Seriha wrote:
Here we go, approaching the game only through the lens of the end-gamer. You lose any and all possibility of objectivity when you come right out and say you don't see the point.
It's funny you accuse people of discrediting you when ...the very first thing you do is accuse someone of only looking at the game in one way. You do realize "End-Game" is usually the largest portion of an MMORPG..right? Or else there's a lack of content if when you hit level cap....you have nothing to do or no reason to actually be level capped.
As for the rest of your post, trust me. I understand, but you also have to realize a game that heavily uses end-game for its progression and "side content" for things you do either just because or "gil fountain!" people are going to look more at what a job brings to the content. Why do you think "Under Observation" was heavily RDM dependent? It's THE job that was able to make something that could be extremely hard into something managable. (It wasn't an auto win button, the RDM kiter still had to be good.)
ESPECIALLY in FFXI which revolved around it's end-game. I played XI since 2001 beta..trust me, I seen and experienced the game as a whole.
Thayos wrote:
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So if "people don't have time" for the new content, but plenty of time to keep happily farming obsolete content for "new items"..there indeed is a disconnect somewhere.
You do understand that the time and commitment required to pony farm is the smallest fraction of a fraction of what's needed for hardcore raiding, right?
I know you are a hardcore player, but you really struggle to identify with the game's core audience.
I don't struggle to identify anything and it's highly ironic I get accused of that despite the fact I have every pony and bird (aside seph due to RNG) which means I probably understand it better than you do, considering I do all of this game's content. Even when I say exactly how things are it boils down to: "You're a hardcore raider, you don't understand the game at all." Which ironically, in order to "hardcore raids" (that don't exist in XIV btw) you have to have gear that comes from the "easy content."
Once SE introduces hardcore raiding, it will indeed be more of a time commitment than dealing with low drop rates on obsolete content. However the only people who do anything "hardcore" in this game are the ones who push for world first, otherwise "Savage" isn't really hardcore, it's just the original fight (as per yoship's own words) before they remove mechanics for the "hard/normal" version. It's higher ilvl content so of course things hit harder.
Montsegurnephcreep wrote:
Even I agree with this, you can hammer out a ton of whatever EX primal for ponies over one hour. If you try to spend only an hour on Savage (especially when learning), you won't make any headway. Most groups seem to dedicate 3 hours 2-3 times a week on savage. This obviously becomes less as you know the fight and gear up, but still, the time commitment is there. Pony farming you could do once a week for one hour and walk away with a few ponies.
Funnily enough, before they increased pony drop rate, you could do ex primals for 7 hours straight or even 1-4 months and not see even so much as nightmare, that's actually worse than people who did the "oh so hardcore" Binding Coil, Second Coil and Final Coil. You could spend an hour and blow through Final Coil 1-3 and actually walk out with something compared to the 7 hours of grinding Ifrit Ex and not see even 1 pony. So this is exactly why when I make content comparison, it's more from the design aspect. Savage only takes awhile to learn because of one hit mechanics and the fact you're not introduced to ANY of the actual mechanics in normal/"hard" mode, same with ex primals. So you will always have to spend time learning stuff that's completely foreign to you.
Like I'm pretty damn sure in Midas 1 Normal people were wondering what the blue and green syringes did.
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My guess is, until they do a massive overhaul of the combat/ability system, they won't be able to make challenging lower man content. XI had moderately difficult low man content, not sure why XIV can't pull it off. Heck some of the 3-6 BCNMs required some pretty good planning, so it's a shame XIV can't do the same. Because really, what is the point of these 4 man dungeons anymore? The story ones, sure...I kind of get the point, but the rest, they offer up 0 challenge. They're not even fun anymore other than that first run through to see the environment.
This pretty much. The problem is YoshiP is terrified of people "excluding" players, even though he continues to ironically create content that hinders casters natively. No matter what you do, Savage or Ex Primals, especially the newer branch of ex primals, the fact they're so movement heavy renders BLM and BRD/MCH obsolete in DPS checks unless they're damn good at the dance.