay having each character bringing something important that isn't a hindrance without but definitely works into strategy for a fight makes it feel much more tactical in a sense as you say. Take XIV for example, while you need Tank/Healer/DPS, they designed the game largely around not really working together and you can still get through, which is why that TINY amount of content that requires actual teamwork and coordination and preparation is why I like it the most, which you found in XI by large because those of us who played it, knows just how much time and effort we took in just preparing for certain content or fights alone, not counting the actual fights themselves, and how we had to immediately switch to recovery mode when **** hits the fan.
Similar to when you're fighting any super boss or story boss in a FF game that requires you to prepare in various ways (either due to certain attacks or because they're programmed to behave a certain way based on who is/isn't present in the party etc) so just the variance of mechanics based around YOU more so than the game's internal design.
So while Single player =/= online, I wasn't and still isn't the only one who've always felt that XI kinda of felt like they tossed FFIII/V into an MMO setting even down to the story pacing. It's mostly the story and atmosphere. It wasn't award winning, but it didn't feel "there" to just be there, it all flowed together and how they explained their thought process for Rhapsodies when you look back on all the content and storylines you did, it all actually makes sense and you get the "ooooh" kind of feeling when something is revealed.
That's why despite not liking ESO, I have played many ES games, so when I played ESO I felt like I was playing just another ES game (not in a bad way) much like when I play XI I feel like I'm playing a FF game more so than when I play XIV.
The parts I bolded is where I feel you the most. My sentiments can relate to that. It's not just feature X must have Y but an overall feeling of consistency as well. This is what I meant by synergy too.