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...given the way they do the game's progression, you already have no reason to re-enter many of the games dungeons if it wasn't for the tome bonus or Zodiac forcing you into it...
Those aren't reasons to re-do dungeons?
Low-level roulette (when it's a dungeon and not a trial) is about a level a day for sub-50 jobs. The zodiac dungeon atmas, animus books, and general need for a mountain of soldiery are all pretty solid reasons to keep doing dungeons. I'd say these have been very effective in keeping dungeons populated even when people who technically need the gear from them move beyond each individual dungeon fairly quickly.
Straight mob grinding would be a weird thing for SE to suddenly embrace here. And keep in mind that for it to be effective as a means of leveling (i.e.: for anyone to actually do it) it has to be more efficient than FATEs. Dungeons are already more efficient than FATEs, but with queue times being what they are, dps tend to have a lot of holes in their exp gain through just doing dungeons. It'd just be a really strange thing for SE to do right now.
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because people who need the story dungeon will still be queuing for it, you just won't run into people who want nothing to do with it
That would decimate the queue times. They'd go from half an hour for a dps to several hours, especially later in the expansion's life. And when the next expansion launches? Forget it. In order for the current dungeons to stay populated, there have to be reasons for people to keep going back and doing them after they no longer need the dungeon for either gear or story completion. The current endgame questlines and roulette systems provide those reasons. And actually I've done a bunch of relics over the last couple weeks and Amdapor Keep (normal) queue times have been very reasonable, even for dps.