"Camate" wrote:
We’ll be introducing new, higher level primary tools for both Disciples of the Land and Hand in patch 2.3.
The topic of forcing crafters to have to pick a few crafts to focus on instead of cross-classing every craft has been brought up, like in the recent Desynthesis thread. Desynthesis seemed like the beginning of the end of being a master in every craft in the game with its 300 point cap over all crafts, but this new information that Artisan/Forager tools are going to be obsoleted just one patch later puts a whole new wrinkle in things.
They haven't come out and explicitly said that is why they're introducing new tools so quickly after 2.2, but I'm going to go out on a limb and say that is probably something they might be aiming for by making the best tools no longer the best so quickly.
Anywho, just thought I'd share this bit of info and see if anyone else had any thoughts.