FilthMcNasty wrote:
Hyanmen wrote:
Quote:
It wouldn't really make sense if they suddenly allowed classes to wield whatever they wanted to, especially if they intend to add a class that represents the great sword further down the road.
It's not about making all classes wield whatever they want to, stop making up stuff. It's about the possibility of adding a (one) new weapon type to the existing classes, paired with a second job that wields said weapon type. This is not hard to do at all within the current armory system. Your vision of the armory system does not dictate what SE can or cannot do with it.
I didn't create the armoury system. The quote I linked you is from the official website. I can also link articles, excerpts from interviews, ect. to support the ideas I've presented here if you need. I think if you actually dig into it and find out the concept behind the armoury system it'll make more sense to you. The simple translation: weapon type = class/job type.
Some people like it, some people don't. I get that you fall into the latter category, but you shouldn't dismiss what they themselves have said about their own game. You make it seem like we're here making **** up to shoot down your idea, but we're just being realistic about what they've already said about it. No need to be salty.
No one is saying that it's impossible to do, just that it's unlikely given what the armoury system has represented to this game pretty much since it's inception.
He has a hard time acceting his perfect FFXIV is far from perfect and what people have been saying since 1.16 is coming more and more to light - They designed themselves into a corner with this system. Yoshida agrees, which is why they're working on a class/job system overhaul of some kind. You can't add a new type of weapon unless it's a sub category at present design. For example, you can add a Rapier type of sword if you want, still would be sword..still would be gladiator/paladin only, but ARR has no depth, so different types would mean nil.
For example Rapiers are generally parry swords, so you could have em have more parry than other swords..or you can have em do piercing damage rather than slashing damage, akin to FFXI. (More and more you realize that XI did more right than XIV when it came to depth.) Seriously though, he does his best to state that XI is the worst MMO to exist and nothing good was done in it, but immediately dismisses faults about ARR that even Yoshida agrees on and has to do core changes in order to introduce new classes (weapons.)
If this XI, sure...you'll see Great Swords added that they can use without needing to change class, but there's a reason they removed Dagger from Gladiator after all.