Turin wrote:
...and right there is the flaw in your argument. Nobody is forcing you to buy this stuff. It so far is strictly vanity items.
Many people justify their subscription fee as being an all inclusive ticket to ride all of the content; mounts included and pun intended. That's not my argument. It's the counter I get whenever I point out that F2P and/or cash shop can work. As I've said, we still don't know if the cash shop will include exclusive items so I'm not prepared to argue anything yet.
I personally don't have a dog in this fight, but I've never found that to be a requirement when trying to guess the outcome. You quoted my post so I assume you read it. You should already know that if I did care, I'd feel more like a snowflake for earning the mount rather than buying it. Ironically, content that is rewarding to me on that level is the very reason I would be likely to subscribe to ARR in the first place.
That said, I feel that something like Sleipnir should be implemented as a symbol of achievement rather than a beacon to other players that you have ten bucks to spare.
Catwho wrote:
On the subject of gambits, the dev team said that's how they programmed all non-boss open world mobs. Gambits was the actual term they used.
In typical RPGs you are able to select the action of each player in your group every turn. Some elements were still up to RNG, but for the most part you controlled everything. The original gambit system in XII allowed you to influence the play of other characters, but you could only directly control one.
Part of what they touched on at fan festival regarding ARR gambits was battles involving magitek, but I think that they said they wanted to add more consequential mechanics. Things that unlock extra parts of a dungeon or challenges that increase loot... things along those lines.