Theonehio wrote:
I remember there was a time, even on these forums, people considered instant kill mechanics and "one person dying = all dying" the furthest thing from "difficulty." So suffice to say, XIV is one of the easier MMOs because unlike most other MMOs, it's HEAVILY script based to the point if you can find a way to break even one line of the script, the monster just sits there because it doesn't know what to do.
I wish you should stop saying things that don't make sense. I always hated instakill mechanics (as well as in XI). You can consider it "easy", while I consider it "stupid", because unless you memorize the entire script, you'll die. And you'll keep dying until you do (or you accidentally ***** up). That's idiotic, as much as the "fabled" XI's endgame (for different reasons and design, though). I do not care about a fight which kills me if I forget to activate combo "x" at time "y". This has nothing to do with "MMO player skill being low", it's simply bad design. Oh, and the Coil fights are the same, despite you sort of "praising" them.
I've completely given up on the idea of finishing the Coil story on my own due to the stupid design of the fights.
Also, you're thinking a bit too high of the JP player community, IMO, and that comes from someone playing on a JP server as well (not to mention knowing the language).