Thayos wrote:
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And that % won't go any higher now that there's 0 reason to do it because the only people who truly cared to clear A4S/8S are the ones who gunned for world first, which ARE the actual hardcore players you so love to talk about.
Actually, there are many players who want to clear these raids, but they're unable to because they can't find statics. But that's beside the point.
What matters here is that you can say what you did above, yet you're still missing the point (which is actually buried within your own words).
Don't you see the problem? Aside from hardcore raiders, nobody else can realistically participate in this content
Well, as I stated numerous time, Coil, despite being on the easy side near the end (Final Coil) was the better design. However, there's actually nothing wrong with the current layout because the fights are actually FUN, it's just the difficulty is silly.
There are people who probably want to clear it just like the new players who joined my FC yesterday want to do the old EX primals to experience it. However, when talking specifically about raid content...the only reason to do them is for bragging rights and a mount because you can get 220 gear off the MB..significantly negating the need to get Gordias gear; Either version at that, but you do have to clear Gordias Story quest wise to actually get Midas Story I believe.
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This is just a smokescreen to the fact that very few people have cleared these raids. Would you be happier if I said the current raid tier had a 2.2 percent clear rating rather than a .22 percent clear rating?
The problem is: The only way currently to see the numbers is based on the minion/mount drop, so no matter what, that number will never be accurate unless you choose to expose yourself by basically hacking SE's servers lol or wait till TGS when SE reveals the numbers.
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So what you're saying is that people are clearing all the grind content quickly, then leaving the game because there's nothing left for them to do.
....
So... we agree.
Yep, the only thing I don't agree on is that the raids have anything to do with it mainly because:
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This content does not fit the needs of FFXIV's core playerbase
Anything that takes ANY kind of skill or coordination doesn't fit the core playerbase, which is why I said before, being so used to MMOs handing out gear then suddenly changing that doesn't go over well. I never once said that's a bad thing in terms of handouts because that's just modern gaming and MMORPGs, but in terms of THIS game's specific setup, it's bad, which is why creating content :for their core playerbase" means handing out gear for little to no work. I'm not even saying it to be mean, there are just so many TERRIBLE players because the game DOES NOT create a need for you to actually be good at your job UNTIL you hit savage which prior to that, was Coil, but you had "readiness" because chances are you were gearing up through Ex Primals and the dungeons that dropped gear you could actually use in your progression.
Now that every dungeon drop useless gear because its 10-20+ ilvl behind, there's no way to truly gear up unless you do tougher content. This wasn't done for anybody other than Yoshi's own desire, because not one person stated they wanted something harder than coil and wanted dungeons to drop gear you can't even really use while you can easily buy stuff off the market board or run allianced based content. Hell pretty much everyone want more routes, because they did it perfectly fine in XI and DQX...there should be no issues with XIV other than the fact despite everything, they make so much money (especially on mog station..if you actually check out some houses since the update 3 days ago), they don't..have to change anything.
What was wrong with 2.x setup? Nothing. People asked for an accessible version of story mode not realizing that's just going to **** up the actual raid version...It's not their fault either - because if this was any other MMORPG, it would be multi tiered like usual. Even XI does it now and does it beautifully because you can even do it with NPCs.