Stilivan wrote:
I think what SE has come up with to solve the coil thing is good. I just don't see a better alternative
Well, let's take a look: Their previous Final Fantasy MMO has a few systems:
Nyzul Isle/Mazes/Assaults
Dynamis
Delve
Excursion
Limbus
Einherjar
Sky/Sea gods
Abyssea
Legion
Voidwatch/VWNM
General systems like ENM/BCNM/Newer NM sytems like the Allied thing
And some other minor systems.
Now, what do we know about these systems? Aside having their own loot system and lockouts of varying nature, you are not preventing someone from getting gear if you choose to help them. The better alternative?
Allow people to help who they want without taking away loot. SE has done it before and just because the "standard MMO" does it this way doesn't mean they need to. That is my problem with Yoshi doing things "just because." I mean hell, think of if you went into Dynamis but you already cleared it and had Access to Xarcabard and for every person that cleared it that's joining in on Dynamis Bastok you lower the drop rate by %10 to inevitably removing drops altogether.
That is the exact situation here. The better alternative is to not get rid of chests and allow us to help people if we so choose to. There shouldn't even be a lockout on this kind of content, but due to the lack of progression content and making prior content obsolete, I guess it makes sense.
Quote:
With the current system, it just gives people the ABILITY to help another group, where before, you just couldn't help at all.
Yeah, so instead of letting us help normally, they let us help at the cost of THEM getting full loot.
How that sounds perfectly ok is beyond me..but after all, I "hate" this game so I'm probably being "negative". All in all, Gated Content was done better in FFXI, just a simple lockout/cooldown or tiered based progression.