Theonehio wrote:
As usual, weird changes in places that makes no sense. Decrease in Sol tome gain? Hopefully that means they decided to lose the cap or raise the cap.
Myth changes makes sense if Sands/Oil of time being at Aelina is Myth tome purchasable though. Otherwise it helps no one buy those who are doing Novus path as by now those who actively play should have already finished off myth sets gear wise, so myth has VERY little use outside of some mats.
They renamed all Knives and Daggers (and eqivillent..gladius?) So that's definitely in prep for 2.4. The echo on Leviathan and Moogle should help out those who couldn't clear it still and looks like we're going to see a lot of fresh 50s lose out on primal weapons because of the people who don't need them (i95 primal versus your i110+ Tidal/Mythic/Novus/High Allagan) will be lotting for the upgraded version
Economy will definitely be in an interesting position for a few weeks.
How did they nerf Soldiery gains? Maybe I'm just not seeing it but they *increased* the soldiery bonus for running an expert roulette. Granted they decreased the amount of soldiery in Brayflox HM, Halatali HM, and Amdapor, but those have been bumped down to "hard roulette" level so that makes sense. Besides, just through running my daily roulettes I usually have soldiery capped with plenty of time in the week to spare, so even if they did nerf it I wouldn't think it's a huge deal.
I also hope Sands/Oils are not myth purchasable. Everything costs myth - the books for animus, the maps for novus, all the relic items needed along the way, high level crafting materials... it's a little excessive. I don't think I'd mind them costing soldiery and presented a little more choice in what we do or don't spend our soldiery on (plus with the soldiery cap it slows down gear progression a bit, which SE seems to be a fan of).