FilthMcNasty wrote:
Maths and comprehension aside; the problem is that SE has a hardcore patch cycle, but they're trying to implement casual content....
"This is a game for the extremely casual. We'll make content that anyone can participate in(ie. simple, monotonous, ect.) but we'll impose time sinks on it so hardcore players will also enjoy it."
Some people might like it, but personally I don't see the draw. Trying to kill a boss with more health, more damage and a shorter time limit before enrage is what makes content hardcore. Forcing players to trudge through easy content for hours and hours on end does not.
"This is a game for the extremely casual. We'll make content that anyone can participate in(ie. simple, monotonous, ect.) but we'll impose time sinks on it so hardcore players will also enjoy it."
Some people might like it, but personally I don't see the draw. Trying to kill a boss with more health, more damage and a shorter time limit before enrage is what makes content hardcore. Forcing players to trudge through easy content for hours and hours on end does not.
EXACTLY!
Grindy =! Challenging.