klooste8 wrote:
Speaking of "Illusion of choice." This is a quote from the official ffxiv website in the armoury section.
"Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you."
Makes it sound like classes are an option after you get your job, but I don't see a whole lot of people choosing lancer over dragoon and the like.
Still kinda bummed that there is almost no use for going as class instead of job.
If it is going to be like this, the website SHOULD say "Classes are for beginners starting out until they unlock the superior job which grant access to exclusive actions that are ESSENTIAL to doing anything worth doing at max level."
I will agree that Classes, Jobs, and Cross-Class Skills really really need some work.
For example, if you are a WHM..... you want Swiftcast and Surecast. End of story, full stop. I didn't see where I could use much of anything else whatsoever. Even if I did want to use something else, all of those abilities granted by WHM drowns out anything that I can't equip as WHM.
And even worse, a LOT of cross-class skills are hit with heavy nerfs when equipped as another class, such as Flash. A Gladiator using Flash gets Enmity AND Blind. Anybody else only gets Enmity (and from personal experience, it seems like a chunk of the enmity was cut too). Equipping Flash as a MRD is "Meh, Guess I Might as well". Using Flash doesn't really do much of anything, it is more of a "I need something right now and can't do anything else" button. Oh, and the fact MRD appears to have no MP Regen whatsoever doesn't help things either.
IMO, I think we should get rid of the Job Penalty, just accept the fact everybody needs to equip a soul crystal, and improve Cross-Classing skills so that each player has actual choices and options. I'd go as far as to say that each cross-class skill should have different effects depending on who equips them. Also, buffing the list a little wouldn't hurt either, there's some abilities I wish were cross-classable and others that are and I'm scratching my head going "uh, why is THIS cross-classable?"
For example, Savage Blade. Who would want to Cross-Class Savage Blade? MRD already gets an ability that does the exact same thing. Without the Fast Blade combo, it doesn't do jack for damage and it doesn't have the enmity modifier. Meanwhile, I'm scratching my head wondering why Riot Blade isn't Cross-Classable, an ability others might actually want.
Edited, Oct 3rd 2014 10:54am by Lyrailis