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Jeez buddy, well let's just say I can't relate. There was something awesome about hunting some random out of the way item for some obscure purpose, and collecting all this stuff and you could make use of all of it somehow. There's something incredibly BORING about a concrete best in slot/vertical progression system.
Yes, standing around waiting for something to pop that pops once per day (if you were lucky) was so
awesome. Even more "awesome" when someone named "Asdfgh" claims it for the 5th time in a week, and lookie dat, it spawned with its name in purple.
Ask how many RDMs how "awesome" it was to do Dynamis - Xarcabard 150+ times without seeing their hat, or how they felt each and every time they were either out-rolled or passed over because they didn't have enough DKP or whatever their linkshell used at the time, or someone else had
more. Or how many RDMs were next-in-line only to see their Linkshell break up and they had to start at the bottom of the list in a new Linkshell. Ask them how "awesome" that was.
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XIV is what it is, but I'm just playing the devils advocate when it comes to the guy being annoyed that any progress he makes between now & the expansion doesnt matter.
So basically you're claiming to speak for someone else.
Hint: That is NOT a good way to carry on a debate. Works much better if you speak for yourself.
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Edit: and by the way, you're too focused on the actual mathematic advantages of collecting all these obscure pieces, and I'm talking about the fun factor of collecting/the hunt for all these items (and as others are saying, creates a longer life span for all content)
Again, the "fun factor" wasn't very fun when you did the same activity dozens, hundreds of times. And if there's no mathematical advantage to doing so, then why do it? Aesthetics? OK, but how far are you willing to go for Aesthetics? If Aesthetics aren't the reason why, then what? "You have to" otherwise you can't perform at endgame? Then that's even worse; you're forced to do something that isn't fun for no eyeball-able mathematical gain, that isn't necessarily aesthetic either, just so other people will accept you in endgame activity.
There has to be a gain, a reason, for you to do said content. Look at content in XI that nobody does
because there's no gain (mathematical OR aesthetic). Holidays, Pankration, etc.
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FFXI isn't the only online game to do this, in some games you can scroll through weapons on the fly such as PSO, and this opens up a collection aspect to hunting items which is really satisfying. Because you can collect different equipment for different uses. (I'm not really complaining about XIV's, just saying why I liked FFXI's/other games)
I can understand swapping a weapon in mid-battle. Heck, games like Borderlands and Warframe do this and it makes sense. You carry a gun on your back, a sword at your side, and maybe a pistol on the other side and you swap weapons for different situations. In BL2, I run around with a Sniper Rifle, a shotgun, and an SMG and they all have different purposes for different situations.
What I find silly, however, is constantly blinking in and out whole pieces of body armor in a split second, constantly. I'm wearing a full suit of platemail, then I blink to a half plate half chain type job then blink back in wearing a whole suit of plate. The concept is just so... silly. I'm glad they made it impossible to change gear while in combat in XIV. Though I think they could have had a little more leniency with weapons, but I'm not gonna complain as the game does not require or encourage you to switch weapons often and I'm fine with that.
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What we SHOULD be talking about is how badly the PS3 limitations will limit this, and all future expansions
Nah.
Let's wait until when/if that actually begins to be a problem and THEN talk about it. If we talk about it now, then we'd only be speculating and there's nothing good that will come of that, as we don't know the inner workings of the game code-wise, or what they have planned. You've gotta admit, they're pretty good at kludging solutions. Look at FFXI and how far they've come, despite "PS2 Limitations".